Category SETL4: Difference between revisions
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(SETL4 brings the raw power and speed of SPITBOL to non-numeric computation using set-theoretic constructs.) |
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SETL4 is a new implementation of SETL, written in the SPITBOL language. |
SETL4 is a new implementation of SETL, written in the SPITBOL language. |
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SETL4 was designed and implemented |
SETL4 was designed and implemented by Dave Shields, who is also the author of the first implementation of SETL iback in 1970. |
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SETL4 is the fourth implementation produced by members of the SETL Project; hence the name SETL4. |
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Source and binaries are available from http://github.com/setl4/setl4. |
Source and binaries are available from http://github.com/setl4/setl4. |
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SETL4 is licensed under the MIT license, SPITBOL under the GPLv2 (or later) license. |
Revision as of 00:40, 10 June 2017
Category SETL4
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Category SETL4.
This programming language may be used to instruct a computer to perform a task.
See Also: |
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SETL4 is a new implementation of SETL, written in the SPITBOL language.
SETL4 was designed and implemented by Dave Shields, who is also the author of the first implementation of SETL iback in 1970.
SETL4 is the fourth implementation produced by members of the SETL Project; hence the name SETL4.
Source and binaries are available from http://github.com/setl4/setl4.
SETL4 is licensed under the MIT license, SPITBOL under the GPLv2 (or later) license.