Maze generation: Difference between revisions
m
→{{header|Sidef}}: updated code
(Added solution for EDSAC) |
m (→{{header|Sidef}}: updated code) |
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Line 8,833:
func walk(x, y) {
cell[y][x] = false
avail-- > 0 || return
var d = [[-1, 0], [0, 1], [1, 0], [0, -1]]
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