Create a two-dimensional array at runtime

Get two integers from the user, then create a two-dimensional array where the two dimensions have the sizes given by those numbers, and which can be accessed in the most natural way possible. Write some element of that array, and then output that element. Finally destroy the array if not done by the language itself.

Task
Create a two-dimensional array at runtime
You are encouraged to solve this task according to the task description, using any language you may know.

Data Structure
This illustrates a data structure, a means of storing data within a program.

You may see other such structures in the Data Structures category.

Ada

<lang ada>with Ada.Text_Io; use Ada.Text_Io; with Ada.Float_Text_Io; use Ada.Float_Text_Io; with Ada.Integer_Text_Io; use Ada.Integer_Text_Io;

procedure Two_Dimensional_Arrays is

  type Matrix_Type is array(Positive range <>, Positive range <>) of Float;
  Dim_1 : Positive;
  Dim_2 : Positive;

begin

  Get(Item => Dim_1);
  Get(Item => Dim_2);
  -- Create an inner block with the correctly sized array
  declare
     Matrix : Matrix_Type(1..Dim_1, 1..Dim_2);
  begin
     Matrix(1, Dim_2) := 3.14159;
     Put(Item => Matrix(1, Dim_2), Fore => 1, Aft => 5, Exp => 0);
     New_Line;
  end;
  -- The variable Matrix is popped off the stack automatically

end Two_Dimensional_Arrays;</lang>

ALGOL 68

<lang algol68>main:(

 print("Input two positive whole numbers separated by space and press newline:");
 [read int,read int] INT array;
 array[1,1]:=42;
 print (array[1,1])

)</lang>

APL

Arrays are an integral part of APL. Array size, shape, and data type can be easily manipulated at runtime.

<lang APL>array←m n ⍴ 0 ⍝ array of zeros with shape of m by n.

array[1;1]←73 ⍝ assign a value to location 1;1.

array[1;1] ⍝ read the value back out

⎕ex 'array' ⍝ erase the array </lang>

AppleScript

AppleScript has no array, but an AppleScript list can be used in a multidimensional fashion. There's no issue with their dimensions, they grow while adding elements. Memory allocation is dynamic.

<lang AppleScript>set R to text returned of (display dialog "Enter number of rows:" default answer 2) as integer set c to text returned of (display dialog "Enter number of columns:" default answer 2) as integer set array to {} repeat with i from 1 to R set temp to {} repeat with j from 1 to c set temp's end to 0 end repeat set array's end to temp end repeat

-- Address the first column of the first row: set array's item 1's item 1 to -10

-- Negative index values can be used to address from the end: set array's item -1's item -1 to 10

-- Access an item (row 2 column 1): set x to array's item 2's item 1

return array

-- Destroy array (typically unnecessary since it'll automatically be destroyed once script ends). set array to {} </lang>

AWK

AWK has no multidimensional array; but AWK arrays (which are Associative array indeed) can be used also in a multidimensional fashion. Since AWK arrays are associative arrays, there's no issue in their dimensions: they grow while adding new key-value pair.

<lang awk>/[0-9]+ [0-9]+/ {

 for(i=0; i < $1; i++) {
   for(j=0; j < $2; j++) {
     arr[i, j] = i*j
   }
 }
 # how to scan "multidim" array as explained in the GNU AWK manual
 for (comb in arr) {
   split(comb, idx, SUBSEP)
   print idx[1] "," idx[2] "->" arr[idx[1], idx[2]]
 }

}</lang>

BASIC

Works with: QuickBasic version 4.5
CLS
INPUT a, b 'inputs need to be separated by commas
DIM array (1 TO a, 1 TO b)
array(1,1) = 42
PRINT array(1,1)
ERASE array

C

C99

Works with: C99

<lang c>#include <stdio.h>

int main(int argc, char **argv) {

  int user1 = 0, user2 = 0;
  printf("Enter two integers.  Space delimited, please:  ");
  scanf("%d %d",&user1, &user2);
  int array[user1][user2];
  array[user1/2][user2/2] = user1 + user2;
  printf("array[%d][%d] is %d\n",user1/2,user2/2,array[user1/2][user2/2]);
  return 0;

}</lang>

Traditional Style

This style is supported by all 'C' compilers. <lang c>#include <stdio.h>

  1. include <stdlib.h>

int main(int argc, char **argv) {

  int user1 = 0, user2 = 0;
  int *a1, **array, row;
  printf("Enter two integers.  Space delimited, please:  ");
  scanf("%d %d",&user1, &user2);
  a1 = malloc(user1*user2*sizeof(int));
  array = malloc(user1*sizeof(int*));
  for (row=0; row<user1; row++) array[row]=a1+row*user2;
  array[user1/2][user2/2] = user1 + user2;
  printf("array[%d][%d] is %d\n",user1/2,user2/2,array[user1/2][user2/2]);
  free(array);
  free(a1);
  return 0;

}</lang> This style also supports more efficient memory utilization if you're only using a portion of the array. If you only need the upper right half of a square array, you can do something like the following. <lang c>#include <stdio.h>

  1. include <stdlib.h>

int main(int argc, char **argv) {

  int user1 = 0;
  int space_needed;
  int *a1, **array;
  int row, col;
  printf("Enter size of array:  ");
  scanf("%d",&user1);
  space_needed = (user1+1)*user1/2;
  a1 = malloc(space_needed);
  array = malloc(user1*sizeof(int*));
  for (row=0,offset=0; row<user1; offset+=(user1-row), row++) {
     array[row]=a1+offset-row;
     for (col=row; col<user1; col++)
         array[row][col] = 1+col-row;
  }
  for (row=0; row<user1; row++) 
     printf("%d ", array[row][user1-1]);
  printf("\n");
  free(array);
  free(a1);
  return 0;

}</lang>

This approach most closely matches the C99 example, as alloca allocates on the stack, rather than the heap, as malloc does.

<lang c>#include <stdio.h>

  1. include <alloca.h>

int main(int argc, char **argv) {

  int user1 = 0, user2 = 0;
  int *a1, **array, row;
  printf("Enter two integers.  Space delimited, please:  ");
  scanf("%d %d",&user1, &user2);
  a1 = alloca(user1*user2*sizeof(int));
  array = alloca(user1*sizeof(int*));
  for (row=0; row<user1; row++) array[row]=a1+row*user2;
  array[user1/2][user2/2] = user1 + user2;
  printf("array[%d][%d] is %d\n",user1/2,user2/2,array[user1/2][user2/2]);
  return 0;

}</lang>

C++

With language built-in facilities:

<lang cpp>#include <iostream>

  1. include <istream>
  2. include <ostream>

int main() {

 // read values
 int dim1, dim2;
 std::cin >> dim1 >> dim2;
 // create array
 double* array_data = new double[dim1*dim2];
 double** array = new double*[dim1];
 for (int i = 0; i < dim1; ++i)
   array[i] = array_data + dim2*i;
 // write element
 array[0][0] = 3.5;
 // output element
 std::cout << array[0][0] << std::endl;
 // get rid of array
 delete[] array;
 delete[] array_data;

}</lang>

Using std::vector from the standard library:

<lang cpp>#include <iostream>

  1. include <istream>
  2. include <ostream>
  3. include <vector>

int main() {

 // read values
 int dim1, dim2;
 std::cin >> dim1 >> dim2;
 // create array
 std::vector<std::vector<double> > array(dim1, std::vector<double>(dim2));
 // write element
 array[0][0] = 3.5;
 // output element
 std::cout << array[0][0] << std::endl;
 // the array is automatically freed at the end of main()

}</lang>

D

<lang d>import std.stdio: writef, writefln, readln; import std.conv: toInt; import std.string: strip;

void main() {

   writef("Give me the numer of rows: ");
   int nrow = toInt(readln().strip());
   writef("Give me the numer of columns: ");
   int ncol = toInt(readln().strip());
   auto array = new float[][](nrow, ncol);
   array[0][0] = 3.5;
   writefln("The number at place [0 0] is ", array[0][0]);

}</lang>

Clean

<lang clean>import StdEnv

Start :: *World -> { {Real} } Start world

   # (console, world) = stdio world
     (_, dim1, console) = freadi console
     (_, dim2, console) = freadi console
   = createArray dim1 (createArray dim2 1.0)</lang>

C#

<lang csharp> class Program

   {
       static void Main(string[] args)
       {
           Console.WriteLine("Enter two integers. Space delimited please: ");
           string s = Console.ReadLine();
           
           int[,] myArray=new int[(int)s[0],(int)s[2]];
           myArray[0, 0] = 2;
           Console.WriteLine(myArray[0, 0]);
           Console.ReadLine();
       }
   }

</lang>

Common Lisp

<lang lisp>(let ((d1 (read))

     (d2 (read)))
 (assert (and (typep d1 '(integer 1)) 
              (typep d2 '(integer 1))) 
         (d1 d2))
 (let ((array (make-array (list d1 d2) :initial-element nil))
       (p1 0)
       (p2 (floor d2 2)))
   (setf (aref array p1 p2) t)
   (print (aref array p1 p2))))</lang>

The assert will allow the user to reenter the dimensions if they are not positive integers.

Factor

Factor doesn't provide any support for easy access of 2d arrays. But since factor's written in factor, we can just add it and it's just as good :) <lang factor>USING: io kernel math.matrices math.parser prettyprint sequences ; IN: rosettacode.runtime2darray

set-Mi,j ( elt {i,j} matrix -- )

[ first2 swap ] dip nth set-nth ;

Mi,j ( {i,j} matrix -- elt )

[ first2 swap ] dip nth nth ;

example ( -- )

readln readln [ string>number ] bi@ zero-matrix ! create the array [ [ 42 { 0 0 } ] dip set-Mi,j ] ! set the { 0 0 } element to 42 [ [ { 0 0 } ] dip Mi,j . ] ! read the { 0 0 } element bi ;</lang>

Forth

<lang forth>: cell-matrix

 create ( width height "name" ) over ,  * cells allot
 does> ( x y -- addr ) dup cell+ >r  @ * + cells r> + ;

5 5 cell-matrix test

36 0 0 test ! 0 0 test @ . \ 36</lang>

<lang forth>INTEGER DMATRIX my-matrix{{ & my-matrixTemplate:8 9malloc

8 my-matrixTemplate:3 4 ! my-matrixTemplate:3 4 @ .

& my-matrix{{ }}free</lang>

Fortran

In Fortran 90 and later <lang fortran>PROGRAM Example

 IMPLICIT NONE
 INTEGER :: rows, columns, errcheck
 INTEGER, ALLOCATABLE :: array(:,:)
 WRITE(*,*) "Enter number of rows"
 READ(*,*) rows
 WRITE(*,*) "Enter number of columns"
 READ(*,*) columns

 ALLOCATE (array(rows,columns), STAT=errcheck) ! STAT is optional and is used for error checking

 array(1,1) = 42

 WRITE(*,*) array(1,1)

 DEALLOCATE (array, STAT=errcheck)

END PROGRAM Example</lang>

Haskell

<lang haskell> doit n m = a!(0,0) where a = array ((0,0),(n,m)) [((0,0),42)]</lang>

HicEst

<lang hicest>REAL :: array(1)

DLG(NameEdit=rows, NameEdit=cols, Button='OK', TItle='Enter array dimensions')

ALLOCATE(array, cols, rows) array(1,1) = 1.234 WRITE(Messagebox, Name) array(1,1) </lang>

Icon and Unicon

All Icon and Unicon data objects are automatically reclaimed. Multiply dimensioned arrays are arrays of arrays in both languages.

Icon

<lang icon>procedure main(args)

   nr := integer(args[1]) | 3  # Default to 3x3
   nc := integer(args[2]) | 3
   A := list(nr)
   every !A := list(nc)
   x := ?nr    # Select a random element
   y := ?nc
   A[x][y] := &pi
   write("A[",x,"][",y,"] -> ",A[x][y])

end</lang>

Sample output:

->ar 65 2
A[37][1] -> 3.141592654

Unicon

The Icon solution also works in Unicon.

IDL

The following is only for demonstration. No real program should just assume that the user input is valid, integer, large enough etc.

<lang idl>read, x, prompt='Enter x size:' read, y, prompt='Enter y size:' d = fltarr(x,y)

d[3,4] = 5.6 print,d[3,4]

==> outputs 5.6

delvar, d</lang>

J

The natural ways of creating a two dimensional array in J are i. and $

<lang j> array1=:i. 3 4 NB. a 3 by 4 array with arbitrary values

  array2=: 5 6 $ 2 NB. a 5 by 6 array where every value is the number 2</lang>

To update the upper left corner of the array with the value 99, you might use }:

<lang j> array1=: 99 (<0 0)} array1</lang>

And, to retrieve that value you might use {:

<lang j> (<0 0) { array1</lang>

Finally, J manages storage for you, so to delete the array, you could either have the name refer to a new value

<lang j> array1=: 0</lang>

or you could remove the name itself:

<lang j> erase'array1'</lang>

Putting these ideas together and adding a few frills:

<lang j>task=: 3 : 0 'init new' =. 0;1 NB. values for initialization and alteration array =. y $ init NB. create array of shape y element =. < ? $ array NB. pick an atom of the array at random array =. new element } array NB. amend that element to new value element { array NB. return value of changed element )</lang> Passing two integers to task (as a list) satisfies the specifications for a two-dimensional array, but providing a longer list of integers accomplishes the same task on an array of as many dimensions as the count of integers given.

The type of the array is determined by the type of the values used in filling the array. E.g., alternate data types are obtained by substituting any of the following lines: <lang j>'init new' =. ' ';'x' NB. literals 'init new' =. 1r2;2r3 NB. fractions 'init new' =. a: ; <<'Rosetta' NB. boxes</lang>

Java

<lang java>import java.util.Scanner;

public class twoDimArray {

 public static void main(String[] args) {
       Scanner in = new Scanner(System.in);
       
       int nbr1 = in.nextInt();
       int nbr2 = in.nextInt();
       
       double[][] array = new double[nbr1][nbr2];
       array[0][0] = 42.0;
       System.out.println("The number at place [0 0] is " + array[0][0]);
 }

}</lang>

JavaScript

For the user input, requires JScript. The array processing is implementation agnostic. <lang javascript>var w = parseInt( get_input("Enter a width:") ); var w = parseInt( get_input("Enter a height:") );

// create the 2-D array var a = new Array(h); for (var i = 0; i < h; i++)

 a[i] = new Array(w);

a[0][0] = 'foo'; WScript.Echo('a[0][0] = ' + a[0][0]);

a = null;

function get_input(prompt) {

   output(prompt);
   try {
       return WScript.StdIn.readLine();
   } catch(e) {
       return readline();
   }

} function output(prompt) {

   try {
       return WScript.echo(prompt);
   } catch(e) {
       return print(prompt);
   }

}</lang>

Works with: UCB Logo

<lang logo>make "a2 mdarray [5 5] mdsetitem [1 1] :a2 0  ; by default, arrays are indexed starting at 1 print mditem [1 1] :a2  ; 0</lang>

Lua

<lang lua>function multiply(n, a, b) if a <= b then return n, multiply(n, a + 1, b) end end

a, b = io.read() + 0, io.read() + 0 matrix = {multiply({multiply(1, 1, b)}, 1, a)} matrix[a][b] = 5 print(matrix[a][b]) print(matrix[1][1])</lang>

MAXScript

<lang maxscript>a = getKBValue prompt:"Enter first dimension:" b = getKBValue prompt:"Enter second dimension:" arr1 = #() arr2 = #() arr2[b] = undefined for i in 1 to a do (

    append arr1 (deepCopy arr2)

) arr1[a][b] = 1 print arr1[a][b]</lang>

MUMPS

This example uses a two level tree to mimic an 2D array. <lang MUMPS> ARA2D

NEW X,Y,A,I,J

REARA

WRITE !,"Please enter two positive integers"
READ:10 !,"First: ",X
READ:10 !,"Second: ",Y
GOTO:(X\1'=X)!(X<0)!(Y\1'=Y)!(Y<0) REARA
FOR I=1:1:X FOR J=1:1:Y SET A(I,J)=I+J
WRITE !,"The corner of X and Y is ",A(X,Y)
KILL X,Y,A,I,J
QUIT

</lang>

Objective-C

Being Objective-C derivated from C, the C solution works fine in Objective-C too.

The "OpenStep" frameworks (GNUstep, Cocoa) does not provide a class for multidimensional array; of course it can be implemented in several way (also as a wrapper for the plain C way of handling arrays). Here I show a straightforward use of the NSMutableArray class.

Works with: GNUstep
Works with: Cocoa

<lang objc>#import <Foundation/Foundation.h>

int main() {

 int num1, num2, i, j;
 NSMutableArray *arr;
 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
 scanf("%d %d", &num1, &num2);
 NSLog(@"%d %d", num1, num2);
 
 arr = [NSMutableArray arrayWithCapacity: (num1*num2)];
 // initialize it with 0s
 for(i=0; i < (num1*num2); i++) [arr addObject: [NSNumber numberWithInt: 0]];
 // replace 0s with something more interesting
 for(i=0; i < num1; i++) {
   for(j=0; j < num2; j++) {
     [arr replaceObjectAtIndex: (j*num1+i) withObject: [NSNumber numberWithInt: (i*j)]];
   }
 }
 // access a value: I*num1+J, where I,J are the indexes for the bidimensional array
 NSLog(@"%@", [arr objectAtIndex: (1*num1+3)]);
 [pool release];
 return 0;

}</lang>


OCaml

<lang ocaml>let nbr1 = read_int ();; let nbr2 = read_int ();; let array = Array.make_matrix nbr1 nbr2 0.0;; array.(0).(0) <- 3.5;; print_float array.(0).(0); print_newline ();;</lang>

or using the module Bigarray:

<lang ocaml>let nbr1 = read_int ();; let nbr2 = read_int ();; let arr = Bigarray.Array2.create Bigarray.float32 Bigarray.c_layout nbr1 nbr2 ;; arr.{0,0} <- 3.5;; print_float arr.{0,0}; print_newline ();;</lang>

Oz

Oz does not have multi-dimensional arrays. But we can create an array of arrays (similarly to most examples on this page): <lang oz>declare

 %% Read width and height from stdin
 class TextFile from Open.file Open.text end
 StdIn = {New TextFile init(name:stdin)}
 Width = {String.toInt {StdIn getS($)}}
 Height = {String.toInt {StdIn getS($)}}
 %% create array
 Arr = {Array.new 1 Width unit}

in

 for X in 1..Width do
    Arr.X := {Array.new 1 Height 0}
 end
 %% set and read element
 Arr.1.1 := 42
 {Show Arr.1.1}</lang>
 

Pascal

Works with: GNU Pascal version 20060325, based on gcc-3.4.4

The following code is standard Extended Pascal (tested with gpc --extended-pascal):

<lang pascal>program array2d(input, output);

type

tArray2d(dim1, dim2: integer) = array[1 .. dim1, 1 .. dim2] of real;
pArray2D = ^tArray2D;

var

d1, d2: integer;
data: pArray2D;

begin

{ read values }
readln(d1, d2);
{ create array }
new(data, d1, d2);
{ write element }
data^[1,1] := 3.5;
{ output element }
writeln(data^[1,1]);
{ get rid of array }
dispose(data);

end.</lang>


Perl

Works with: Perl version 5.x

Predefining an array (or multi-dimension array) size is unnecessary, Perl dynamically resizes the array to meet the requirements. Of course I'm assuming that the user is entering array size 0 based.

<lang perl>sub make_array($ $){

 # get array sizes from provided params, but force numeric value
 my $x = ($_[0] =~ /^\d+$/) ? shift : 0;
 my $y = ($_[0] =~ /^\d+$/) ? shift : 0;
 
 # define array, then add multi-dimensional elements
 my @array;
 $array[0][0] = 'X '; # first by first element
 $array[5][7] = 'X ' if (5 <= $y and 7 <= $x); # sixth by eighth element, if the max size is big enough
 $array[12][15] = 'X ' if (12 <= $y and 15 <= $x); # thirteenth by sixteenth element, if the max size is big enough
 
 # loop through the elements expected to exist base on input, and display the elements contents in a grid
 foreach my $dy (0 .. $y){
   foreach my $dx (0 .. $x){
     (defined $array[$dy][$dx]) ? (print $array[$dy][$dx]) : (print '. ');
   }
   print "\n";
 }

}</lang>

The above is a bit verbose, here is a simpler implementation:

<lang perl>sub array {

   my ($x, $y) = @_;
   map {[ (0) x $x ]} 1 .. $y

}

my @square = array 3, 3;

  1. everything above this line is mostly redundant in perl,
  2. since perl would have created the array automatically when used.
  3. however, the above function initializes the array elements to 0,
  4. while perl would have used undef
  5. $cube[3][4][5] = 60 # this is valid even if @cube was previously undefined

$square[1][1] = 1; print "@$_\n" for @square; > 0 0 0 > 0 1 0 > 0 0 0</lang>

PicoLisp

<lang PicoLisp>(de 2dimTest (DX DY)

  (let A (make (do DX (link (need DY))))
     (set (nth A 3 3) 999)            # Set A[3][3] to 999
     (mapc println A)                 # Print all
     (get A 3 3) ) )                  # Return A[3][3]

(2dimTest 5 5)</lang> Output:

(NIL NIL NIL NIL NIL)
(NIL NIL NIL NIL NIL)
(NIL NIL 999 NIL NIL)
(NIL NIL NIL NIL NIL)
(NIL NIL NIL NIL NIL)
-> 999

PL/I

<lang> /* First way using a controlled variable: */

declare A(*,*) float controlled; get list (m, n); allocate A(m,n); get list (A); put skip list (A);

/* The array remains allocated until the program terminates, */ /* or until explicitly destroyed using a FREE statement. */

free A; </lang>

<lang PL/I> 6.00000E+0000 5.00000E+0000 4.00000E+0000 3.00000E+0000 2.00000E+0000

1.00000E+0000 

</lang>

<lang PL/I> /* Second way using a BEGIN block: */

get list (m, n); begin;

  declare A(m, n) float;
  get list (A);
  put skip list (A);

end;

/* The array is automatically destroyed then the block terminates. */ </lang>

<lang PL/I> 1.00000E+0000 2.00000E+0000 3.00000E+0000 4.00000E+0000 5.00000E+0000

6.00000E+0000           7.00000E+0000           8.00000E+0000           9.00000E+0000           1.00000E+0001          
1.10000E+0001           1.20000E+0002

</lang>

<lang PL/I> /* Third way using a PROCEDURE block: */

get list (m, n); call S (m, n); S: procedure (m, n);

  declare A(m, n) float;
  get list (A);
  put skip list (A);

end S;

/* The array is automatically destroyed when the procedure terminates. */ </lang>

<lang PL/I>

1.00000E+0000           2.00000E+0000           3.00000E+0000           4.00000E+0000           5.00000E+0000          
6.00000E+0000           7.00000E+0000           8.00000E+0000           9.00000E+0000           1.00000E+0001          
1.10000E+0001           1.20000E+0001           1.30000E+0001           1.40000E+0001           1.50000E+0001          
1.60000E+0001           1.70000E+0001           1.80000E+0001           1.90000E+0001           2.00000E+0001 

</lang>

Pop11

<lang pop11>vars itemrep; incharitem(charin) -> itemrep;

Read sizes

vars n1 = itemrep(), n2= itemrep();

Create 0 based array

vars ar = newarray([0 ^(n1 - 1) 0 ^(n2 - 1)], 0);

Set element value

15 -> ar(0, 0);

Print element value

ar(0,0) =>

Make sure array is unreferenced

0 -> ar;</lang>

Pop11 is garbage collected so there is no need to destroy array. However, the array is live as long as variable ar references it. The last assignment makes sure that we loose all our references to the array turning it into garbage.

Pop11 arrays may have arbitrary lower bounds, since we are given only size we create 0 based array.

PureBasic

<lang PureBasic>If OpenConsole()

 Define x, y
 Print("Input X-Size: ")
 x = Val(Input())
 Print("Input Y-Size: ")
 y = Val(Input())
 Dim a(x,y)   ; Should really check if x & y are larger then 1, but that would be less fun....
 
 a(1,1)=Random(1000)
 PrintN("a(1,1)= " + Str(a(1,1)) )
 
 PrintN("Press ENTER to exit"):Input()
 End          ; Close down and let PureBasic delete the Console and all variables.

EndIf</lang>

Python

Works with: Python version 2.5

<lang python>width = int(raw_input("Width of myarray: ")) height = int(raw_input("Height of Array: ")) myarray = [[0] * width for i in xrange(height)] myarray[0][0] = 3.5 print myarray[0][0]</lang>

Note: Some people may instinctively try to write myarray as [[0] * width] * height, but the * operator creates n references to [[0] * width]

You can also use a two element tuple to index a dictionary like so:

<lang python>myarray = dict(((w,h), 0) for w in range(width) for h in range(height))

  1. or, in Python 3: myarray = {(w,h): 0 for w in range(width) for h in range(height)}

myarray[(0,0)] = 3.5 print myarray[(0,0)]</lang>

R

Translation of: C

<lang r>input <- readline("Enter two integers. Space delimited, please: ") dims <- as.numeric(strsplit(input, " ")1) arr <- array(dim=dims) ii <- ceiling(dims[1]/2) jj <- ceiling(dims[2]/2) arr[ii, jj] <- sum(dims) cat("array[", ii, ",", jj, "] is ", arr[ii, jj], "\n", sep="")</lang>

Ruby

<lang ruby>puts 'Enter width and height: ' w=gets.to_i arr = Array.new(gets.to_i){Array.new(w)} arr[1][3] = 5 p arr[1][3]</lang>

Smalltalk

Works with: GNU Smalltalk

Smalltalk has no problems in creating objects at runtime. I haven't found a class for multidimensional array in the standard library, so let us suppose to have a class named MultidimensionalArray.

<lang smalltalk>|num1 num2 arr| num1 := stdin nextLine asInteger. num2 := stdin nextLine asInteger.

arr := MultidimensionalArray new: { num1. num2 }.

1 to: num1 do: [ :i |

 1 to: num2 do: [ :j |
   arr at: { i. j } put: (i*j)
 ]

].

1 to: num1 do: [ :i |

 1 to: num2 do: [ :j |
   (arr at: {i. j}) displayNl
 ]

].</lang>

A possible implementation for a BidimensionalArray class is the following (changing Multi into Bi and using this class, the previous code runs fine):

<lang smalltalk>Object subclass: BidimensionalArray [

 |biArr|
 <comment: 'bidim array'>

]. BidimensionalArray class extend [

 new: biDim [ |r|
   r := super new.
   r init: biDim.
   ^ r
 ]

]. BidimensionalArray extend [

 init: biDim [
    biArr := Array new: (biDim at: 1).
    1 to: (biDim at: 1) do: [ :i |
      biArr at: i put: (Array new: (biDim at: 2))
    ].
    ^ self
 ]
 at: biDim [
    ^ (biArr at: (biDim at: 1)) at: (biDim at: 2)
 ]
 at: biDim put: val [
    ^ (biArr at: (biDim at: 1)) at: (biDim at: 2) put: val
 ]

].</lang>

Instead of implementing such a class (or the MultidimensionalArray one), we can use a LookupTable class, using Array objects as keys (each element of the array will be an index for a specific dimension of the "array"). The final effect is the same as using an array (almost in the AWK sense) and the approach has some advantages.

<lang smalltalk>|num1 num2 pseudoArr| num1 := stdin nextLine asInteger. num2 := stdin nextLine asInteger.

"we can 'suggest' an initial value for the number

of slot the table can hold; anyway, if we use
more than these, the table automatically grows"

pseudoArr := LookupTable new: (num1 * num2).

1 to: num1 do: [ :i |

 1 to: num2 do: [ :j |
    pseudoArr at: {i. j} put: (i * j).
 ]

].

1 to: num1 do: [ :i |

 1 to: num2 do: [ :j |
    (pseudoArr at: {i. j}) displayNl.
 ]

].</lang>

Standard ML

<lang sml>val nbr1 = valOf (TextIO.scanStream (Int.scan StringCvt.DEC) TextIO.stdIn); val nbr2 = valOf (TextIO.scanStream (Int.scan StringCvt.DEC) TextIO.stdIn); val array = Array2.array (nbr1, nbr2, 0.0); Array2.update (array, 0, 0, 3.5); print (Real.toString (Array2.sub (array, 0, 0)) ^ "\n");</lang>

Tcl

Works with: Tcl version 8.5

<lang tcl>package require Tcl 8.5

puts "enter X dimension:" set dim2 [gets stdin] puts "enter Y dimension:" set dim1 [gets stdin]

  1. Make the "array"; we'll keep it in row-major form

set l [lrepeat $dim1 [lrepeat $dim2 {}]]

  1. Select a point at around the middle of the "array"

set y [expr {$dim1>>1}] set x [expr {$dim2>>1}]

  1. Set the value at that point

lset l $y $x aValue

  1. Read the value at that point

puts [lindex $l $y $x]

  1. Delete the "array"

unset l</lang>

Toka

Toka has no direct support for 2D arrays, but they can be created and operated on in a manner similar to normal arrays using the following functions.

<lang toka>[ ( x y -- address )

 cells malloc >r
 dup cells >r
 [ r> r> r> 2dup >r >r swap malloc swap i swap array.put >r ] iterate

r> r> nip ] is 2D-array

[ ( a b address -- value )

 array.get array.get

] is 2D-get-element

[ ( value a b address -- )

 array.get array.put

] is 2D-put-element</lang>

And a short test:

<lang toka>5 5 2D-array >r #! Create an array and save the pointer to it 10 2 3 r@ 2D-put-element #! Set element 2,3 to 10 2 3 r@ 2D-get-element #! Get the element at 2,3 r> drop #! Discard the pointer to the array</lang>