Rock-paper-scissors: Difference between revisions

m (→‎{{header|R}}: Syntax highlighting.)
Line 4,308:
?>
</lang>
 
=={{header|Picat}}==
{{trans|Prolog}}
 
(Some part is from the Prolog version.)
 
<lang Picat>go ?=>
println("\nEnd terms with '.'.\n'quit.' ends the session.\n"),
Prev = findall(P,beats(P,_)),
ChoiceMap = new_map([P=0 : P in Prev]),
ResultMap = new_map([computer_wins=0,user_wins=0,draw=0]),
play(Prev,ChoiceMap,ResultMap),
nl,
println("Summary:"),
println(choiceMap=ChoiceMap),
println(resultMap=ResultMap),
nl.
go => true.
 
%
% Play an interactive game.
%
play(Prev,ChoiceMap,ResultMap) =>
print("Your choice? "),
P = read_term(),
if P == quit then
nl,
print_result(ResultMap)
else
C = choice(ChoiceMap),
printf("The computer chose %w%n", C),
result(C,P,Prev,Next,Result),
ChoiceMap.put(P,ChoiceMap.get(P)+1),
ResultMap.put(Result,ResultMap.get(Result,0)+1),
play(Next,ChoiceMap,ResultMap)
end.
 
%
% Do a weighted random choice based on the user's previous choices.
%
weighted_choice(Map) = Choice =>
Map2 = [(V+1)=K : K=V in Map].sort, % ensure that all choices can be made
% Prepare the probability matrix M
Total = sum([P : P=_ in Map2]),
Len = Map2.len,
M = new_array(Len,2),
T = new_list(Len),
foreach({I,P=C} in zip(1..Len,Map2))
if I == 1 then
M[I,1] := 1,
M[I,2] := P
else
M[I,1] := M[I-1,2]+1,
M[I,2] := M[I,1]+P-1
end,
T[I] := C
end,
M[Len,2] := Total,
 
% Pick a random number in 1..Total
R = random(1,Total),
Choice = _,
% Check were R match
foreach(I in 1..Len, var(Choice))
if M[I,1] <= R, M[I,2] >= R then
Choice := T[I]
end
end.
 
%
% Check probably best counter choice.
%
choice(Map) = Choice =>
% what is the Player's probably choice
PlayersProbablyMove = weighted_choice(Map),
% select the choice that beats it
beats(Choice,PlayersProbablyMove).
 
 
print_result(ResultMap) =>
foreach(C in ResultMap.keys)
println(C=ResultMap.get(C))
end,
nl.
 
% This part is from the Prolog version.
result(C,P,R,[C|R],Result) :-
beats(C,P),
Result = computer_wins,
printf("Computer wins.\n").
result(C,P,R,[B|R],Result) :-
beats(P,C),
beats(B,P),
Result=user_wins,
printf("You win!%n").
result(C,C,R,[B|R],Result) :-
beats(B,C),
Result=draw,
printf("It is a draw\n").
 
beats(paper, rock).
beats(rock, scissors).
beats(scissors, paper).</lang>
 
 
Sample result when user only plays rock.
{{out}}
<pre>End terms with '.'.
'quit.' ends the session.
 
Your choice? rock.
The computer chose paper
Computer wins.
Your choice? rock.
The computer chose paper
Computer wins.
Your choice? rock.
The computer chose paper
Computer wins.
Your choice? rock.
The computer chose rock
It is a draw
Your choice? rock.
The computer chose rock
It is a draw
Your choice? quit.
 
computer_wins = 3
user_wins = 0
draw = 2
 
Summary:
choiceMap = (map)[rock = 5,paper = 0,scissors = 0]
resultMap = (map)[computer_wins = 3,user_wins = 0,draw = 2]</pre>
 
 
 
=={{header|PicoLisp}}==
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