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Total circles area: Difference between revisions

+ D entry
(+ C entry)
(+ D entry)
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{{out}}
<pre>Approximated area: 21.56262288</pre>
 
=={{header|D}}==
This version converges much faster than both the ordered grid and Montecarlo sampling solutions.
<lang d>import std.stdio, std.math, std.algorithm, std.typecons, std.range;
 
alias real Fp;
struct Circle { Fp x, y, r; }
 
void removeInternalDisks(ref Circle[] circles) {
static bool isFullyInternal(in Circle c1, in Circle c2)
pure nothrow {
if (c1.r > c2.r) // quick exit
return false;
return (c1.x - c2.x) ^^ 2 + (c1.y - c2.y) ^^ 2 <
(c2.r - c1.r) ^^ 2;
}
 
// Heuristics for performance: large radii first.
circles.sort!q{a.r > b.r}();
 
// What circles will be kept.
auto keep = new bool[circles.length];
keep[] = true;
 
foreach (i1, c1; circles)
if (keep[i1])
foreach (i2, c2; circles)
if (keep[i2])
if (i1 != i2 && isFullyInternal(c2, c1))
keep[i2] = false;
 
// Pack circles array, removing fully internal circles.
size_t pos = 0;
foreach (i, k; keep)
if (k)
circles[pos++] = circles[i];
circles.length = pos;
// Alternative implementation of the packing:
// circles = zip(circles, keep)
// .filter!(ck => ck[1])()
// .map!(ck => ck[0])()
// .array();
}
 
 
void main() {
Circle[] circles = [
{ 1.6417233788, 1.6121789534, 0.0848270516},
{-1.4944608174, 1.2077959613, 1.1039549836},
{ 0.6110294452, -0.6907087527, 0.9089162485},
{ 0.3844862411, 0.2923344616, 0.2375743054},
{-0.2495892950, -0.3832854473, 1.0845181219},
{ 1.7813504266, 1.6178237031, 0.8162655711},
{-0.1985249206, -0.8343333301, 0.0538864941},
{-1.7011985145, -0.1263820964, 0.4776976918},
{-0.4319462812, 1.4104420482, 0.7886291537},
{ 0.2178372997, -0.9499557344, 0.0357871187},
{-0.6294854565, -1.3078893852, 0.7653357688},
{ 1.7952608455, 0.6281269104, 0.2727652452},
{ 1.4168575317, 1.0683357171, 1.1016025378},
{ 1.4637371396, 0.9463877418, 1.1846214562},
{-0.5263668798, 1.7315156631, 1.4428514068},
{-1.2197352481, 0.9144146579, 1.0727263474},
{-0.1389358881, 0.1092805780, 0.7350208828},
{ 1.5293954595, 0.0030278255, 1.2472867347},
{-0.5258728625, 1.3782633069, 1.3495508831},
{-0.1403562064, 0.2437382535, 1.3804956588},
{ 0.8055826339, -0.0482092025, 0.3327165165},
{-0.6311979224, 0.7184578971, 0.2491045282},
{ 1.4685857879, -0.8347049536, 1.3670667538},
{-0.6855727502, 1.6465021616, 1.0593087096},
{ 0.0152957411, 0.0638919221, 0.9771215985}];
 
writeln("Input Circles: ", circles.length);
removeInternalDisks(circles);
writeln("Circles left: ", circles.length);
 
immutable Fp xMin = reduce!((acc, c) => min(acc, c.x - c.r))
(Fp.max, circles[]);
immutable Fp xMax = reduce!((acc, c) => max(acc, c.x + c.r))
(cast(Fp)0, circles[]);
 
alias Tuple!(Fp,"y0", Fp,"y1") yRange;
auto yRanges = new yRange[circles.length];
 
Fp computeTotalArea(in Fp nSlicesX) {
Fp total = 0;
 
// Adapted from an idea by Cosmologicon.
foreach (p; cast(int)(xMin * nSlicesX) ..
cast(int)(xMax * nSlicesX) + 1) {
immutable Fp x = p / nSlicesX;
size_t nPairs = 0;
 
// Look for the circles intersecting the current
// vertical secant:
foreach (ref const Circle c; circles) {
immutable Fp d = c.r ^^ 2 - (c.x - x) ^^ 2;
immutable Fp sd = sqrt(d);
if (d > 0)
// And keep only the intersection chords.
yRanges[nPairs++] = yRange(c.y - sd, c.y + sd);
}
 
// Merge the ranges, counting the overlaps only once.
yRanges[0 .. nPairs].sort();
Fp y = -Fp.max;
foreach (r; yRanges[0 .. nPairs])
if (y < r.y1) {
total += r.y1 - max(y, r.y0);
y = r.y1;
}
}
 
return total / nSlicesX;
}
 
// Iterate to reach some precision.
enum Fp epsilon = 1e-9;
Fp nSlicesX = 1_000;
Fp oldArea = -1;
while (true) {
immutable Fp newArea = computeTotalArea(nSlicesX);
if (abs(oldArea - newArea) < epsilon) {
writeln("N. vertical slices: ", nSlicesX);
writefln("Approximate area: %.17f", newArea);
return;
}
oldArea = newArea;
nSlicesX *= 2;
}
}</lang>
{{out}}
<pre>Input Circles: 25
Circles left: 14
N. vertical slices: 256000
Approximate area: 21.56503660593628004</pre>
Runtime is about 7.6 seconds. DMD 2.061, -O -release -inline -noboundscheck.
 
=={{header|Python}}==
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