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Category:OoRexx: Difference between revisions

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{{DISPLAYTITLE: Category:ooREXX}}{{stub}}{{language}}{{implementation|REXX}}
ooRexx (aka Open Object Rexx) is an object oriented successor of 'Classic' [[REXX|Rexx]] (another one is [[NetRexx|NetRexx]]).
Both Object Rexx and NetRexx were created by IBM and are now, open sourced, maintained by the Rexx Language Association.
Since ooRexx iscan fullybe upwardused compatibleto withrun Rexx,many every Rexx programprograms shown here canin alsothe beREXX run, unchanged, using ooRexxcategory.
We are in the process of documenting the incompatibilies and shall publish them soon.
 
Notable differences are
I stand corrected!
-- the use of some 'special' characters such as @ and $ in sumbols
There are (some/many) differences between Classic Rexx as standardized by ANSI, the ones implemented by IBM on VM or TSO or OS/2 or Personal Rexx or Regina etc.
-- use of a=; instead of a='';
Most examples under Language Rexx in this wiki were coded for Classic Rexx and may not be run unchanged with some other Rexx implementations (such as ooRexx).
Please see the Rexx solutions for the 24 game where the original one was written for Classic Rexx and the second is an adaptation thereof suitable for IBM's Rexx including ooRexx!
 
The 24 game under REXX was meanwhile adapted so that it can be played with ooRexx.
Please try to run it on YOUR Rexx and let us know about difficulties you encounter.
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