Category talk:Jq-turtle: Difference between revisions

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(minx maxx miny maxy)
 
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<pre>
<pre>
# The turtle's state: {svg, up, angle}
# The turtle's state: {svg, up, angle, x, y, minx, maxx, miny, maxy}


# Angle:
# Angle:
Line 25: Line 25:
# $start : [$x, $y]
# $start : [$x, $y]
def turtle($start):
def turtle($start):
def mm: .minx = .x | .miny = .y | .maxx = .x | .maxy = .y;
$start
$start
| if type == "array" then "M \($start|join(","))" else "M 0,0" end
| if type == "array"
then "M \($start|join(","))"
| {svg: ., up:true, angle:0};
else turtle([0,0])
end
| {svg: ., up:true, angle:0, x: $start[0], y: $start[1] }
| mm ;


def turtleUp: .up=true;
def turtleUp: .up=true;
def turtleDown: .up=false;
def turtleDown: .up=false;

def minmax:
.minx = ([.minx, .x]|min)
| .miny = ([.miny, .y]|min)
| .maxx = ([.maxx, .x]|max)
| .maxy = ([.maxy, .y]|max) ;


# Move to $xy = [$x,$y] without changing orientation
# Move to $xy = [$x,$y] without changing orientation
def turtleMove($xy):
def turtleMove($xy):
$xy as [$x, $y]
$xy as [$x, $y]
| .svg += "M \($x),\($y)";
| .x = $x | .y = $y
| .svg += "M \($x),\($y)"
| minmax;


# Move to $xy = [$x,$y] in SVG co-ordinates and change orientation to ($angle % 360) degrees,
# Move to $xy = [$x,$y] in SVG co-ordinates and change orientation to ($angle % 360) degrees,
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then $xy as [$x, $y]
then $xy as [$x, $y]
| .svg += "M \($x),\($y)"
| .svg += "M \($x),\($y)"
| .x = $x | .y = $y
| minmax
else .
else .
end
end
| .angle = ($angle % 360);
| .angle = ($angle % 360);



def turtleForward($d):
def turtleForward($d):
def rnd: 1000*.|round/1000;
def rnd: 1000*.|round/1000;
if .up
if .up
then if .angle== 0 then .svg += " m \($d),0"
then if .angle== 0 then .svg += " m \($d),0" | .x += $d
elif .angle== 90 then .svg += " m 0,-\($d)"
elif .angle== 90 then .svg += " m 0,-\($d)" | .y -= $d
elif .angle==180 then .svg += " m -\($d),0"
elif .angle==180 then .svg += " m -\($d),0" | .x -= $d
elif .angle==270 then .svg += " m 0,\($d)"
elif .angle==270 then .svg += " m 0,\($d)" | .y += $d
else ($d * (.angle|cosDegrees|rnd)) as $dx
else ($d * (.angle|cosDegrees)) as $dx
| ($d * (.angle|sinDegrees|rnd) * -1) as $dy
| ($d * (.angle|sinDegrees) * -1) as $dy
| .svg += " m\($dx),\($dy)"
| .svg += " m\($dx|rnd),\($dy|rnd)\n"
| .x += $dx
| .y += $dy
end
end
else if .angle== 0 then .svg += " h \($d)"
else if .angle== 0 then .svg += " h \($d)" | .x += $d
elif .angle== 90 then .svg += " v -\($d)"
elif .angle== 90 then .svg += " v -\($d)" | .y -= $d
elif .angle==180 then .svg += " h -\($d)"
elif .angle==180 then .svg += " h -\($d)" | .x -= $d
elif .angle==270 then .svg += " v \($d)"
elif .angle==270 then .svg += " v \($d)" | .y += $d
else ($d * (.angle|cosDegrees|rnd)) as $dx
else ($d * (.angle|cosDegrees)) as $dx
| ($d * (.angle|sinDegrees|rnd) * -1) as $dy
| ($d * (.angle|sinDegrees) * -1) as $dy
| .svg += " l\($dx),\($dy)"
| .svg += " l\($dx|rnd),\($dy|rnd)\n"
| .x += $dx
| .y += $dy
end
end
end;
end
| minmax;


def turtleRotate($angle): .angle = (360 + (.angle + $angle)) % 360;
def turtleRotate($angle): .angle = (360 + (.angle + $angle)) % 360;


def turtleArcRight($r):
def turtleArcRight($r):
if .angle== 0 then .svg += " a\($r),\($r) 0 0 1 \($r),\($r)" # checked
if .angle== 0 then .svg += " a\($r),\($r) 0 0 1 \($r),\($r)" | .x += $r | .y += $r
elif .angle== 90 then .svg += " a\($r),\($r) 0 0 1 \($r),-\($r)" # checked
elif .angle== 90 then .svg += " a\($r),\($r) 0 0 1 \($r),-\($r)" | .x += $r | .y -= $r
elif .angle==180 then .svg += " a\($r),\($r) 0 0 1 -\($r),-\($r)" # checked
elif .angle==180 then .svg += " a\($r),\($r) 0 0 1 -\($r),-\($r)"| .x -= $r | .y -= $r
elif .angle==270 then .svg += " a\($r),\($r) 0 0 1 -\($r),\($r)" # checked
elif .angle==270 then .svg += " a\($r),\($r) 0 0 1 -\($r),\($r)" | .x -= $r | .y += $r
else "turtleArcRight at \(.angle) not yet supported" | error
else "turtleArcRight at \(.angle) not yet supported" | error
end
end
| minmax
| turtleRotate(-90);
| turtleRotate(-90);


def turtleArcLeft($r):
def turtleArcLeft($r):
if .angle== 0 then .svg += " a\($r),\($r) 0 0 0 \($r),-\($r)" # check
if .angle== 0 then .svg += " a\($r),\($r) 0 0 0 \($r),-\($r)" | .x += $r | .y -= $r
elif .angle== 90 then .svg += " a\($r),\($r) 0 0 0 -\($r),-\($r)" # check
elif .angle== 90 then .svg += " a\($r),\($r) 0 0 0 -\($r),-\($r)"| .x -= $r | .y -= $r
elif .angle==180 then .svg += " a\($r),\($r) 0 0 0 -\($r),\($r)" # check
elif .angle==180 then .svg += " a\($r),\($r) 0 0 0 -\($r),\($r)" | .x -= $r | .y += $r
elif .angle==270 then .svg += " a\($r),\($r) 0 0 0 \($r),\($r)"
elif .angle==270 then .svg += " a\($r),\($r) 0 0 0 \($r),\($r)" | .x += $r | .y += $r
else "turtleArcRight at \(.angle) not yet supported" | error
else "turtleArcRight at \(.angle) not yet supported" | error
end
end
| minmax
| turtleRotate(90);
| turtleRotate(90);


############################################################################


def svg($size):
def svg($size):
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.,
.,
"</svg>";
"</svg>";

def path($fill; $stroke; $width):
def path($fill; $stroke; $width):
"<path fill=\"\($fill)\" stroke=\"\($stroke)\" stroke-width=\"1\" d=\"\(.svg)\" />";
"<path fill=\"\($fill)\" stroke=\"\($stroke)\" stroke-width=\"\($width)\" d=\"\(.svg)\" />";


def draw($size):
def draw($size):
path("none"; "red"; 1) | svg($size) ;
path("none"; "red"; 1) | svg($size);
</pre>
</pre>