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Flipping bits game: Difference between revisions

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→‎{{header|REXX}}: changed/added comments and whitespace, changed indentations.
m (→‎{{header|Java}}: small changes)
m (→‎{{header|REXX}}: changed/added comments and whitespace, changed indentations.)
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:::*   the characters which are used for the   '''on'''   and   '''off'''   (bits)   [defaults are   '''1'''   and   '''0''']
<br>Programming note: &nbsp; none of the command line parameters are checked for errors (so as to make the program simpler).
<lang rexx>/*REXX program presents a "flipping bit" puzzle,. The user can solve via it via C.L. */
parse arg N u on off . /*get optional arguments. from the C.L. */
if N=='' | N=='",'" then N =3 /*Size given? Then use default of 3.*/
if u=='' | u=='",'" then u =N /*the number of bits initialized to ON.*/
if on =='' then on =1 /*the character used for "on". */
if off=='' then off=0 /*character used" " " " for "off". */
col@= 'a b c d e f g h i j k l m n o p q r s t u v w x y z' /*for colthe column id.*/
cols=space(col@,0); upper cols /*letters to be used for the columns. */
@.=off; !.=off /*set both arrays to "off" charscharacters.*/
tries=0 /*#number of player's attempts used. (so far).*/
do while show(0) < u /* [↓] turn "on" U number of bits.*/
r=random(1,N); c=random(1,N) /*get a random row and column. */
@.r.c=on ; !.r.c=on /*set (both) row &and column to ON. */
end /*while*/ /* [↑] keep going 'til U bits set.*/
oz=z /*keep the original array string. */
call show 1, ' ◄───target' /*show target for user to attain. */
 
do random(1,2); call flip 'R',random(1,N) /*flip a row of bits. */
call flip 'C',random(1,N) /* " " col column " " */
end /*random···*/ /* [↑] just perform 1 or 2 times. */
 
if z==oz then call flip 'R',random(1,N) /*ensure it's not the target. we're flipping*/
 
do until z==oz /*prompt until they get it right. */
call prompt /*get a row or column #number from C.L. */
call flip left(?,1),substr(?,2) /*flip a user selected row or colcolumn. */
call show 0 /*get image (Z) of the updated array. */
end /*until···*/
 
call show 1, ' ◄───your array' /*display the array to the screenterminal. */
say '─────────Congrats! You did it in' tries "tries."
exit tries /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
/*──────────────────────────────────FLIP subroutine────────────────────────*/
fliphalt: parse arg x,# say 'program was halted!'; exit /*Xthe REXX isprogram was Rhalted by oruser. C, # is which one.*/
isInt: return datatype(arg(1),'W') /*returns 1 if arg is an intinteger. */
do c=1 for N while x=='R'; if @.#.c==on then @.#.c=off; else @.#.c=on; end
isLet: return datatype(arg(1),'M') /*returns 1 if arg is a letter. */
do r=1 for N while x=='C'; if @.r.#==on then @.r.#=off; else @.r.#=on; end
returnterr: if ok then say '***error!***: illegal' arg(1); ok=0; /* [↑] the bits can be ON or OFF*/return
/*──────────────────────────────────────────────────────────────────────────────────────*/
/*──────────────────────────────────PROMPTER subroutine─────────────────*/
flip: parse arg x,# end /*X is R or C; #: is which /* [↑] grid hdrsone.*/
prompt: if tries\==0 then say '─────────bit array after play: ' tries
signal on halt do c=1 for N while x=='R'; if @.#.c==on then @.#.c=off; else /*another way for player to quit@.*/#.c=on; end
do cr=1 for N while x=='RC'; if @.#r.c#==on then @.#r.c#=off; else @.#r.c#=on; end
!='─────────Please enter a row number or column letter, or Quit:'
call show 1, ' ◄───yourreturn array' /*display [↑] the arraybits tocan be ON or OFF. the screen*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
prompt: if tries\==0 then say '─────────bit array after play: ' tries
signal on halt /*another method for the player to quit*/
!='─────────Please enter a row number or column letter, or Quit:'
call show 1, ' ◄───your array' /*display the array to the terminal. */
 
do forever; ok=1; say; say !; pull ? _ . 1 all /*prompt & get ans*/
if abbrev('QUIT',?,1) then do; say 'quitting···'; exit 0; end
if ?=='' then do; call show 1,'" ◄───target'",.; ok=0
call show 1,'" ◄───your array'"
end /* [↑] reshow targ*/
if _\=='' then call terr 'too many args entered:' all
if \isInt(?) & \isLet(?) then call terr 'row/column: ' ?
if isLet(?) then a=pos(?,cols)
if isLet(?) & (a<1 | a>N) then call terr 'column: ' ?
if isLet(?) & length(?)>1 then call terr 'column: ' ?
if isLet(?) then ?='C'pos(?,cols)
if isInt(?) & (?<1 | ?>N) then call terr 'row: ' ?
if isInt(?) then ?=?/1 /*normalize number*/
if isInt(?) then ?='R'?
if ok then leave /*No errors? Leave*/
end /*forever*/ /*endethend of da checks*/
 
tries=tries+1 /*bump da counter.*/
return ? /*return response.*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
/*──────────────────────────────────SHOW subroutine─────────────────────*/
show: $=0; _=; z=; parse arg tell,tx,o /*$: # of ON bits.*/
if tell then do; say /*are we telling? */
say say ' ' subword(col@,1,N) " /*show blankcolumn line.*/letter"
say ' say 'row subword╔'copies(col@,1'═',N+N+1) " column letter" /*prepend col hdrs*/
say 'row ╔'copies('═',N+N+1) end /*prepend col[↑] grid hdrs.*/
end /* [↑] grid hdrs.*/
 
do r=1 for N /*show grid rows.*/
do c=1 for N /*build grid cols.*/
if o==. then do; z=z || !.r.c; _=_ !.r.c; $=$+(!.r.c==on); end
else do; z=z || @.r.c; _=_ @.r.c; $=$+(@.r.c==on); end
end /*c*/ /*··· and sum ONs.*/
if tx\=='' then tar.r=_ tx /*build da target?*/
if tell then say right(r,2) ' ║'_ tx; _= /*show the grid? */
end /*r*/ /*show a grid row.*/
 
if tell then say /*show blank line.*/
return $ /*$: # of ON bits.*/</lang>
'''output''' &nbsp; when using the default input of: &nbsp; <tt> 3 </tt>
/*──────────────────────────────────one-liner subroutines───────────────*/
halt: say 'program was halted!'; exit /*the REXX program was halted.*/
isInt: return datatype(arg(1),'W') /*returns 1 if arg is an int. */
isLet: return datatype(arg(1),'M') /*returns 1 if arg is a letter*/
terr: if ok then say '***error!***: illegal' arg(1); ok=0; return</lang>
'''output''' when using the default input of: &nbsp; <tt> 3 </tt>
 
<br>Note that the user's input is also shown.
 
<br>Also note that the 2<sup>nd</sup> answer was a blank (or nothing), which caused the program to re-show the target array.
<pre style="height:75ex">
a b c column letter
Line 2,546:
─────────Congrats! You did it in 3 tries.
</pre>
'''output''' &nbsp; when the following was used for input: &nbsp; <tt> 4 &nbsp; , &nbsp; + &nbsp; - </tt>
<pre>
a b c d column letter
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