User:Eriksiers/Maze generation: Difference between revisions
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This is a graphical variation of the above. It uses white for floors and black for walls. FreeBASIC is required due to how I write the results to the image file. (This works under QBasic aside from the very last line. Changing that would let it work under any QB-alike.)
<
CONST scrW = 400
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LOOP
BSAVE "maze.bmp", 0</
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