Ludic numbers: Difference between revisions
Content added Content deleted
(Added Sidef) |
m (→{{header|zkl}}: tweak) |
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if(n==2) return(seq.tweak(fcn(n){ if(n.isEven) Void.Skip else n })); // uggg, special case |
if(n==2) return(seq.tweak(fcn(n){ if(n.isEven) Void.Skip else n })); // uggg, special case |
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seq.tweak(fcn(n,skipper,w){ if(0==(w.idx+1)%skipper) Void.Skip else n }.fp1(n), |
seq.tweak(fcn(n,skipper,w){ if(0==(w.idx+1)%skipper) Void.Skip else n }.fp1(n), |
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Void,Void,True); |
Void.Void,Void.Void,True); |
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} |
} |
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fcn ludic{ //-->Walker |
fcn ludic{ //-->Walker |