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2048: Difference between revisions

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→‎Output: Not forgetting keyboards that are ... different.
m (→‎Output: Not forgetting keyboards that are ... different.)
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As usual, the aspect ratio of the display here differs from the "console"-type display on the computer monitor, so the square is rather oblong, and the vertical bars do not join. Rather to my surprise the special characters for the "corner" and crossing glyphs do display correctly. If the console display is copied to a text editor (UltraEdit in my case) they are translated to + signs for the crossing and corners! Further confusion is provided by any attempt to type in the character codes (ALT-218, ''etc.'') as some (but not all) codes are translated by UltraEdit or the keyboard interface into other character codes. All-in-all, it is simpler to employ <code>CHAR(218)</code> in the source as plain text with no fiddling.
 
Input is a bit annoying, as Fortran doesn't offer an interface to the asynchronous keyboard routines (such as KeyPressed and ReadKey in Turbo Pascal, ''etc.'') and the arrow keys are pre-empted for editing the input being typed, notably the up-arrow key recovers the text of the previous line typed. So, one must press an ordinary key and then signify the completion of your input by pressing the "enter" key. Other keys could be allowed, such as SWAZ or KIJM and the like (or UPEJ for a Dvorak keyboard) for "right", "up", "left" and "down", but you would still have to press the enter key as well.
<pre>
To play '2048' with 4 rows and 4 columns.
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