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Sorting algorithms/Permutation sort: Difference between revisions

add task to aarch64 assembly raspberry pi
(add task to arm assembly raspberry pi)
(add task to aarch64 assembly raspberry pi)
Line 13:
'''done'''
<br><br>
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<lang AArch64 Assembly>
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program permutationSort64.s */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeConstantesARM64.inc"
 
/*******************************************/
/* Structures */
/********************************************/
/* structure permutations */
.struct 0
perm_adrtable: // table value address
.struct perm_adrtable + 8
perm_size: // elements number
.struct perm_size + 8
perm_adrheap: // Init to zéro at the first call
.struct perm_adrheap + 8
perm_end:
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessSortOk: .asciz "Table sorted.\n"
szMessSortNok: .asciz "Table not sorted !!!!!.\n"
sMessCounter: .asciz "sorted in @ permutations \n"
sMessResult: .asciz "Value : @ \n"
 
szCarriageReturn: .asciz "\n"
.align 4
#TableNumber: .quad 1,3,6,2,5,9,10,8,4,7,11
TableNumber: .quad 10,9,8,7,6,-5,4,3,2,1
.equ NBELEMENTS, (. - TableNumber) / 8
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
stPermutation: .skip perm_end
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: // entry of program
ldr x0,qAdrstPermutation // address structure permutation
ldr x1,qAdrTableNumber // address number table
str x1,[x0,perm_adrtable]
mov x1,NBELEMENTS // elements number
str x1,[x0,perm_size]
mov x1,0 // first call
str x1,[x0,perm_adrheap]
mov x20,0 // counter
1:
ldr x0,qAdrstPermutation // address structure permutation
bl newPermutation // call for each permutation
cmp x0,0 // end ?
blt 99f // yes -> error
//bl displayTable // for display after each permutation
add x20,x20,1 // increment counter
ldr x0,qAdrTableNumber // address number table
mov x1,NBELEMENTS // number of élements
bl isSorted // control sort
cmp x0,1 // sorted ?
bne 1b // no -> loop
 
ldr x0,qAdrTableNumber // address number table
bl displayTable
ldr x0,qAdrszMessSortOk // address OK message
bl affichageMess
mov x0,x20 // display counter
ldr x1,qAdrsZoneConv
bl conversion10S // décimal conversion
ldr x0,qAdrsMessCounter
ldr x1,qAdrsZoneConv // insert conversion
bl strInsertAtCharInc
bl affichageMess // display message
b 100f
99:
ldr x0,qAdrTableNumber // address number table
bl displayTable
ldr x0,qAdrszMessSortNok // address not OK message
bl affichageMess
100: // standard end of the program
mov x0,0 // return code
mov x8,EXIT // request to exit program
svc 0 // perform the system call
qAdrsZoneConv: .quad sZoneConv
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrsMessResult: .quad sMessResult
qAdrTableNumber: .quad TableNumber
qAdrstPermutation: .quad stPermutation
qAdrszMessSortOk: .quad szMessSortOk
qAdrszMessSortNok: .quad szMessSortNok
qAdrsMessCounter: .quad sMessCounter
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of elements > 0 */
/* x0 return 0 if not sorted 1 if sorted */
isSorted:
stp x2,lr,[sp,-16]! // save registers
stp x3,x4,[sp,-16]! // save registers
mov x2,0
ldr x4,[x0,x2,lsl 3]
1:
add x2,x2,1
cmp x2,x1
bge 99f
ldr x3,[x0,x2, lsl 3]
cmp x3,x4
blt 98f
mov x4,x3
b 1b
98:
mov x0,0 // not sorted
b 100f
99:
mov x0,1 // sorted
100:
ldp x3,x4,[sp],16 // restaur 2 registers
ldp x2,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/***************************************************/
/* return permutation one by one */
/* sur une idée de vincent Moresmau */
/* use algorytm heap iteratif see wikipedia */
/***************************************************/
/* x0 contains the address of structure permutations */
/* x0 return address of value table or zéro if end */
newPermutation:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
stp x4,x5,[sp,-16]! // save registers
stp x6,x7,[sp,-16]! // save registers
ldr x2,[x0,perm_adrheap]
cmp x2,0
bne 2f
// first call -> init area on heap
mov x7,x0
ldr x1,[x7,perm_size]
lsl x3,x1,3 // 8 bytes by count table
add x3,x3,8 // 8 bytes for current index
mov x0,0 // allocation place heap
mov x8,BRK // call system 'brk'
svc 0
mov x2,x0 // save address heap
add x0,x0,x3 // reservation place
mov x8,BRK // call system 'brk'
svc #0
cmp x0,-1 // allocation error
beq 100f
add x8,x2,8 // address begin area counters
mov x3,0
1: // loop init
str xzr,[x8,x3,lsl 3] // init to zéro area heap
add x3,x3,1
cmp x3,x1
blt 1b
str xzr,[x2] // store zero to index
str x2,[x7,perm_adrheap] // store heap address on structure permutation
ldr x0,[x7,perm_adrtable] // return first permutation
b 100f
2: // other calls x2 contains heap address
mov x7,x0 // structure address
ldr x1,[x7,perm_size] // elements number
ldr x0,[x7,perm_adrtable]
add x8,x2,8 // begin address area count
ldr x3,[x2] // load current index
3:
ldr x4,[x8,x3,lsl 3] // load count [i]
cmp x4,x3 // compare with i
bge 6f
tst x3,#1 // even ?
bne 4f
ldr x5,[x0] // yes load value A[0]
ldr x6,[x0,x3,lsl 3] // and swap with value A[i]
str x6,[x0]
str x5,[x0,x3,lsl 3]
b 5f
4:
ldr x5,[x0,x4,lsl 3] // no load value A[count[i]]
ldr x6,[x0,x3,lsl 3] // and swap with value A[i]
str x6,[x0,x4,lsl 3]
str x5,[x0,x3,lsl 3]
5:
add x4,x4,1
str x4,[x8,x3,lsl 3] // store new count [i]
str xzr,[x2] // store new index
b 100f // and return new permutation in x0
6:
str xzr,[x8,x3,lsl 3] // store zero in count [i]
add x3,x3,1 // increment index
cmp x3,x1 // end
blt 3b // loop
mov x0,0 // if end -> return zero
100: // end function
ldp x6,x7,[sp],16 // restaur 1 register
ldp x4,x5,[sp],16 // restaur 1 register
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* Display table elements */
/******************************************************************/
/* x0 contains the address of table */
displayTable:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
mov x2,x0 // table address
mov x3,0
1: // loop display table
ldr x0,[x2,x3,lsl 3]
ldr x1,qAdrsZoneConv
bl conversion10S // décimal conversion
ldr x0,qAdrsMessResult
ldr x1,qAdrsZoneConv
bl strInsertAtCharInc // insert result at // character
bl affichageMess // display message
add x3,x3,1
cmp x3,NBELEMENTS - 1
ble 1b
ldr x0,qAdrszCarriageReturn
bl affichageMess
mov x0,x2
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
 
</lang>
<pre>
Value : -5
Value : +1
Value : +2
Value : +3
Value : +4
Value : +6
Value : +7
Value : +8
Value : +9
Value : +10
 
Table sorted.
sorted in +3467024 permutations
</pre>
=={{header|ActionScript}}==
<lang ActionScript>//recursively builds the permutations of permutable, appended to front, and returns the first sorted permutation it encounters
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