Magic squares of doubly even order

Revision as of 15:34, 18 March 2016 by Frisian (talk | contribs) (added FreeBASIC)

A magic square of doubly even order has a size that is a multiple of four (e.g. 4, 8, 12).
This means that the subsquares also have an even size, which plays a role in the construction.

Magic squares of doubly even order is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.
1 2 62 61 60 59 7 8
9 10 54 53 52 51 15 16
48 47 19 20 21 22 42 41
40 39 27 28 29 30 34 33
32 31 35 36 37 38 26 25
24 23 43 44 45 46 18 17
49 50 14 13 12 11 55 56
57 58 6 5 4 3 63 64


The task: create a magic square of 8 x 8.

Cf.
See also

Template:Header=FreeBASIC

<lang freebasic>' version 18-03-2016 ' compile with: fbc -s console ' doubly even magic square 4, 8, 12, 16...

Sub Err_msg(msg As String)

   Print msg
   Beep : Sleep 5000, 1 : Exit Sub

End Sub

Sub de_magicsq(n As UInteger, filename As String = "")

   ' filename <> "" then save square in a file
   ' filename can contain directory name
   ' if filename exist it will be overwriten, no error checking
   If n < 4 Then
       Err_msg( "Error: n is to small")
       Exit Sub
   End If
   If (n Mod 4) <> 0 Then
       Err_msg "Error: not possible to make doubly" + _
       " even magic square size " + Str(n)
       Exit Sub
   End If
   Dim As UInteger sq(1 To n, 1 To n)
   Dim As UInteger magic_sum = n * (n ^ 2 +1) \ 2
   Dim As UInteger q = n \ 4
   Dim As UInteger x, y, nr = 1
   Dim As String frmt = String(Len(Str(n * n)) +1, "#")
   ' set up the square
   For y = 1 To n
       For x = q +1 To n - q
           sq(x,y) = 1
       Next
   Next
   For x = 1 To n
       For y = q +1 To n - q
           sq(x, y) Xor= 1
       Next
   Next
   ' fill the square
   q = n * n +1
   For y = 1 To n
       For x = 1 To n
           If sq(x,y) = 0 Then
               sq(x,y) = q - nr
           Else
               sq(x,y) = nr
           End If
           nr += 1
       Next
   Next
   ' check columms and rows
   For y = 1 To n
       nr = 0 : q = 0
       For x = 1 To n
           nr += sq(x,y)
           q += sq(y,x)
       Next
       If nr <> magic_sum Or q <> magic_sum Then
           Err_msg "Error: value <> magic_sum"
           Exit Sub
       End If
   Next
   ' check diagonals
   nr = 0 : q = 0
   For x = 1 To n
       nr += sq(x, x)
       q += sq(n - x +1, n - x +1)
   Next
   If nr <> magic_sum Or q <> magic_sum Then
       Err_msg "Error: value <> magic_sum"
       Exit Sub
   End If
   ' printing square's on screen bigger when
   ' n > 19 results in a wrapping of the line
   Print "Single even magic square size: "; n; "*"; n
   Print "The magic sum = "; magic_sum
   Print
   For y = 1 To n
       For x = 1 To n
           Print Using frmt; sq(x, y);
       Next
       Print
   Next
   ' output magic square to a file with the name provided
   If filename <> "" Then
       nr = FreeFile
       Open filename For Output As #nr
       Print #nr, "Single even magic square size: "; n; "*"; n
       Print #nr, "The magic sum = "; magic_sum
       Print #nr,
       For y = 1 To n
           For x = 1 To n
               Print #nr, Using frmt; sq(x,y);
           Next
           Print #nr,
       Next
       Close #nr
   End If

End Sub

' ------=< MAIN >=------

de_magicsq(8, "magic8de.txt") : Print

' empty keyboard buffer While Inkey <> "" : Var _key_ = Inkey : Wend Print : Print "hit any key to end program" Sleep End</lang>

Output:
Single even magic square size: 8*8
The magic sum = 260

 64 63  3  4  5  6 58 57
 56 55 11 12 13 14 50 49
 17 18 46 45 44 43 23 24
 25 26 38 37 36 35 31 32
 33 34 30 29 28 27 39 40
 41 42 22 21 20 19 47 48
 16 15 51 52 53 54 10  9
  8  7 59 60 61 62  2  1

Java

<lang java>public class MagicSquareDoublyEven {

   public static void main(String[] args) {
       int n = 8;
       for (int[] row : magicSquareDoublyEven(n)) {
           for (int x : row)
               System.out.printf("%2s ", x);
           System.out.println();
       }
       System.out.printf("\nMagic constant: %d ", (n * n + 1) * n / 2);
   }
   static int[][] magicSquareDoublyEven(final int n) {
       if (n < 4 || n % 4 != 0)
           throw new IllegalArgumentException("base must be a positive "
                   + "multiple of 4");
       // pattern of count-up vs count-down zones
       int bits = 0b1001011001101001;
       int size = n * n;
       int mult = n / 4;  // how many multiples of 4
       int[][] result = new int[n][n];
       for (int r = 0, i = 0; r < n; r++) {
           for (int c = 0; c < n; c++, i++) {
               int bitsPos = c / mult + (r / mult) * 4;
               result[r][c] = (bits & (1 << bitsPos)) != 0 ? i + 1 : size - i;
           }
       }
       return result;
   }

}</lang>

 1  2 62 61 60 59  7  8 
 9 10 54 53 52 51 15 16 
48 47 19 20 21 22 42 41 
40 39 27 28 29 30 34 33 
32 31 35 36 37 38 26 25 
24 23 43 44 45 46 18 17 
49 50 14 13 12 11 55 56 
57 58  6  5  4  3 63 64 

Magic constant: 260

Perl 6

See Magic squares/Perl 6 for a general magic square generator. Note that it produces a magic square, not the magic square. The output is different each time.

Output:

With a parameter of 8:

54 16 53 52 10  9 15 51
27 33 28 29 39 40 34 30
19 41 20 21 47 48 42 22
35 25 36 37 31 32 26 38
62  8 61 60  2  1  7 59
 6 64  5  4 58 57 63  3
43 17 44 45 23 24 18 46
14 56 13 12 50 49 55 11

The magic number is 260

With a parameter of 12:

 36  27 116  26 117 113 112  34 115 114  35  25
144 135   8 134   9   5   4 142   7   6 143 133
 85  94  53  95  52  56  57  87  54  55  86  96
 61  70  77  71  76  80  81  63  78  79  62  72
 24  15 128  14 129 125 124  22 127 126  23  13
120 111  32 110  33  29  28 118  31  30 119 109
 37  46 101  47 100 104 105  39 102 103  38  48
132 123  20 122  21  17  16 130  19  18 131 121
 97 106  41 107  40  44  45  99  42  43  98 108
 12   3 140   2 141 137 136  10 139 138  11   1
 73  82  65  83  64  68  69  75  66  67  74  84
 49  58  89  59  88  92  93  51  90  91  50  60

The magic number is 870

REXX

Marked numbers indicate that those (sequentially generated) numbers don't get swapped   (and thusly, stay in place in the magic square). <lang rexx>/*REXX program constructs a magic square of doubly even sides (a size divisible by 4).*/ n=8; s=n%4; L=n%2-s+1; w=length(n**2) /*size; small sq; low middle; # width*/ @.=0; H=n%2+s /*array default; high middle. */ call gen /*generate a grid in numerical order. */ call diag /*mark numbers on both diagonals. */ call corn /* " " in small corner boxen. */ call midd /* " " in the middle " */ call swap /*swap positive numbers with highest #.*/ call show /*display the doubly even magic square.*/ call sum /* " " magic number for square. */ exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ o: parse arg ?; return n-?+1 /*calculate the "other" (right) column.*/ @: parse arg x,y; return abs(@.x.y) diag: do r=1 for n; @.r.r=-@(r,r); o=o(r); @.r.o=-@(r,o); end; return midd: do r=L to H; do c=L to H; @.r.c=-@(r,c); end; end; return gen: #=0; do r=1 for n; do c=1 for n; #=#+1; @.r.c=#; end; end; return show: #=0; do r=1 for n; $=; do c=1 for n; $=$ right(@(r,c),w); end; say $; end; return sum: #=0; do r=1 for n; #=#+@(r,1); end; say; say 'The magic number is: ' #; return max#: do a=n to 1 by -1; do b=n to 1 by -1; if @.a.b>0 then return; end; end /*──────────────────────────────────────────────────────────────────────────────────────*/ swap: do r=1 for n

               do c=1  for n;  if @.r.c<0  then iterate;  call max#  /*find max number.*/
               parse value  -@.a.b  (-@.r.c)    with    @.r.c  @.a.b /*swap two values.*/
               end  /*c*/
             end    /*r*/
     return

/*──────────────────────────────────────────────────────────────────────────────────────*/ corn: do r=1 for n; if r>s & r<=n-s then iterate /*"corner boxen", size≡S*/

               do c=1  for n;  if c>s & c<=n-s  then iterate;  @.r.c=-@(r,c);  end  /*c*/
             end   /*r*/
     return</lang>

output   when using the default input:

  1  2 62 61 60 59  7  8
  9 10 54 53 52 51 15 16
 48 47 19 20 21 22 42 41
 40 39 27 28 29 30 34 33
 32 31 35 36 37 38 26 25
 24 23 43 44 45 46 18 17
 49 50 14 13 12 11 55 56
 57 58  6  5  4  3 63 64

The magic number is:  260

zkl

Translation of: Java

<lang zkl>class MagicSquareDoublyEven{

  fcn init(n){ var result=magicSquareDoublyEven(n) }
  fcn toString{
     sink,n:=Sink(String),result.len();  // num collumns
     fmt:="%2s ";
     foreach row in (result)
        { sink.write(row.apply('wrap(n){ fmt.fmt(n) }).concat(),"\n") }
     sink.write("\nMagic constant: %d".fmt((n*n + 1)*n/2));
     sink.close();
  }
  fcn magicSquareDoublyEven(n){
     if (n<4 or n%4!=0 or n>16)

throw(Exception.ValueError("base must be a positive multiple of 4"));

     bits,size,mult:=0b1001011001101001, n*n, n/4;
     result:=n.pump(List(),n.pump(List(),0).copy);  // array[n,n] of zero
     foreach i in (size){

bitsPos:=(i%n)/mult + (i/(n*mult)*4); value:=(bits.bitAnd((2).pow(bitsPos))) and i+1 or size-i; result[i/n][i%n]=value;

     }
     result;
  }

} MagicSquareDoublyEven(8).println();</lang>

Output:
 1  2 62 61 60 59  7  8 
 9 10 54 53 52 51 15 16 
48 47 19 20 21 22 42 41 
40 39 27 28 29 30 34 33 
32 31 35 36 37 38 26 25 
24 23 43 44 45 46 18 17 
49 50 14 13 12 11 55 56 
57 58  6  5  4  3 63 64 

Magic constant: 260