Rock-paper-scissors: Difference between revisions

m
→‎{{header|Sidef}}: improved and modified the code to work with the latest version of Sidef
m (→‎{{header|Sidef}}: replaced "indexWhere" with "index")
m (→‎{{header|Sidef}}: improved and modified the code to work with the latest version of Sidef)
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=={{header|Sidef}}==
<lang ruby>const rps = %w(r p s);
 
 
const msg = [
"Rock breaks scissors",
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"Scissors cut paper",
];
 
 
say <<"EOT";
\n>> Rock Paper Scissors <<\n
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** Running score shown as <your wins>:<my wins>
EOT
 
 
var plays = 0;
var aScore = 0;
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var pcf = [0,0,0]; # pcf = player choice frequency
var aChoice = 3.rand.int; # ai choice for first play is completely random
 
 
loop {
var pi = Sys.scanln("Play: ");
pi == 'q' && break;
 
 
var pChoice = rps.index(pi);
 
 
if (pChoice == -1) {
STDERR.print("Invalid input!\n");
next;
}
 
 
++pcf[pChoice]++;
plays++plays;
 
 
# show result of play
">> My play:  %-8s".printf(rps[aChoice]);
 
 
given ((aChoice - pChoice + 3) % 3) {
when (0) { say "Tie." }
when (1) { "%-*s  %s".printlnf(30, msg[aChoice], 'My point'); aScore++ }
say "Tie.";
when (2) { "%-*s  %s".printlnf(30, msg[pChoice], 'Your point'); pScore++ }
}
when (1) {}
 
"%-*s %s".printlnf(30, msg[aChoice], 'My point');
aScore++;
}
when (2) {
"%-*s %s".printlnf(30, msg[pChoice], 'Your point');
pScore++;
};
 
# show score
"%-6s".printf("%d:%d" % (pScore, aScore));
 
 
# compute ai choice for next play
switchgiven (var rn = (plays.rand.int)) {
casewhen (rn < pcf[0]) { aChoice = 1 }
when (pcf[0]+pcf[1] > rn) { aChoice = 1;2 }
default { aChoice = 0; }
}
}
case (pcf[0]+pcf[1] > rn) {
aChoice = 2;
}
default {
aChoice = 0;
};
}</lang>
 
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