Anonymous user
Talk:Process SMIL directives in XML data: Difference between revisions
Talk:Process SMIL directives in XML data (view source)
Revision as of 17:09, 17 January 2013
, 11 years agotypo
m (moved Talk:Loading animated 3D data to Talk:Load animated 3D data: Remove extra -ing, see Rosetta Code:Village Pump/Renaming to rename tasks) |
m (typo) |
||
Line 3:
Are we meant to do this task taking into account the namespaces for X3D and SMIL, or are we doing this in namespace-free form? –[[User:Dkf|Donal Fellows]] 14:27, 19 January 2010 (UTC)
: When I have written this
: Also maybe I'm wrong but it seems that the SMIL examples I have seen are without namespace (or maybe it was to keep the examples simple).
: Also from my point of view the task is mainly about storing geometry and animation to a file, and loading and playing it into OpenGL (or Directx or else), and not about XML parsing, so perhaps we could consider keeping it not too strict. (If I chose to use real formats with specs and not a fake format it was to make the task also a bit pedagogical, so people can have a little taste of X3D and SMIL)
|