Wireworld/Ruby
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<lang ruby>class WireWorld
EMPTY = ' ' HEAD = 'H' TAIL = 't' CONDUCTOR = '.' NEIGHBOURS = [-1,0,1].product([-1,0,1]) - [0,0] def initialize(string) @grid = string.each_line.collect do |line| line.chomp.each_char.collect do |char| case char when EMPTY, HEAD, TAIL, CONDUCTOR char else EMPTY end end end @width = @grid.collect{|row| row.length}.max + 1 @height = @grid.length pad_grid @original_grid = Marshal.restore(Marshal.dump @grid) # this is a deep copy end # initialize from a file def self.open(filename) self.new(File.read(filename)) end def reset @grid = @original_grid end # ensure all rows are the same length by padding short rows with empty cells def pad_grid @grid << [] @grid.each do |row| row.concat(Array.new(@width - row.length, EMPTY)) end end # the "to_string" method def to_s @grid.collect {|row| row.join}.join("\n") end # transition all cells simultaneously def transition @grid = @grid.each_with_index.collect do |row, y| row.each_with_index.collect do |state, x| transition_cell(state, x, y) end end end # how to transition a single cell def transition_cell(current, x, y) case current when EMPTY then EMPTY when HEAD then TAIL when TAIL then CONDUCTOR else neighbours_with_state(x, y).between?(1,2) ? HEAD : CONDUCTOR end end # given a position in the grid, find the neighbour cells with a particular state def neighbours_with_state(x, y) NEIGHBOURS.count {|dx, dy| @grid[y+dy][x+dx] == HEAD} end # run a simulation up to a limit of transitions, or until a recurring # pattern is found # This will print text to the console def run(iterations = 25) seen = {} for count in 0..iterations puts "Generation : #{count}" puts to_s if seen[@grid] puts "I've seen this grid before... after #{count} iterations" return end seen[@grid] = count transition end puts "ran through #{iterations} iterations" end
end</lang>
Test (Text version) <lang ruby># this is the "2 Clock generators and an XOR gate" example from the wikipedia page text = <<WORLD
......tH
. ......
...Ht... . .... . ..... .... tH...... .
. ......
...Ht...
WORLD
ww = WireWorld.new text
ww.run puts 'bye'</lang>
- Output:
Generation : 0 ......tH . ...... ...Ht... . .... . ..... .... tH...... . . ...... ...Ht... Generation : 1 .......t . H..... ..Ht.... . .... . ..... .... .tH..... . . ...... ..Ht.... Generation : 2 ........ . tH.... .Ht....H . .... . ..... .... ..tH.... . . ...... .Ht..... Generation : 3 ........ . .tH... Ht....Ht . .... . ..... .... ...tH... . . ...... Ht...... Generation : 4 ........ H ..tH.. t....Ht. . .... . ..... .... ....tH.. . H ...... t....... Generation : 5 H....... t ...tH. ....Ht.. . .... . ..... .... H....tH. . t ...... ........ Generation : 6 tH...... . ....tH ...Ht... . .... . ..... .... tH....tH . . ...... ........ Generation : 7 .tH..... . .....t ..Ht.... H .... . ..... .... .tH....t . . H..... ........ Generation : 8 ..tH.... . ...... .Ht..... t HHH. . ..... .... ..tH.... . . tH.... .......H Generation : 9 ...tH... . ...... Ht...... . tttH H H.... .... ...tH... . . .tH... ......Ht Generation : 10 ....tH.. H ...... t....... . ...t t tH... HHHH ....tH.. . . ..tH.. .....Ht. Generation : 11 H....tH. t ...... ........ . .... . .tH.. tttt .....tH. . . ...tH. ....Ht.. Generation : 12 tH....tH . ...... ........ . .... . ..tH. .... ......tH . . ....tH ...Ht... Generation : 13 .tH....t . H..... ........ . .... . ...tH .... .......t H . H....t ..Ht.... Generation : 14 ..tH.... . tH.... .......H . .... . ....t HHH. ........ t . tH.... .Ht....H Generation : 15 ...tH... . .tH... ......Ht . .... H H.... tttH ........ . . .tH... Ht....Ht Generation : 16 ....tH.. . ..tH.. .....Ht. . HHHH t tH... ...t ........ . H ..tH.. t....Ht. Generation : 17 .....tH. . ...tH. ....Ht.. . tttt . .tH.. .... H....... . t ...tH. ....Ht.. Generation : 18 ......tH . ....tH ...Ht... . .... . ..tH. .... tH...... . . ....tH ...Ht... Generation : 19 .......t . H....t ..Ht.... H .... . ...tH .... .tH..... H . .....t ..Ht.... Generation : 20 ........ . tH.... .Ht....H t HHH. . ....t HHH. ..tH.... t . ...... .Ht..... Generation : 21 ........ . .tH... Ht....Ht . tttH . H.... tttH ...tH... . . ...... Ht...... Generation : 22 ........ H ..tH.. t....Ht. . ...t . t.... ...t ....tH.. . H ...... t....... Generation : 23 H....... t ...tH. ....Ht.. . .... . ..... .... H....tH. . t ...... ........ I've seen this grid before... after 23 iterations bye
The GUI version
The GUI is somewhat "halfway", in that it animates a text widget so it's not "real" graphics. <lang ruby>require 'tk'
class WireWorld
def run_tk @tk_root = TkRoot.new(title: "WireWorld") @tk_text = TkText.new(width: @width, height: @height, font: 'courier') @tk_text.insert('end', self.to_s).state('disabled') @tk_after_interval = 150 faster_cmd = proc {@tk_after_interval = [25, @tk_after_interval-25].max} slower_cmd = proc {@tk_after_interval += 25} reset_cmd = proc {self.reset} close_cmd = proc do @tk_root.after_cancel(@tk_after_id) @tk_root.destroy end controls = TkFrame.new [ TkButton.new(controls, text: 'Slower', command: slower_cmd), TkButton.new(controls, text: 'Faster', command: faster_cmd), TkButton.new(controls, text: 'Reset', command: reset_cmd), TkButton.new(controls, text: 'Close', command: close_cmd), ].each {|btn| btn.pack(expand: 1, fill: 'x', side: 'left')} @tk_text.pack(expand: 1, fill: 'both') controls.pack(fill: 'x') @tk_after_id = @tk_root.after(500) {animate} Tk.mainloop end def animate transition @tk_text.state('normal') \ .delete('1.0','end') \ .insert('end', self.to_s) \ .state('disabled') @tk_after_id = @tk_root.after(@tk_after_interval) {animate} end
end
ww = WireWorld.new text ww.run_tk</lang>
<lang ruby>ww = WireWorld.new text Shoes.app(title: "Wireworld") do
world = para(, family: 'monospace') animate(4) do world.text = ww.to_s ww.transition end
end</lang>