Brownian tree
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You are encouraged to solve this task according to the task description, using any language you may know.
Generate and draw a Brownian Tree.
A Brownian Tree is generated as a result of an initial seed, followed by the interaction of two processes.
- The initial "seed" is placed somewhere within the field. Where is not particularly important; it could be randomized, or it could be a fixed point.
- Particles are injected into the field, and are individually given a (typically random) motion pattern.
- When a particle collides with the seed or tree, its position is fixed, and it's considered to be part of the tree.
Because of the lax rules governing the random nature of the particle's placement and motion, no two resulting trees are really expected to be the same, or even necessarily have the same general shape.
C
<lang c>#include <string.h>
- include <stdlib.h>
- include <time.h>
- include <math.h>
- include <FreeImage.h>
- define NUM_PARTICLES 1000
- define SIZE 800
void draw_brownian_tree(int world[SIZE][SIZE]){
int px, py; // particle values int dx, dy; // offsets int hit; int i; // set the seed world[rand() % SIZE][rand() % SIZE] = 1;
for (i = 0; i < NUM_PARTICLES; i++){ // set particle's initial position px = rand() % SIZE; py = rand() % SIZE;
while (1){ // randomly choose a direction dx = rand() % 3 - 1; dy = rand() % 3 - 1;
if (dx + px < 0 || dx + px >= SIZE || dy + py < 0 || dy + py >= SIZE){ // plop the particle into some other random location px = rand() % SIZE; py = rand() % SIZE; }else if (world[py + dy][px + dx] != 0){ // bumped into something world[py][px] = 1; break; }else{ py += dy; px += dx; } } }
}
int main(){
int world[SIZE][SIZE]; FIBITMAP * img; RGBQUAD rgb; int x, y; memset(world, 0, sizeof world); srand((unsigned)time(NULL));
draw_brownian_tree(world);
img = FreeImage_Allocate(SIZE, SIZE, 32, 0, 0, 0);
for (y = 0; y < SIZE; y++){ for (x = 0; x < SIZE; x++){ rgb.rgbRed = rgb.rgbGreen = rgb.rgbBlue = (world[y][x] ? 255 : 0); FreeImage_SetPixelColor(img, x, y, &rgb); } } FreeImage_Save(FIF_BMP, img, "brownian_tree.bmp", 0); FreeImage_Unload(img);
}</lang>
Delphi
<lang delphi>const
SIZE = 256; NUM_PARTICLES = 1000;
procedure TForm1.Button1Click(Sender: TObject); type
TByteArray = array[0..0] of Byte; PByteArray = ^TByteArray;
var
B: TBitmap; I: Integer; P, D: TPoint;
begin
Randomize; B := TBitmap.Create; try B.Width := SIZE; B.Height := SIZE; B.PixelFormat := pf8bit;
B.Canvas.Brush.Color := clBlack; B.Canvas.FillRect(B.Canvas.ClipRect); B.Canvas.Pixels[Random(SIZE), Random(SIZE)] := clWhite;
For I := 0 to NUM_PARTICLES - 1 do Begin P.X := Random(SIZE); P.Y := Random(SIZE);
While true do Begin D.X := Random(3) - 1; D.Y := Random(3) - 1; Inc(P.X, D.X); Inc(P.Y, D.Y);
If ((P.X or P.Y) < 0) or (P.X >= SIZE) or (P.Y >= SIZE) Then Begin P.X := Random(SIZE); P.Y := Random(SIZE); end else if PByteArray(B.ScanLine[P.Y])^[P.X] <> 0 then begin PByteArray(B.ScanLine[P.Y-D.Y])^[P.X-D.X] := $FF; Break; end; end; end;
Canvas.Draw(0, 0, B); finally FreeAndNil(B); end;
end;</lang>
Fortran
For RCImageBasic and RCImageIO, see Basic bitmap storage/Fortran and Write ppm file#Fortran
<lang fortran>program BrownianTree
use RCImageBasic use RCImageIO
implicit none
integer, parameter :: num_particles = 1000 integer, parameter :: wsize = 800
integer, dimension(wsize, wsize) :: world type(rgbimage) :: gworld integer :: x, y
! init seed call init_random_seed world = 0 call draw_brownian_tree(world)
call alloc_img(gworld, wsize, wsize) call fill_img(gworld, rgb(0,0,0)) do y = 1, wsize do x = 1, wsize if ( world(x, y) /= 0 ) then call put_pixel(gworld, x, y, rgb(255, 255, 255)) end if end do end do
open(unit=10, file='browniantree.ppm', action='write') call output_ppm(10, gworld) close(10)
call free_img(gworld)
contains
! this code is taken from the GNU gfortran online doc subroutine init_random_seed integer :: i, n, clock integer, dimension(:), allocatable :: seed
call random_seed(size = n) allocate(seed(n)) call system_clock(count = clock) seed = clock + 37 * (/ ( i - 1, i = 1, n) /) call random_seed(put = seed) deallocate(seed) end subroutine init_random_seed
function randbetween(a, b) result(res) ! suppose a < b integer, intent(in) :: a, b integer :: res
real :: r
call random_number(r)
res = a + int((b-a)*r + 0.5)
end function randbetween
function bounded(v, ll, ul) result(res) integer, intent(in) :: v, ll, ul logical res
res = ( v >= ll ) .and. ( v <= ul ) end function bounded
subroutine draw_brownian_tree(w) integer, dimension(:,:), intent(inout) :: w
integer :: px, py, dx, dy, i integer :: xsize, ysize
xsize = size(w, 1) ysize = size(w, 2)
w(randbetween(1, xsize), randbetween(1, ysize)) = 1 do i = 1, num_particles px = randbetween(1, xsize) py = randbetween(1, ysize) do dx = randbetween(-1, 1) dy = randbetween(-1, 1) if ( .not. bounded(dx+px, 1, xsize) .or. .not. bounded(dy+py, 1, ysize) ) then px = randbetween(1, xsize) py = randbetween(1, ysize) else if ( w(px+dx, py+dy) /= 0 ) then w(px, py) = 1 exit else py = py + dy px = px + dx end if end do end do end subroutine draw_brownian_tree
end program</lang>
PureBasic
<lang PureBasic>#Window1 = 0
- Image1 = 0
- ImgGadget = 0
- NUM_PARTICLES = 3000
- width = 200
- height = 200
- xmax = #width -3
- ymax = #height -3
Define.i Event ,i ,x,y
If OpenWindow(#Window1, 0, 0, #width, #height, "Brownian Tree PureBasic Example", #PB_Window_SystemMenu )
If CreateImage(#Image1, #width, #height) ImageGadget(#ImgGadget, 0, 0, #width, #height, ImageID(#Image1)) StartDrawing(ImageOutput(#Image1)) FrontColor($FFFFFF) Plot( Random(#xmax) , Random(#ymax )) StopDrawing() SetGadgetState(#ImgGadget, ImageID(#Image1)) For i = 1 To #NUM_PARTICLES x = Random(#xmax)+1 : y = Random (#ymax)+1 StartDrawing(ImageOutput(#Image1)) While Point(x+1, y+1) + Point(x, y+1)+Point(x+1, y)+Point(x-1, y-1)+Point(x-1, y)+Point(x, y-1) = 0 x = x + (Random(2)-1) : y = y + (Random(2)-1) If x < 1 Or x > #xmax Or y < 1 Or y > #ymax x = Random(#xmax)+1 : y = Random (#ymax)+1 EndIf Wend Plot(x,y) StopDrawing() SetGadgetState(#ImgGadget, ImageID(#Image1)) Next EndIf
Repeat Event = WaitWindowEvent() Until Event = #PB_Event_CloseWindow
Ruby
<lang ruby>require 'rubygems' require 'RMagick'
NUM_PARTICLES = 1000 SIZE = 800
def draw_brownian_tree world
# set the seed world[rand SIZE][rand SIZE] = 1
NUM_PARTICLES.times do # set particle's position px = rand SIZE py = rand SIZE
loop do # randomly choose a direction dx = rand(3) - 1 dy = rand(3) - 1
if dx + px < 0 or dx + px >= SIZE or dy + py < 0 or dy + py >= SIZE # plop the particle into some other random location px = rand SIZE py = rand SIZE elsif world[py + dy][px + dx] != 0 # bumped into something world[py][px] = 1 break else py += dy px += dx end end end
end
world = Array.new(SIZE) { Array.new(SIZE, 0) } srand Time.now.to_i
draw_brownian_tree world
img = Magick::Image.new(SIZE, SIZE) do
self.background_color = "black"
end
draw = Magick::Draw.new draw.fill "white"
world.each_with_index do |row, y|
row.each_with_index do |colour, x| draw.point x, y if colour != 0 end
end
draw.draw img img.write "brownian_tree.bmp"</lang>
Tcl
<lang tcl>package require Tcl 8.5 package require Tk
image create photo brownianTree -width 800 -height 800 interp alias {} plot {} brownianTree put white -to brownianTree put black -to 0 0 799 799 proc rnd {range} {expr {int(rand() * $range)}}
proc makeBrownianTree count {
# Set the seed plot [rnd 800] [rnd 800] for {set i 0} {$i<$count} {incr i} {
# Set a random particle's initial position set px [rnd 800] set py [rnd 800]
while 1 { # Randomly choose a direction set dx [expr {[rnd 3] - 1}] set dy [expr {[rnd 3] - 1}]
# If we are going out of bounds... if {$px+$dx < 0 || $px+$dx >= 800 || $py+$dy < 0 || $py+$dy>=800} { # Out of bounds, so move back in set dx [expr {[rnd 3] - 1}] set dy [expr {[rnd 3] - 1}] continue }
set ox $px set oy $py # Move/see if we would hit anything incr px $dx incr py $dy if {[lindex [brownianTree get $px $py] 0]} { # Hit something, so plot where we were plot $ox $oy break } } ## For display while things are processing, uncomment next line #update;puts -nonewline .;flush stdout
}
}
pack [label .l -image brownianTree] update makeBrownianTree 1000 brownianTree write tree.ppm</lang>