Random numbers: Difference between revisions
Applesoft BASIC
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Line 168:
a(i) = 1 + SQR(-2 * LOG(RND)) * COS(2 * pi * RND)
NEXT i
==={{header|Applesoft BASIC}}===
The [[Commodore_BASIC|Commodore BASIC]] code works in Applesoft BASIC.
==={{header|BASIC256}}===
{{trans|FreeBASIC}}
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