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This programming language may be used to instruct a computer to perform a task.
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Listed below are all of the tasks on Rosetta Code which have been solved using Setl4.

SETL4 is a new implementation of Setl that brings the raw power and speed of SPITBOL to non-numeric computation using set-theoretic constructs

It was designed and created by Dave Shields, the author of the first implementation of Setl, written in 1970-1971, using as ASR 33 Teletype.

Setl4 is written in SPITBOL, a very efficient implementation of Snobol4.

Source and binaries can be found at

Setl4 is licensed under the MIT License, SPITBOL under GPLv2 (or later)

Pages in category "Setl4"

This category contains only the following page.