Metronome: Difference between revisions
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<li><font face="Courier New">A periodic graphical- |
<li><font face="Courier New">A periodic graphical-metronomimic image.</font></li> |
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<li><font face="Courier New">The wav file is included within the |
<li><font face="Courier New">The wav file is included within the |
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resulting executable as raw data.</font></li> |
resulting executable as raw data.</font></li> |
Revision as of 01:39, 28 August 2012
![Task](http://static.miraheze.org/rosettacodewiki/thumb/b/ba/Rcode-button-task-crushed.png/64px-Rcode-button-task-crushed.png)
You are encouraged to solve this task according to the task description, using any language you may know.
The task is to implement a metronome. The metronome should be capable of producing high and low audio beats, accompanied by a visual beat indicator, and the beat pattern and tempo should be configurable.
For the purpose of this task, it is acceptable to play sound files for production of the beat notes, and an external player may be used. However, the playing of the sounds should not interfere with the timing of the metronome.
The visual indicator can simply be a blinking red or green area of the screen (depending on whether a high or low beat is being produced), and the metronome can be implemented using a terminal display, or optionally, a graphical display, depending on the language capabilities. If the language has no facility to output sound, then it is permissible for this to implemented using just the visual indicator.
AutoHotkey
Rather basic implementation, but meets the requirements and is reasonably accurate. <lang AHK>bpm = 120 ; Beats per minute pattern = 4/4 ; duration = 100 ; Milliseconds beats = 0 ; internal counter
Gui -Caption
StringSplit, p, pattern, /
Start := A_TickCount
Loop { Gui Color, 0xFF0000 Gui Show, w200 h200 Na SoundBeep 750, duration beats++ Sleep 1000 * 60 / bpm - duration Loop % p1 -1 { Gui Color, 0x00FF00 Gui Show, w200 h200 Na SoundBeep, , duration beats++ Sleep 1000 * 60 / bpm - duration } }
Esc:: MsgBox % "Metronome beeped " beats " beats, over " (A_TickCount-Start)/1000 " seconds. " ExitApp</lang>
C
Using usleep
with self correcting delays. Audio is the bell character, which will definitely drive one insane (but I'm ok: my computer doesn't have the bell device). Invoke with ./a.out [beats_per_minute]
, default to 60.
<lang c>#include <stdio.h>
- include <stdlib.h>
- include <unistd.h>
- include <stdint.h>
- include <signal.h>
- include <time.h>
- include <sys/time.h>
struct timeval start, last;
inline int64_t tv_to_u(struct timeval s) { return s.tv_sec * 1000000 + s.tv_usec; }
inline struct timeval u_to_tv(int64_t x) { struct timeval s; s.tv_sec = x / 1000000; s.tv_usec = x % 1000000; return s; }
void draw(int dir, int64_t period, int64_t cur, int64_t next) { int len = 40 * (next - cur) / period; int s, i;
if (len > 20) len = 40 - len; s = 20 + (dir ? len : -len);
printf("\033[H"); for (i = 0; i <= 40; i++) putchar(i == 20 ? '|': i == s ? '#' : '-'); }
void beat(int delay) { struct timeval tv = start; int dir = 0; int64_t d = 0, corr = 0, slp, cur, next = tv_to_u(start) + delay; int64_t draw_interval = 20000; printf("\033[H\033[J"); while (1) { gettimeofday(&tv, 0); slp = next - tv_to_u(tv) - corr; usleep(slp); gettimeofday(&tv, 0);
putchar(7); /* bell */ fflush(stdout);
printf("\033[5;1Hdrift: %d compensate: %d (usec) ", (int)d, (int)corr); dir = !dir;
cur = tv_to_u(tv); d = cur - next; corr = (corr + d) / 2; next += delay;
while (cur + d + draw_interval < next) { usleep(draw_interval); gettimeofday(&tv, 0); cur = tv_to_u(tv); draw(dir, delay, cur, next); fflush(stdout); } } }
int main(int c, char**v) { int bpm;
if (c < 2 || (bpm = atoi(v[1])) <= 0) bpm = 60; if (bpm > 600) { fprintf(stderr, "frequency %d too high\n", bpm); exit(1); }
gettimeofday(&start, 0); last = start; beat(60 * 1000000 / bpm);
return 0; }</lang>
Haskell
<lang Haskell>import Control.Concurrent import Control.Concurrent.MVar import System.Process (runCommand)
-- This program works only on the GHC compiler because of the use of -- threadDelay
data Beep = Stop | Hi | Low
type Pattern = [Beep]
type BeatsPerMinute = Int
minute = 60000000 -- 1 minute = 60,000,000 microseconds
-- give one of the following example patterns to the metronome function
pattern4_4 = [Hi, Low, Low, Low] pattern2_4 = [Hi, Low] pattern3_4 = [Hi, Low, Low] pattern6_8 = [Hi, Low, Low, Low, Low, Low]
-- use this version if you can't play audio, use Windows or don't -- have audio files to play -- beep :: Beep -> IO () -- beep Stop = return () -- beep Hi = putChar 'H' -- beep Low = putChar 'L'
-- use this version if you can and want to play audio on Linux using -- Alsa. Change the name of the files to those of your choice
beep Stop = return () beep Hi = putChar 'H' >> runCommand "aplay hi.wav &> /dev/null" >> return () beep Low = putChar 'L' >> runCommand "aplay low.wav &> /dev/null" >> return ()
tick :: MVar Pattern -> BeatsPerMinute -> IO () tick b i = do
t <- readMVar b case t of [Stop] -> return () x -> do mapM_ (\v -> forkIO (beep v) >> threadDelay (minute `div` i)) t tick b i
metronome :: Pattern -> BeatsPerMinute -> IO () metronome p i = do
putStrLn "Press any key to stop the metronome." b <- newMVar p _ <- forkIO $ tick b i _ <- getChar putMVar b [Stop]</lang>
Liberty BASIC
Requires two supplied wav files for accentuated & standard sounds. <lang lb> WindowWidth =230
WindowHeight =220
button #w.b1 "Start", [start], LR, 110, 90, 55, 20 button #w.b2 "Tempo", [tempo], LR, 180, 90, 55, 20 button #w.b3 "Pattern", [pattern], LR, 40, 90, 55, 20
open "Metronome" for graphics_nsb_nf as #w
#w "trapclose quit" #w "down" #w "fill darkblue ; backcolor darkblue ; color white"
tempo = 60 ' per minute interval =1000 /(tempo /60) ' timer works in ms tickCount = 0 ' cycle counter running = 1 ' flag for state bar$ = "HLLL" ' initially strong-weak-weak-weak count = len( bar$)
wait
sub quit w$
close #w$ end
end sub
[start]
if running =1 then running =0 #w.b1 "Stop" #w.b2 "!disable" #w.b3 "!disable" else running =1 #w.b1 "Start" #w.b2 "!enable" #w.b3 "!enable" end if if running =0 then timer interval, [tick] else timer 0 wait
[tempo]
prompt "New tempo 30...360"; tempo$ tempo =val( tempo$) tempo =min( tempo, 360) tempo =max( tempo, 30) interval =int( 1000 /(tempo /60)) wait
[pattern]
prompt "New Pattern, eg 'HLLL' "; bar$ count =len( bar$) if count <2 or count >8 then goto [pattern]
wait
[tick]
'beep and flash #w "place 115 40"
if mid$( bar$, tickCount +1, 1) ="H" then playwave "mHi.wav", async #w "backcolor blue ; color white ; circlefilled "; 20 -tickCount *2 else playwave "mLo.wav", async #w "backcolor cyan ; circlefilled "; 20 -tickCount *2 end if
#w "place 50 140 ; backcolor darkblue ; color white" #w "\ "; tempo; " beats /min." #w "place 85 160" #w "\"; bar$
#w "place 85 120" #w "\Beat # "; tickCount +1
#w "place 115 40" #w "color darkblue"
tickCount =( tickCount +1) mod count
#w "flush"
wait</lang>
Perl 6
This code only uses textual output, but any noise-generating commands may be substituted; as long as they are executed synchronously, and do not run longer than the specified duration, the timing loop will compensate, since the sequence operator is determining a list of absolute times for each sleep to target. <lang perl6>sub MAIN ($beats-per-minute = 72, $beats-per-bar = 4) {
my $duration = 60 / $beats-per-minute; my $base-time = now + $duration; my $i;
for $base-time, $base-time + $duration ... * -> $next-time { if $i++ %% $beats-per-bar { print "\nTICK"; } else { print " tick"; } sleep $next-time - now; }
}</lang> Sample run:
$ metronome 120 6 TICK tick tick tick tick tick TICK tick tick tick tick tick TICK tick tick tick tick tick TICK tick tick tick tick tick TICK tick tick^C
PicoLisp
A short beep (440 Hz, 40 msec) is produced in a child process, while a "pendulum" is swinging left and right. Hitting any key will stop it. <lang PicoLisp>(de metronome (Bpm)
(if (fork) (let Pid @ (for Pendulum '(" /" . ("^H^H\\ " "^H^H /" .)) (tell Pid 'call "/usr/bin/beep" "-f" 440 "-l" 40) (prin Pendulum) (T (key (*/ 30000 Bpm)) (tell Pid 'bye)) ) (prinl) ) (wait) ) )</lang>
Test: <lang PicoLisp>: (metronome 60)
/
-> NIL # A key was hit</lang>
PureBasic
Metronome features:
- A periodic graphical-metronomimic image.
- The wav file is included within the resulting executable as raw data.
- A milliseconds between each click field in order to assess accuracy.
- Fine tuning of the click-rate judged via the milliseconds between each click field.
- Volumn controls for when you just can't stand it anymore!
![](http://static.miraheze.org/rosettacodewiki/thumb/f/fe/MetronomeScreenShot.png/200px-MetronomeScreenShot.png)
<lang PureBasic>
Structure METRONOMEs
string_mil.i
string_err.i
string_bmp.i
volumn.i
window.i
image_metronome.i
EndStructure
Enumeration
- STRING_MIL
- STRING_ERR
- STRING_BMP
- BUTTON_ERRM
- BUTTON_ERRP
- BUTTON_VOLM
- BUTTON_VOLP
- TEXT_MIL
- TEXT_BMP
- BUTTON_START
- BUTTON_STOP
- WINDOW
- IMAGE_METRONOME
EndEnumeration
If Not InitSound()
MessageRequester("Error", "Sound system is not available", 0)
End
EndIf
If Not CatchSound(0,?sClick,?eClick-?sClick) MessageRequester("Error", "Could not CatchSound", 0) End EndIf
If LoadFont(0,"tahoma",9,#PB_Font_HighQuality|#PB_Font_Bold) SetGadgetFont(#PB_Default, FontID(0)) EndIf
Procedure.i Metronome(*m.METRONOMEs) Protected j Protected iw =360 Protected ih =360 Protected radius =100 Protected originX =iw/2 Protected originY =ih/2 Protected BeatsPerMinute=*m\string_bmp.i Protected msError.i =*m\string_err.i Protected Milliseconds =int((60*1000)/BeatsPerMinute) Protected msDword.i =Milliseconds*2/12
If CreateImage(*m\image_metronome.i,iw,ih)
Repeat Restore sAngleA
st1=ElapsedMilliseconds() For j=1 to 6 st2=ElapsedMilliseconds() Read.f Angle.f If StartDrawing(ImageOutput(*m\image_metronome.i)) StartTime = ElapsedMilliseconds() Box(0,0,iw,ih,RGB(0,0,0)) CircleX=int(radius*cos(Radian(Angle))) CircleY=int(radius*sin(Radian(Angle))) LineXY(originX,originY, originX+CircleX,originY-CircleY,RGB(255,255,0)) Circle(originX+CircleX,originY-CircleY,10,RGB(255,0,0)) StopDrawing() SetGadgetState(*m\image_metronome.i,ImageID(*m\image_metronome.i)) Endif Delay(msDword-msError) Next While ElapsedMilliseconds()-st1<Milliseconds-msError.i Wend
SetGadgetText(*m\string_mil.i,str(ElapsedMilliseconds()-st1)) PlaySound(0)
st3=ElapsedMilliseconds():err2=0 For j=1 to 6 st4=ElapsedMilliseconds() Read.f Angle.f If StartDrawing(ImageOutput(*m\image_metronome.i))
StartTime = ElapsedMilliseconds() Box(0,0,iw,ih,RGB(0,0,0)) CircleX=int(radius*cos(Radian(Angle))) CircleY=int(radius*sin(Radian(Angle))) LineXY(originX,originY, originX+CircleX,originY-CircleY,RGB(255,255,0)) Circle(originX+CircleX,originY-CircleY,10,RGB(255,0,0)) StopDrawing() SetGadgetState(*m\image_metronome.i,ImageID(*m\image_metronome.i)) Endif
Delay(msDword-msError) Next While ElapsedMilliseconds()-st3<Milliseconds-msError.i Wend
SetGadgetText(*m\string_mil.i,str(ElapsedMilliseconds()-st3)) PlaySound(0)
ForEver Endif ProcedureReturn i.i EndProcedure
- width of image
- height of image
- allocate memory for our structure
- the milliseconds StringGadget number
- intial value adjustment for time accuracy [CPU speed]
w =360 h =360
- m.METRONOMEs =Allocatememory(SizeOf(METRONOMEs))
- m\string_mil.i =#STRING_MIL
- m\image_metronome.i =#IMAGE_METRONOME
- m\volumn.i =40
DelayVal =5
- draw our initial metronome
radius =100 originX =w/2 originY =h/2 Angle.f =90 If CreateImage(#IMAGE_METRONOME,w,h) If StartDrawing(ImageOutput(#IMAGE_METRONOME)) StartTime = ElapsedMilliseconds() Box(0,0,w,h,RGB(0,0,0)) CircleX=int(radius*cos(Radian(Angle))) CircleY=int(radius*sin(Radian(Angle))) LineXY(originX,originY, originX+CircleX,originY-CircleY,RGB(255,255,0)) Circle(originX+CircleX,originY-CircleY,10,RGB(255,0,0)) StopDrawing() Endif Endif
SoundVolume(0,*m\volumn.i)
- window style
style=#PB_Window_SystemMenu style|#PB_Window_Screencentered style|#PB_Window_MinimizeGadget
If Not OpenWindow(#WINDOW,0,0,w+200+12,h+4,"Metronome",style) MessageRequester("Error", "Not OpenWindow", 0) End EndIf
SetWindowColor(#Window,$505050)
- metronome
stylet=#PB_Text_Center|#PB_Text_Border
- TEXT_TUNE=500
- data strings
i=2:wp=18:gh=24 i+1:TextGadget(#TEXT_TUNE ,w+wp-10,gh*(i-1),200,gh,"Fine tuning",stylet) i+1 i+1:StringGadget(#STRING_ERR,w+wp+100,gh*(i-1),90,gh,"-5",#PB_String_ReadOnly) i+1 i+1:StringGadget(#STRING_MIL,w+wp+100,gh*(i-1),90,gh,"0",#PB_String_ReadOnly) i+1 i+1:StringGadget(#STRING_BMP,w+wp+100,gh*(i-1),90,gh,"120",#PB_String_Numeric)
- control buttons
i=2:wp=10:gh=24 i+1 i+1 i+1:ButtonGadget(#BUTTON_ERRM ,w+wp,gh*(i-1),50,gh,"-") i+0:ButtonGadget(#BUTTON_ERRP ,w+wp+50,gh*(i-1),50,gh,"+") i+1 i+1:TextGadget(#TEXT_MIL ,w+wp,gh*(i-1),100,gh,"MilliSeconds ",stylet) i+1 i+1:TextGadget(#TEXT_BMP ,w+wp,gh*(i-1),100,gh,"BeatsPerMin ",stylet) i+1 i+1:ButtonGadget(#BUTTON_START,w+wp,gh*(i-1),200,gh,"Start",#PB_Button_Toggle) i+1 i+1:ButtonGadget(#BUTTON_VOLM ,w+wp,gh*(i-1),100,gh,"-Volumn") i+0:ButtonGadget(#BUTTON_VOLP ,w+wp+100,gh*(i-1),100,gh,"+Volumn")
- the metronome image
stylei=#PB_Image_Border ImageGadget(#IMAGE_METRONOME,0,0,360,360,ImageID(#IMAGE_METRONOME),stylei)
SetGadgetState(#IMAGE_METRONOME,ImageID(#IMAGE_METRONOME))
Repeat ; the control loop for our application
msg= WindowEvent (): Sleep_ (1) wid= EventWindow () mid= EventMenu () gid= EventGadget () etp= EventType () ewp= EventwParam () elp= EventlParam ()
If msg=#PB_Event_CloseWindow : End : EndIf
If GetAsyncKeyState_(#VK_ESCAPE) : End : EndIf ; remove when app is o.k.
Select msg
case #PB_Event_Gadget
Select gid
Case #BUTTON_VOLP ; +volumn If *m\volumn.i<100:*m\volumn.i+10 SoundVolume(0,*m\volumn.i) EndIf
Case #BUTTON_VOLM ; -volumn
If *m\volumn.i>0 :*m\volumn.i-10 SoundVolume(0,*m\volumn.i) EndIf
Case #BUTTON_ERRP ; adjustment for time accuracy [CPU speed]
DelayVal-1 *m\string_err.i =DelayVal SetGadgetText(#STRING_ERR,str(0-DelayVal)) If GetGadgetState(#BUTTON_START)=1 GoSub Stop GoSub Start EndIf
Case #BUTTON_ERRM ; adjustment for time accuracy [CPU speed]
DelayVal+1 *m\string_err.i =DelayVal SetGadgetText(#STRING_ERR,str(0-DelayVal)) If GetGadgetState(#BUTTON_START)=1 GoSub Stop GoSub Start EndIf
Case #BUTTON_START ; the toggle button for start/stop
Select GetGadgetState(#BUTTON_START) Case 1 :GoSub Stop : GoSub Start :SetGadgetText(#BUTTON_START,"Stop") Case 0 :GoSub Stop :SetGadgetText(#BUTTON_START,"Start") EndSelect
EndSelect
EndSelect
ForEver
End
Start: ; start up the thread with new values
- m\string_err.i =DelayVal
- m\string_bmp.i =Val(GetGadgetText(#STRING_BMP))
If *m\string_bmp.i
MetronomeThread=CreateThread(@Metronome(),*m) EndIf
Return
Stop: ; if the thread is running: stop it If IsThread(MetronomeThread)
KillThread(MetronomeThread) EndIf
Return
DataSection ; an array of angles to be read by: MetronomeThread sAngleA: Data.f 90, 75, 60, 45, 60, 75 ; click Data.f 90,105,120,135,120,105 ; click eAngleA: EndDataSection
DataSection ; a small wav file saved as raw data sClick: Data.a $52,$49,$46,$46,$2E,$08,$00,$00,$57,$41,$56,$45,$66,$6D,$74,$20 Data.a $10,$00,$00,$00,$01,$00,$01,$00,$44,$AC,$00,$00,$44,$AC,$00,$00 Data.a $01,$00,$08,$00,$64,$61,$74,$61,$02,$06,$00,$00,$83,$84,$84,$84 Data.a $85,$85,$86,$86,$88,$89,$8A,$8B,$8E,$91,$95,$9C,$A2,$A9,$B3,$C0 Data.a $CF,$CF,$D0,$CE,$D3,$9B,$47,$31,$31,$33,$32,$32,$32,$32,$33,$32 Data.a $33,$31,$42,$A1,$C9,$C4,$AE,$BD,$D4,$CD,$D1,$CF,$D0,$CF,$CF,$D0 Data.a $CB,$A9,$70,$37,$33,$32,$32,$32,$32,$32,$33,$32,$33,$31,$34,$2E Data.a $53,$AF,$CF,$CF,$CA,$CF,$D0,$CF,$D0,$CF,$D0,$CE,$D3,$AA,$83,$97 Data.a $A1,$8A,$44,$32,$33,$31,$33,$32,$33,$32,$32,$33,$32,$33,$30,$44 Data.a $83,$94,$7E,$7D,$AE,$CF,$D0,$CF,$D0,$CE,$D1,$BF,$B8,$C3,$B9,$B7 Data.a $98,$68,$47,$37,$30,$31,$33,$32,$33,$32,$33,$32,$3D,$49,$48,$3E Data.a $38,$43,$5C,$77,$87,$91,$95,$85,$78,$79,$7A,$80,$8D,$8F,$8A,$89 Data.a $8D,$8D,$88,$81,$83,$89,$7F,$73,$77,$7A,$71,$64,$55,$43,$31,$31 Data.a $34,$32,$34,$3A,$41,$36,$2F,$33,$37,$4D,$5C,$69,$73,$78,$7B,$82 Data.a $8A,$8F,$90,$91,$91,$94,$9B,$9C,$94,$86,$75,$67,$5A,$51,$50,$4D Data.a $45,$42,$41,$41,$43,$48,$51,$54,$59,$65,$75,$82,$87,$86,$83,$7B Data.a $6E,$67,$65,$63,$61,$5F,$5D,$56,$4E,$4B,$50,$57,$5F,$67,$71,$78 Data.a $7B,$7C,$7E,$82,$83,$80,$7C,$79,$76,$71,$6D,$6C,$68,$5E,$52,$4D Data.a $4A,$46,$43,$43,$47,$4B,$4B,$4D,$53,$59,$5D,$65,$6F,$79,$82,$8B Data.a $92,$93,$90,$8B,$88,$83,$7C,$7B,$7B,$76,$6F,$66,$5E,$59,$53,$51 Data.a $53,$55,$57,$59,$5B,$5B,$5A,$5A,$5B,$5E,$61,$67,$6D,$6E,$6C,$69 Data.a $6B,$6F,$72,$73,$75,$77,$79,$78,$79,$7B,$7C,$79,$76,$73,$72,$71 Data.a $6C,$64,$59,$51,$50,$52,$53,$50,$4A,$41,$3B,$3C,$46,$53,$61,$6B Data.a $6E,$6D,$70,$79,$83,$90,$9B,$A0,$9C,$94,$8C,$85,$7E,$7A,$76,$6F Data.a $62,$56,$4E,$48,$45,$48,$4D,$4D,$4C,$4E,$54,$5B,$64,$6F,$79,$80 Data.a $83,$82,$82,$85,$88,$88,$87,$84,$7D,$73,$69,$63,$60,$5D,$5A,$55 Data.a $51,$4E,$4E,$52,$58,$5F,$66,$6A,$6D,$73,$7D,$86,$8B,$8F,$8E,$87 Data.a $81,$80,$7F,$79,$72,$6B,$60,$54,$4D,$4C,$4E,$4E,$4F,$50,$52,$58 Data.a $5F,$67,$6F,$75,$79,$7A,$7B,$7E,$82,$81,$7F,$7C,$75,$6F,$6C,$6B Data.a $6C,$6E,$6F,$6C,$67,$65,$68,$6D,$73,$77,$77,$74,$70,$6C,$6B,$6E Data.a $72,$73,$6F,$67,$60,$5D,$5E,$61,$63,$64,$63,$61,$60,$63,$69,$70 Data.a $76,$79,$79,$7A,$7C,$7F,$81,$81,$80,$7E,$79,$72,$6E,$6B,$67,$65 Data.a $62,$5F,$5D,$5D,$5E,$5F,$62,$65,$6A,$6E,$71,$75,$78,$7B,$7C,$7D Data.a $7E,$7F,$7F,$7E,$7B,$77,$74,$6F,$6A,$67,$63,$5D,$56,$50,$49,$45 Data.a $43,$43,$46,$4B,$50,$55,$5A,$60,$69,$74,$81,$8E,$97,$9D,$9F,$9E Data.a $9C,$9B,$9A,$98,$93,$8A,$7D,$6E,$61,$58,$50,$4C,$49,$46,$45,$44 Data.a $46,$4C,$53,$5C,$66,$6F,$75,$7B,$80,$85,$88,$88,$87,$85,$82,$7E Data.a $7A,$75,$70,$6B,$66,$61,$5D,$5C,$5E,$61,$65,$69,$6B,$6B,$6B,$6A Data.a $6B,$6F,$73,$76,$76,$71,$6B,$64,$61,$62,$67,$6D,$71,$72,$72,$72 Data.a $74,$7A,$81,$85,$88,$87,$85,$82,$80,$7D,$79,$72,$6A,$63,$5F,$5F Data.a $60,$60,$5E,$5A,$58,$58,$5D,$64,$6D,$74,$77,$78,$77,$79,$7D,$82 Data.a $85,$86,$84,$80,$7C,$79,$78,$78,$75,$70,$6B,$66,$64,$66,$68,$6A Data.a $6B,$68,$64,$63,$66,$6C,$72,$76,$78,$78,$78,$78,$78,$7B,$7E,$80 Data.a $7F,$7D,$7B,$79,$74,$6F,$6A,$65,$63,$61,$5F,$5D,$5C,$5A,$58,$59 Data.a $5E,$66,$6D,$74,$79,$7C,$80,$84,$89,$8B,$8C,$8B,$87,$81,$7C,$77 Data.a $72,$6B,$63,$5B,$55,$52,$53,$55,$57,$59,$59,$5C,$62,$6B,$77,$82 Data.a $8B,$91,$93,$94,$97,$9A,$9B,$98,$92,$8A,$81,$77,$72,$6E,$6A,$65 Data.a $5E,$58,$56,$56,$57,$57,$54,$53,$53,$57,$5E,$67,$6D,$6F,$6E,$6E Data.a $74,$7F,$8D,$96,$98,$93,$8C,$89,$8B,$91,$97,$96,$8C,$7E,$71,$69 Data.a $67,$67,$65,$5D,$4F,$41,$39,$3B,$45,$51,$59,$5A,$56,$56,$5B,$69 Data.a $7B,$89,$90,$8F,$8A,$87,$86,$89,$8C,$8A,$84,$7B,$75,$75,$78,$7A Data.a $76,$6D,$63,$5E,$60,$68,$71,$74,$6F,$63,$57,$52,$58,$65,$73,$7B Data.a $7C,$77,$72,$72,$77,$81,$89,$8C,$88,$81,$7A,$76,$76,$76,$75,$70 Data.a $69,$62,$5F,$62,$68,$6D,$6D,$6A,$68,$68,$6C,$74,$7D,$84,$87,$86 Data.a $84,$84,$86,$89,$8A,$88,$85,$84,$83,$80,$7B,$74,$6B,$61,$5A,$58 Data.a 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$7D,$7C,$7B,$7A,$7B,$7C,$7D,$7D,$7B,$79,$77,$76,$77,$78,$79,$79 Data.a $78,$76,$75,$76,$79,$7A,$7A,$78,$76,$75,$77,$7C,$81,$80,$53,$41 Data.a $55,$52,$00,$02,$00,$00,$31,$2C,$20,$30,$2C,$20,$36,$2C,$20,$30 eClick: EndDataSection </lang>
Tcl
This code only rings the bell on the high beat, which occurs at the start of the bar. <lang tcl>package require Tcl 8.5
lassign $argv bpm bpb if {$argc < 2} {set bpb 4} if {$argc < 1} {set bpm 60}
fconfigure stdout -buffering none set intervalMS [expr {round(60000.0 / $bpm)}] set ctr 0
proc beat {} {
global intervalMS ctr bpb after $intervalMS beat ;# Reschedule first, to encourage minimal drift if {[incr ctr] == 1} {
puts -nonewline "\r\a[string repeat { } [expr {$bpb+4}]]\rTICK"
} else {
puts -nonewline "\rtick[string repeat . [expr {$ctr-1}]]"
} if {$ctr >= $bpb} {
set ctr 0
}
}
- Run the metronome until the user uses Ctrl+C...
beat vwait forever</lang> It might be executed like this: <lang bash>tclsh8.5 metronome.tcl 90 4</lang>