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Maze generation: Difference between revisions

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m (J: clarification)
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=={{header|J}}==
 
This algorithm allows almost no parallelism. So, while it might be "simple", generating very large mazes this way will not be necessarily efficient to implement on future (highly parallel) systems. That said, perhaps mazes with hundreds of thousands of cells are not very likely to be needed by anyone.
 
Anyways, based on the picolisp implementation, except without any relevant grid support:
6,962

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