Category SETL4: Difference between revisions

From Rosetta Code
Content added Content deleted
(SETL4 brings the raw power and speed of SPITBOL to non-numeric computation using set-theoretic constructs.)
 
No edit summary
Line 3: Line 3:
SETL4 is a new implementation of SETL, written in the SPITBOL language.
SETL4 is a new implementation of SETL, written in the SPITBOL language.


SETL4 was designed and implemented the first implementation of SETL in 1970. SETL4 is the fourth implementation produced by members of the SETL Project; hence the name SETL4.
SETL4 was designed and implemented by Dave Shields, who is also the author of the first implementation of SETL iback in 1970.

SETL4 is the fourth implementation produced by members of the SETL Project; hence the name SETL4.


Source and binaries are available from http://github.com/setl4/setl4.
Source and binaries are available from http://github.com/setl4/setl4.

SETL4 is licensed under the MIT license, SPITBOL under the GPLv2 (or later) license.

Revision as of 00:40, 10 June 2017

This page is a stub. It needs more information! You can help Rosetta Code by filling it in!
Language
Category SETL4
This programming language may be used to instruct a computer to perform a task.
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using Category SETL4.

SETL4 is a new implementation of SETL, written in the SPITBOL language.

SETL4 was designed and implemented by Dave Shields, who is also the author of the first implementation of SETL iback in 1970.

SETL4 is the fourth implementation produced by members of the SETL Project; hence the name SETL4.

Source and binaries are available from http://github.com/setl4/setl4.

SETL4 is licensed under the MIT license, SPITBOL under the GPLv2 (or later) license.