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Draw a rotating cube: Difference between revisions

→‎{{header|Lua}}: added Lua solution
(→‎{{header|Lua}}: added Lua solution)
Line 1,400:
}</lang>
=={{header|Lua}}==
<lang lua>local abs,atan,cos,floor,pi,sin,sqrt = math.abs,math.atan,math.cos,math.floor,math.pi,math.sin,math.sqrt
local bitmap = {
init = function(self, w, h, value)
self.w, self.h, self.pixels = w, h, {}
for y=1,h do self.pixels[y]={} end
self:clear(value)
end,
clear = function(self, value)
for y=1,self.h do
for x=1,self.w do
self.pixels[y][x] = value or " "
end
end
end,
set = function(self, x, y, value)
x,y = floor(x),floor(y)
if x>0 and y>0 and x<=self.w and y<=self.h then
self.pixels[y][x] = value or "#"
end
end,
line = function(self, x1, y1, x2, y2, c)
x1,y1,x2,y2 = floor(x1),floor(y1),floor(x2),floor(y2)
local dx, sx = abs(x2-x1), x1<x2 and 1 or -1
local dy, sy = abs(y2-y1), y1<y2 and 1 or -1
local err = floor((dx>dy and dx or -dy)/2)
while(true) do
self:set(x1, y1, c)
if (x1==x2 and y1==y2) then break end
if (err > -dx) then
err, x1 = err-dy, x1+sx
if (x1==x2 and y1==y2) then
self:set(x1, y1, c)
break
end
end
if (err < dy) then
err, y1 = err+dx, y1+sy
end
end
end,
render = function(self)
for y=1,self.h do
print(table.concat(self.pixels[y]))
end
end,
}
screen = {
clear = function()
os.execute("cls") -- or? os.execute("clear"), or? io.write("\027[2J\027[H"), or etc?
end,
}
local camera = { fl = 2.5 }
local L = 0.5
local cube = {
verts = { {L,L,L}, {L,-L,L}, {-L,-L,L}, {-L,L,L}, {L,L,-L}, {L,-L,-L}, {-L,-L,-L}, {-L,L,-L} },
edges = { {1,2}, {2,3}, {3,4}, {4,1}, {5,6}, {6,7}, {7,8}, {8,5}, {1,5}, {2,6}, {3,7}, {4,8} },
rotate = function(self, rx, ry)
local cx,sx = cos(rx),sin(rx)
local cy,sy = cos(ry),sin(ry)
for i,v in ipairs(self.verts) do
local x,y,z = v[1],v[2],v[3]
v[1], v[2], v[3] = x*cx-z*sx, y*cy-x*sx*sy-z*cx*sy, x*sx*cy+y*sy+z*cx*cy
end
end,
}
local renderer = {
render = function(self, shape, camera, bitmap)
local fl = camera.fl
local ox, oy = bitmap.w/2, bitmap.h/2
local mx, my = bitmap.w/2, bitmap.h/2
local rpverts = {}
for i,v in ipairs(shape.verts) do
local x,y,z = v[1],v[2],v[3]
local px = ox + mx * (fl*x)/(fl-z)
local py = oy + my * (fl*y)/(fl-z)
rpverts[i] = { px,py }
end
for i,e in ipairs(shape.edges) do
local v1, v2 = rpverts[e[1]], rpverts[e[2]]
bitmap:line( v1[1], v1[2], v2[1], v2[2], "██" )
end
end
}
--
bitmap:init(40,40)
cube:rotate(pi/4, atan(sqrt(2)))
for i=1,60 do
cube:rotate(pi/60,0)
bitmap:clear("··")
renderer:render(cube, camera, bitmap)
screen:clear()
bitmap:render()
end</lang>
{{out}}
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=={{header|Maple}}==
Anonymous user
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