From Rosetta Code
This programming language may be used to instruct a computer to perform a task.
Official website
Execution method: Compiled (machine code)
Garbage collected: Yes
Parameter passing methods: By reference
Type safety: Safe
Type strength: Strong
Type compatibility: Nominative
Type expression: Partially implicit
Type checking: Static
Lang tag(s): sk
See Also:
Listed below are all of the tasks on Rosetta Code which have been solved using SkookumScript.

SkookumScript is a superpowered video game programming language and tool suite with a turn-key plugin for Unreal Engine 4. It is owned by Epic Games Inc. and evolved and maintained by its community. It transforms team composition, workflow, and even the thought process of video game development. Simple, powerful and easy to learn, SkookumScript empowers the entire development team to create compelling gameplay (AI, missions, interactive audio, user interfaces, real-time automation and more) with surprisingly few lines of code. SkookumScript has key game concepts such as structured concurrency and interactivity built in, and leverages context from all areas of workflow such as world editors. Turnaround is lightning-fast, as code can be modified and debugged in real-time on live games. SkookumScript scales painlessly and facilitates large-scale content creation, making it ideal for both major studios and small indie teams. Crafted over decades by veteran game developers, SkookumScript has been battle-tested on major game titles.

SkookumScript is a great scripting solution for every genre of video game, on every platform, everywhere.


This category has only the following subcategory.

Pages in category "SkookumScript"

The following 6 pages are in this category, out of 6 total.