Total circles area
Given some partially overlapping circles on the plane, compute and show the total area covered by them, with four or six (or a little more) decimal digits of precision. The area covered by two or more disks needs to be counted only once.
One point of this Task is also to compare and discuss the relative merits of various solution strategies, their performance, precision and simplicity.
To allow a better comparison of the different implementations, solve the problem with this standard dataset, each line contains the x and y coordinates of the centers of the disks and their radii (11 disks are fully contained inside other disks):
xc yc radius 1.6417233788 1.6121789534 0.0848270516 -1.4944608174 1.2077959613 1.1039549836 0.6110294452 -0.6907087527 0.9089162485 0.3844862411 0.2923344616 0.2375743054 -0.2495892950 -0.3832854473 1.0845181219 1.7813504266 1.6178237031 0.8162655711 -0.1985249206 -0.8343333301 0.0538864941 -1.7011985145 -0.1263820964 0.4776976918 -0.4319462812 1.4104420482 0.7886291537 0.2178372997 -0.9499557344 0.0357871187 -0.6294854565 -1.3078893852 0.7653357688 1.7952608455 0.6281269104 0.2727652452 1.4168575317 1.0683357171 1.1016025378 1.4637371396 0.9463877418 1.1846214562 -0.5263668798 1.7315156631 1.4428514068 -1.2197352481 0.9144146579 1.0727263474 -0.1389358881 0.1092805780 0.7350208828 1.5293954595 0.0030278255 1.2472867347 -0.5258728625 1.3782633069 1.3495508831 -0.1403562064 0.2437382535 1.3804956588 0.8055826339 -0.0482092025 0.3327165165 -0.6311979224 0.7184578971 0.2491045282 1.4685857879 -0.8347049536 1.3670667538 -0.6855727502 1.6465021616 1.0593087096 0.0152957411 0.0638919221 0.9771215985
According to one algorithm, the approximate solution is 21.5650366.
Beside solving the standard dataset, optionally solve a larger random dataset.
See also (idea originally from Steve132): http://www.reddit.com/r/dailyprogrammer/comments/zff9o/9062012_challenge_96_difficult_water_droplets/
C
This program uses a Montecarlo sampling. For this problem this is less efficient (converges more slowly) than a regular grid sampling, like in the Python entry. <lang c>#include <stdio.h>
- include <stdlib.h>
typedef struct { double x, y, r; } Circle;
const Circle circles[] = {
{ 1.6417233788, 1.6121789534, 0.0848270516}, {-1.4944608174, 1.2077959613, 1.1039549836}, { 0.6110294452, -0.6907087527, 0.9089162485}, { 0.3844862411, 0.2923344616, 0.2375743054}, {-0.2495892950, -0.3832854473, 1.0845181219}, { 1.7813504266, 1.6178237031, 0.8162655711}, {-0.1985249206, -0.8343333301, 0.0538864941}, {-1.7011985145, -0.1263820964, 0.4776976918}, {-0.4319462812, 1.4104420482, 0.7886291537}, { 0.2178372997, -0.9499557344, 0.0357871187}, {-0.6294854565, -1.3078893852, 0.7653357688}, { 1.7952608455, 0.6281269104, 0.2727652452}, { 1.4168575317, 1.0683357171, 1.1016025378}, { 1.4637371396, 0.9463877418, 1.1846214562}, {-0.5263668798, 1.7315156631, 1.4428514068}, {-1.2197352481, 0.9144146579, 1.0727263474}, {-0.1389358881, 0.1092805780, 0.7350208828}, { 1.5293954595, 0.0030278255, 1.2472867347}, {-0.5258728625, 1.3782633069, 1.3495508831}, {-0.1403562064, 0.2437382535, 1.3804956588}, { 0.8055826339, -0.0482092025, 0.3327165165}, {-0.6311979224, 0.7184578971, 0.2491045282}, { 1.4685857879, -0.8347049536, 1.3670667538}, {-0.6855727502, 1.6465021616, 1.0593087096}, { 0.0152957411, 0.0638919221, 0.9771215985}};
double min(const double a, const double b) { return a <= b ? a : b; }
double max(const double a, const double b) { return a >= b ? a : b; }
double uniform(const double a, const double b) {
const double r01 = rand() / (double)RAND_MAX; return a + (b - a) * r01;
}
int main() {
const size_t n_circles = sizeof(circles) / sizeof(Circle);
// Initialize the bounding box of the circles. double x_min = 1e100; double x_max = -1e100; double y_min = 1e100; double y_max = -1e100;
// Compute the bounding box of the circles. for (size_t i = 0; i < n_circles; i++) { const Circle c = circles[i]; x_min = min(x_min, c.x - c.r); x_max = max(x_max, c.x + c.r); y_min = min(y_min, c.y - c.r); y_max = max(y_max, c.y + c.r); }
// Montecarlo sampling. srand(1); const size_t n_samples = 100 * 1000 * 1000;
size_t hits = 0;
for (size_t i = 0; i < n_samples; i++) { const double x = uniform(x_min, x_max); const double y = uniform(y_min, y_max); for (size_t j = 0; j < n_circles; j++) { const double dx = x - circles[j].x; const double dy = y - circles[j].y; if ((dx * dx + dy * dy) <= (circles[j].r * circles[j].r)) { hits++; break; } } }
printf("Approximated area: %.8f\n", (double)(x_max - x_min) * (double)(y_max - y_min) * ((double)hits / n_samples));
return 0;
}</lang>
- Output:
Approximated area: 21.56262288
Python
This implements a regular grid sampling. For this problems this is more efficient than a Montecarlo sampling. <lang python>from collections import namedtuple
Circle = namedtuple("Circle", "x y r")
circles = [
Circle( 1.6417233788, 1.6121789534, 0.0848270516), Circle(-1.4944608174, 1.2077959613, 1.1039549836), Circle( 0.6110294452, -0.6907087527, 0.9089162485), Circle( 0.3844862411, 0.2923344616, 0.2375743054), Circle(-0.2495892950, -0.3832854473, 1.0845181219), Circle( 1.7813504266, 1.6178237031, 0.8162655711), Circle(-0.1985249206, -0.8343333301, 0.0538864941), Circle(-1.7011985145, -0.1263820964, 0.4776976918), Circle(-0.4319462812, 1.4104420482, 0.7886291537), Circle( 0.2178372997, -0.9499557344, 0.0357871187), Circle(-0.6294854565, -1.3078893852, 0.7653357688), Circle( 1.7952608455, 0.6281269104, 0.2727652452), Circle( 1.4168575317, 1.0683357171, 1.1016025378), Circle( 1.4637371396, 0.9463877418, 1.1846214562), Circle(-0.5263668798, 1.7315156631, 1.4428514068), Circle(-1.2197352481, 0.9144146579, 1.0727263474), Circle(-0.1389358881, 0.1092805780, 0.7350208828), Circle( 1.5293954595, 0.0030278255, 1.2472867347), Circle(-0.5258728625, 1.3782633069, 1.3495508831), Circle(-0.1403562064, 0.2437382535, 1.3804956588), Circle( 0.8055826339, -0.0482092025, 0.3327165165), Circle(-0.6311979224, 0.7184578971, 0.2491045282), Circle( 1.4685857879, -0.8347049536, 1.3670667538), Circle(-0.6855727502, 1.6465021616, 1.0593087096), Circle( 0.0152957411, 0.0638919221, 0.9771215985)]
def main():
# compute the bounding box of the circles x_min = min(c.x - c.r for c in circles) x_max = max(c.x + c.r for c in circles) y_min = min(c.y - c.r for c in circles) y_max = max(c.y + c.r for c in circles)
box_side = 500
dx = (x_max - x_min) / box_side dy = (y_max - y_min) / box_side
count = 0
for r in xrange(box_side): y = y_min + r * dy for c in xrange(box_side): x = x_min + c * dx for circle in circles: if (x-circle.x)**2 + (y-circle.y)**2 <= (circle.r ** 2): count += 1 break
print "Approximated area:", count * dx * dy
main()</lang>
- Output:
Approximated area: 21.561559772