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Control Structures: Difference between revisions
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[[Category:Encyclopedia]]'''Control structures''' are features of programming languages that influence the code flow. Examples
*loops, which repeat sections of code
*conditions, which selectively execute sections of code
*exceptions, which help in error handling and avoid causing more problems when there is another problem
*jumps (a.k.a. "branches" or "gotos"), which explicitly and usually unconditionally set the next instruction to be executed by the program
Examples of these structures can be found on the following pages:
* [[Conditional Structures]]
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