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SetVid(3); \restore normal text display
]</lang>
 
=={{header|Yabasic}}==
<lang Yabasic>// Adpated from non recursive sierpinsky.bas for SmallBASIC 0.12.6 [B+=MGA] 2016-05-19 with demo mod 2016-05-29
 
//Sierpinski triangle gasket drawn with lines from any 3 given points
// WITHOUT RECURSIVE Calls
 
 
//first a sub, given 3 points of a triangle draw the traiangle within
//from the midpoints of each line forming the outer triangle
//this is the basic Sierpinski Unit that is repeated at greater depths
//3 points is 6 arguments to function plus a depth level
 
xmax=800:ymax=600
open window xmax,ymax
backcolor 0,0,0
color 255,0,0
clear window
 
sub SierLineTri(x1, y1, x2, y2, x3, y3, maxDepth)
local mx1, mx2, mx3, my1, my2, my3, ptcount, depth, i, X, Y
Y = 1
//load given set of 3 points into oa = outer triangles array, ia = inner triangles array
ptCount = 3
depth = 1
dim oa(ptCount - 1, 1) //the outer points array
oa(0, X) = x1
oa(0, Y) = y1
oa(1, X) = x2
oa(1, Y) = y2
oa(2, X) = x3
oa(2, Y) = y3
dim ia(3 * ptCount - 1, 1) //the inner points array
iaIndex = 0
while(depth <= maxDepth)
for i=0 to ptCount-1 step 3 //draw outer triangles at this level
if depth = 1 then
line oa(i,X), oa(i,Y), oa(i+1,X), oa(i+1,Y)
line oa(i+1,X), oa(i+1,Y), oa(i+2,X), oa(i+2,Y)
line oa(i,X), oa(i,Y), oa(i+2,X), oa(i+2,Y)
end if
if oa(i+1,X) < oa(i,X) then mx1 = (oa(i,X) - oa(i+1,X))/2 + oa(i+1,X) else mx1 = (oa(i+1,X) - oa(i,X))/2 + oa(i,X) endif
if oa(i+1,Y) < oa(i,Y) then my1 = (oa(i,Y) - oa(i+1,Y))/2 + oa(i+1,Y) else my1 = (oa(i+1,Y) - oa(i,Y))/2 + oa(i,Y) endif
if oa(i+2,X) < oa(i+1,X) then mx2 = (oa(i+1,X)-oa(i+2,X))/2 + oa(i+2,X) else mx2 = (oa(i+2,X)-oa(i+1,X))/2 + oa(i+1,X) endif
if oa(i+2,Y) < oa(i+1,Y) then my2 = (oa(i+1,Y)-oa(i+2,Y))/2 + oa(i+2,Y) else my2 = (oa(i+2,Y)-oa(i+1,Y))/2 + oa(i+1,Y) endif
if oa(i+2,X) < oa(i,X) then mx3 = (oa(i,X) - oa(i+2,X))/2 + oa(i+2,X) else mx3 = (oa(i+2,X) - oa(i,X))/2 + oa(i,X) endif
if oa(i+2,Y) < oa(i,Y) then my3 = (oa(i,Y) - oa(i+2,Y))/2 + oa(i+2,Y) else my3 = (oa(i+2,Y) - oa(i,Y))/2 + oa(i,Y) endif
//color 9 //testing
//draw all inner triangles
line mx1, my1, mx2, my2
line mx2, my2, mx3, my3
line mx1, my1, mx3, my3
//x1, y1 with mx1, my1 and mx3, my3
ia(iaIndex,X) = oa(i,X)
ia(iaIndex,Y) = oa(i,Y) : iaIndex = iaIndex + 1
ia(iaIndex,X) = mx1
ia(iaIndex,Y) = my1 : iaIndex = iaIndex + 1
ia(iaIndex,X) = mx3
ia(iaIndex,Y) = my3 : iaIndex = iaIndex + 1
//x2, y2 with mx1, my1 and mx2, my2
ia(iaIndex,X) = oa(i+1,X)
ia(iaIndex,Y) = oa(i+1,Y) : iaIndex = iaIndex + 1
ia(iaIndex,X) = mx1
ia(iaIndex,Y) = my1 : iaIndex = iaIndex + 1
ia(iaIndex,X) = mx2
ia(iaIndex,Y) = my2 : iaIndex = iaIndex + 1
//x3, y3 with mx3, my3 and mx2, my2
ia(iaIndex,X) = oa(i+2,X)
ia(iaIndex,Y) = oa(i+2,Y) : iaIndex = iaIndex + 1
ia(iaIndex,X) = mx2
ia(iaIndex,Y) = my2 : iaIndex = iaIndex + 1
ia(iaIndex,X) = mx3
ia(iaIndex,Y) = my3 : iaIndex = iaIndex + 1
next i
//debug OH!
//for i= 0 to 3 * ptCount - 1
// print ia(i,X);", ";ia(i,Y)
//next
//update and prepare for next level
ptCount = ptCount * 3
depth = depth + 1
redim oa(ptCount - 1, 1 )
for i = 0 to ptCount - 1
oa(i, X) = ia(i, X)
oa(i, Y) = ia(i, Y)
next i
redim ia(3 * ptCount - 1, 1)
iaIndex = 0
wend
end sub
 
//Test Demo for the sub (NEW as 2016 - 05 - 29 !!!!!)
cx=xmax/2
cy=ymax/2
r=cy - 20
N=3
for i = 0 to 2
color 64+42*i,64+42*i,64+42*i
SierLineTri(cx, cy, cx+r*cos(2*pi/N*i), cy +r*sin(2*pi/N*i), cx + r*cos(2*pi/N*(i+1)), cy + r*sin(2*pi/N*(i+1)), 5)
next i
</lang>
 
=={{header|zkl}}==
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