Wireworld/Ruby
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class WireWorld
EMPTY = ' '
HEAD = 'H'
TAIL = 't'
CONDUCTOR = '.'
NEIGHBOURS = [-1,0,1].product([-1,0,1]) - [0,0]
def initialize(string)
@grid = string.each_line.collect do |line|
line.chomp.each_char.collect do |char|
case char
when EMPTY, HEAD, TAIL, CONDUCTOR
char
else
EMPTY
end
end
end
@width = @grid.collect{|row| row.length}.max + 1
@height = @grid.length
pad_grid
@original_grid = Marshal.restore(Marshal.dump @grid) # this is a deep copy
end
# initialize from a file
def self.open(filename)
self.new(File.read(filename))
end
def reset
@grid = @original_grid
end
# ensure all rows are the same length by padding short rows with empty cells
def pad_grid
@grid << []
@grid.each do |row|
row.concat(Array.new(@width - row.length, EMPTY))
end
end
# the "to_string" method
def to_s
@grid.collect {|row| row.join}.join("\n")
end
# transition all cells simultaneously
def transition
@grid = @grid.each_with_index.collect do |row, y|
row.each_with_index.collect do |state, x|
transition_cell(state, x, y)
end
end
end
# how to transition a single cell
def transition_cell(current, x, y)
case current
when EMPTY then EMPTY
when HEAD then TAIL
when TAIL then CONDUCTOR
else neighbours_with_state(x, y).between?(1,2) ? HEAD : CONDUCTOR
end
end
# given a position in the grid, find the neighbour cells with a particular state
def neighbours_with_state(x, y)
NEIGHBOURS.count {|dx, dy| @grid[y+dy][x+dx] == HEAD}
end
# run a simulation up to a limit of transitions, or until a recurring
# pattern is found
# This will print text to the console
def run(iterations = 25)
seen = {}
for count in 0..iterations
puts "Generation : #{count}"
puts to_s
if seen[@grid]
puts "I've seen this grid before... after #{count} iterations"
return
end
seen[@grid] = count
transition
end
puts "ran through #{iterations} iterations"
end
end
Test (Text version)
# this is the "2 Clock generators and an XOR gate" example from the wikipedia page
text = <<WORLD
......tH
. ......
...Ht... .
....
. .....
....
tH...... .
. ......
...Ht...
WORLD
ww = WireWorld.new text
ww.run
puts 'bye'
- Output:
Generation : 0 ......tH . ...... ...Ht... . .... . ..... .... tH...... . . ...... ...Ht... Generation : 1 .......t . H..... ..Ht.... . .... . ..... .... .tH..... . . ...... ..Ht.... Generation : 2 ........ . tH.... .Ht....H . .... . ..... .... ..tH.... . . ...... .Ht..... Generation : 3 ........ . .tH... Ht....Ht . .... . ..... .... ...tH... . . ...... Ht...... Generation : 4 ........ H ..tH.. t....Ht. . .... . ..... .... ....tH.. . H ...... t....... Generation : 5 H....... t ...tH. ....Ht.. . .... . ..... .... H....tH. . t ...... ........ Generation : 6 tH...... . ....tH ...Ht... . .... . ..... .... tH....tH . . ...... ........ Generation : 7 .tH..... . .....t ..Ht.... H .... . ..... .... .tH....t . . H..... ........ Generation : 8 ..tH.... . ...... .Ht..... t HHH. . ..... .... ..tH.... . . tH.... .......H Generation : 9 ...tH... . ...... Ht...... . tttH H H.... .... ...tH... . . .tH... ......Ht Generation : 10 ....tH.. H ...... t....... . ...t t tH... HHHH ....tH.. . . ..tH.. .....Ht. Generation : 11 H....tH. t ...... ........ . .... . .tH.. tttt .....tH. . . ...tH. ....Ht.. Generation : 12 tH....tH . ...... ........ . .... . ..tH. .... ......tH . . ....tH ...Ht... Generation : 13 .tH....t . H..... ........ . .... . ...tH .... .......t H . H....t ..Ht.... Generation : 14 ..tH.... . tH.... .......H . .... . ....t HHH. ........ t . tH.... .Ht....H Generation : 15 ...tH... . .tH... ......Ht . .... H H.... tttH ........ . . .tH... Ht....Ht Generation : 16 ....tH.. . ..tH.. .....Ht. . HHHH t tH... ...t ........ . H ..tH.. t....Ht. Generation : 17 .....tH. . ...tH. ....Ht.. . tttt . .tH.. .... H....... . t ...tH. ....Ht.. Generation : 18 ......tH . ....tH ...Ht... . .... . ..tH. .... tH...... . . ....tH ...Ht... Generation : 19 .......t . H....t ..Ht.... H .... . ...tH .... .tH..... H . .....t ..Ht.... Generation : 20 ........ . tH.... .Ht....H t HHH. . ....t HHH. ..tH.... t . ...... .Ht..... Generation : 21 ........ . .tH... Ht....Ht . tttH . H.... tttH ...tH... . . ...... Ht...... Generation : 22 ........ H ..tH.. t....Ht. . ...t . t.... ...t ....tH.. . H ...... t....... Generation : 23 H....... t ...tH. ....Ht.. . .... . ..... .... H....tH. . t ...... ........ I've seen this grid before... after 23 iterations bye
The GUI version
The GUI is somewhat "halfway", in that it animates a text widget so it's not "real" graphics.
require 'tk'
class WireWorld
def run_tk
@tk_root = TkRoot.new(title: "WireWorld")
@tk_text = TkText.new(width: @width, height: @height, font: 'courier')
@tk_text.insert('end', self.to_s).state('disabled')
@tk_after_interval = 150
faster_cmd = proc {@tk_after_interval = [25, @tk_after_interval-25].max}
slower_cmd = proc {@tk_after_interval += 25}
reset_cmd = proc {self.reset}
close_cmd = proc do
@tk_root.after_cancel(@tk_after_id)
@tk_root.destroy
end
controls = TkFrame.new
[ TkButton.new(controls, text: 'Slower', command: slower_cmd),
TkButton.new(controls, text: 'Faster', command: faster_cmd),
TkButton.new(controls, text: 'Reset', command: reset_cmd),
TkButton.new(controls, text: 'Close', command: close_cmd),
].each {|btn| btn.pack(expand: 1, fill: 'x', side: 'left')}
@tk_text.pack(expand: 1, fill: 'both')
controls.pack(fill: 'x')
@tk_after_id = @tk_root.after(500) {animate}
Tk.mainloop
end
def animate
transition
@tk_text.state('normal') \
.delete('1.0','end') \
.insert('end', self.to_s) \
.state('disabled')
@tk_after_id = @tk_root.after(@tk_after_interval) {animate}
end
end
ww = WireWorld.new text
ww.run_tk
ww = WireWorld.new text
Shoes.app(title: "Wireworld") do
world = para('', family: 'monospace')
animate(4) do
world.text = ww.to_s
ww.transition
end
end