UTF-8 encode and decode: Difference between revisions

m (→‎{{header|Phix}}: added syntax colouring the hard way, phix/basics)
Line 342:
 
</lang>
 
=={{header|C sharp|C#}}==
 
<lang csharp>using System;
using System.Text;
 
namespace Rosetta
{
class Program
{
static byte[] MyEncoder(int codepoint) => Encoding.UTF8.GetBytes(char.ConvertFromUtf32(codepoint));
static string MyDecoder(byte[] utf8bytes) => Encoding.UTF8.GetString(utf8bytes);
static void Main(string[] args)
{
Console.OutputEncoding = Encoding.UTF8; // makes sure it doesn't print rectangles...
foreach (int unicodePoint in new int[] { 0x0041, 0x00F6, 0x0416, 0x20AC, 0x1D11E})
{
byte[] asUtf8bytes = MyEncoder(unicodePoint);
string theCharacter = MyDecoder(asUtf8bytes);
Console.WriteLine("{0,8} {1,5} {2,-15}", unicodePoint.ToString("X4"), theCharacter, BitConverter.ToString(asUtf8bytes));
}
}
}
}
/* Output:
* 0041 A 41
00F6 ö C3-B6
0416 Ж D0-96
20AC € E2-82-AC
1D11E 𝄞 F0-9D-84-9E */
</lang>
 
 
 
=={{header|Common Lisp}}==
Anonymous user