Category SETL4

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Revision as of 00:39, 10 June 2017 by rosettacode>Daveshields (SETL4 brings the raw power and speed of SPITBOL to non-numeric computation using set-theoretic constructs.)
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Language
Category SETL4
This programming language may be used to instruct a computer to perform a task.
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using Category SETL4.

SETL4 is a new implementation of SETL, written in the SPITBOL language.

SETL4 was designed and implemented the first implementation of SETL in 1970. SETL4 is the fourth implementation produced by members of the SETL Project; hence the name SETL4.

Source and binaries are available from http://github.com/setl4/setl4.