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Particle fountain: Difference between revisions

Added XPL0 example.
(Added XPL0 example.)
Line 1,309:
 
var Game = ParticleDisplay.new(3000, 800, 800)</syntaxhighlight>
 
=={{header|XPL0}}==
{{trans|EasyLang}}
[[File:XPL0_Fountain.gif|right]]
<syntaxhighlight lang "XPL0">func real RandomF;
return float(Ran(1000)) / 1000.;
 
def N = 6000;
real X(N), Y(N);
real VX(N), VY(N);
def Color = 15;
int I, Ind;
[SetVid($12);
Ind:= 0;
repeat
for I:= 1 to 32 do
[Ind:= rem((Ind+1)/N);
X(Ind):= 50. + RandomF;
Y(Ind):= float(I)/4.;
VX(Ind):= (RandomF - 0.5) * 0.4;
VY(Ind):= 2. + RandomF*0.1;
];
WaitForVSync;
Clear;
for I:= 0 to N-1 do
[Point(fix(X(I)), 480-fix(Y(I)), Color);
X(I):= X(I) + VX(I); Y(I):= Y(I) + VY(I);
VY(I):= VY(I) - 0.025;
];
until KeyHit;
]</syntaxhighlight>
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