Hunt The Wumpus/Phix
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Hunt The Wumpus/Phix is part of Hunt_The_Wumpus. You may find other members of Hunt_The_Wumpus at Category:Hunt_The_Wumpus.
Phix version of Hunt The Wumpus .
Code
--Hunt the Wumpus
--the classic 70's game
--converted from the BASIC http://www.atariarchives.org/morebasicgames/showpage.php?page=179
--/*
include std/console.e
include std/text.e
include std/regex.e as re
include std/get.e
--*/
--/**/include get.e
--trying to stick closer to the spirit of the BASIC Wumpus!
constant YOU = 1, WUMPUS = 2, PITS1 = 3, PITS2 = 4, BATS1 = 5, BATS2 = 6, ARROWS = 7
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procedure instructions()
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clear_screen()
puts(1, "Welcome to Hunt the Wumpus\n")
puts(1, "The wumpus lives in a cave of 20 rooms. Each room has 3 tunnels\n")
puts(1, "leading to other rooms. (Look at a dodecahedron to see how this\n")
puts(1, "works - if you don't know what a dodecahedron is, ask someone).\n")
puts(1, "\n")
puts(1, "Hazards\n")
puts(1, "Bottomless pits - 2 rooms have bottomless pits in them. If you\n")
puts(1, " there you fall in (and lose). \n")
puts(1, "Superbats - 2 other rooms have superbats. If you go there, a \n")
puts(1, " superbat grabs you and takes you to some other random room \n")
puts(1, " (which could be..... troublesome!\n")
puts(1, "\n")
puts(1, "The wumpus is not bothered by such hazards (he has sucker feet,\n")
puts(1, "and is too big to lift). Usually he is asleep. Two things wake him\n")
puts(1, "up : your entering his room, and your shooting an arrow.\n")
puts(1, "If the wumpus wakes up, he moves one room (P=0.75) or stays\n")
puts(1, "put (P=0.25). After that, if he is in the same room as you\n")
puts(1, "he eats you up (and you lose), or he goes back to sleep!\n")
puts(1, "\n")
--DEV
--/**/ puts(1,"Press any key..........")
--/**/ if wait_key() then end if
--/**/ puts(1,"\n")
--/*
any_key("Press any key..........")
--*/
puts(1, "Each turn, you may move, or shoot a crooked arrow.\n")
puts(1, " Moving - you can move one room (through a tunnel)\n")
puts(1, " Shooting - you have 5 arrows - you lose when you run out.\n")
puts(1, " Each arrow can go through 1 to 5 rooms, you aim by telling\n")
puts(1, " the computer the rooms you want it to go through. If the arrow\n")
puts(1, " can't go that way (no tunnel, it moves at random to an adjacent \n")
puts(1, " room. If the arrow hits the wumpus, you win, if it hits you,\n")
puts(1, " you lose.\n")
puts(1, "\n")
puts(1, "When you are 1 room away from a hazard, the computer will say\n")
puts(1, " Wumpus - I smell a wumpus\n")
puts(1, " Bats - Bats nearby\n")
puts(1, " Pit - I feel a draft\n")
puts(1, "\n")
puts(1, "Good luck!\n")
if wait_key() then end if
end procedure
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function initialise_caves()
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-- Remember to swap row and column from the BASIC source in future references
return {{2,5,8}, {1, 3, 10}, {2, 4, 12}, {3, 5, 14}, {1, 4, 6},
{5, 7, 15}, {6, 8, 17}, {1, 7, 9}, {8, 10, 18}, {2, 9, 11},
{10, 12, 19}, {3, 11, 13}, {12, 14, 20}, {4, 13, 15}, {6, 14, 16},
{15, 17, 20}, {7, 16, 18}, {18, 9, 17}, {19, 11, 18}, {20, 13, 16, 19}}
end function
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function ask(sequence prompt, sequence filter)
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/*
print prompt and wait for an answer
filter is a regular expression to filter answer
*/
--/**/ -- Phix: filter is either "[ms]" or "[yn]", do it without regex...
--/*
re:regex valid_answer=re:new(filter,CASELESS)
--*/
sequence answer
puts(1,prompt)
--/**/ filter = filter[2..-2]
while 1 do
answer = gets(0)
answer = answer[1..$-1]
--/**/ answer = lower(answer)
--/**/ if length(answer)=1 and find(answer[1],filter) then
--/*
if sequence(re:find(valid_answer,answer)) then
--*/
exit
else
puts(1,"\ninvalid answer, try again\n"&prompt)
end if
end while
return answer
end function
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function mkStatusList()
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sequence status = {0,0,0,0,0,0,5} --setting [7] to arrow count
sequence list = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}
integer r
for i = 1 to 6 do
r = rand(20) -- select a number between i and 20 inclusive
status[i] = list[r] -- copy the value to status
list[r] = list[i] -- removing list[r] from the list
end for
return status
end function
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procedure show_where_you_are(sequence status, sequence caves)
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printf(1, "You are in room %d\n", {status[YOU]})
printf(1, "There are tunnels leading to rooms ", {})
for i = 1 to length(caves[status[YOU]]) do
printf(1, "%d ", {caves[status[YOU]][i]})
end for
puts(1, "\n")
end procedure
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procedure detect_hazards(sequence status, sequence caves)
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sequence hzd = {}
if find(status[BATS1],caves[status[YOU]]) or find(status[BATS2],caves[status[YOU]]) then
hzd = append(hzd, "Bats nearby!")
end if
if find(status[PITS1],caves[status[YOU]]) or find(status[PITS2],caves[status[YOU]]) then
hzd = append(hzd, "I feel a draft!")
end if
if find(status[WUMPUS],caves[status[YOU]]) then
hzd = append(hzd, "I smell a wumpus!")
end if
if length(hzd) = 0 then
return
end if
for i = 1 to length(hzd) do
puts(1, hzd[i] & "\n")
end for
end procedure
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function move_hunter(sequence status, sequence caves)
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object dest_room
sequence s
s = prompt_string("\nMove to which room? ")
dest_room = value(s)
dest_room = dest_room[2]
if find(dest_room, caves[status[YOU]] ) = 0 then
puts(1, "You cannot get to that room from here!\n\n")
return status
end if
puts(1, "\n")
status[YOU] = dest_room
return status
end function
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function detect_entered_hazards(sequence status, sequence caves)
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--bats
if status[YOU] = status[PITS1] or status[YOU] = status[PITS2] then
puts(1, "AAAAARRGGHHHHH! Fell in a pit!\n")
status[YOU] = -1
return status
end if
if status[YOU] = status[BATS1] or status[YOU] = status[BATS2] then
puts(1, "Bats grabbed you - off to another room!\n")
while 1 do
status[YOU] = rand(20)
--don't want the hunter in a room with the wumpus, bats or pits!
if status[YOU] = status[BATS1] or status[YOU] = status[BATS1] or
status[YOU] = status[PITS1] or status[YOU] = status[PITS1] or
status[YOU] = status[WUMPUS] then
continue
else
exit
end if
end while
return status
end if
if status[YOU] = status[WUMPUS] then
puts(1, "Munch munch, gobble gobble. Wumpus ate you!\n")
status[YOU] = -1
end if
return status
end function
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function shoot_arrow(sequence status, sequence caves)
--fires an arrow through a number of rooms
--if you miss the wumpus, it wakes up, and moves to another room
--if you hit it, the wumpus is dead.
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object nr, ar, current_arrow_room
integer nwr
status[ARROWS] -= 1
current_arrow_room = status[YOU]
puts(1, "\n")
while 1 do
nr = prompt_string("No. of rooms : ")
nr = value(nr)
nr = nr[2]
if nr >= 1 and nr <= 5 then exit end if
puts(1, "Between 1 and 5 rooms please.\n")
end while
for i = 1 to nr do
while 1 do
--? caves[current_arrow_room] --uncomment this for an easier game
ar = prompt_string("Which room : ")
ar = value(ar)
ar = ar[2]
if find(ar, caves[current_arrow_room]) = 0 then
puts(1, "Arrows aren't that crooked - try another room!\n")
continue
end if
exit
end while
current_arrow_room = ar
--check for pesence of wumpus
if current_arrow_room = status[WUMPUS] then
status[WUMPUS] = -1
return status
end if
--check if you've shot back into your room
if current_arrow_room = status[YOU] then
puts(1, "Ouch, you shot yourself - luckily in the head, no damage!")
exit
end if
end for
--didn't get the Wumpus then, but woke it up
nwr = rand(3)
status[WUMPUS] = caves[status[WUMPUS]][nwr]
if status[WUMPUS] = status[YOU] then
puts(1, "Munch munch, gobble gobble. Wumpus ate you!\n")
status[YOU] = -1
return status
end if
if status[ARROWS] = 0 then
status[YOU] = -1
puts(1, "You ran out of arrows!\n")
end if
return status
end function
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procedure start_game(sequence status, sequence caves)
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sequence response
while 1 do
show_where_you_are(status, caves)
detect_hazards(status, caves)
response = ask("Move or shoot (m/s)", "[ms]")
if response[1] = 'm' then
status = move_hunter(status, caves)
status = detect_entered_hazards(status, caves)
else
status = shoot_arrow(status, caves)
end if
if status[YOU] = -1 then
puts(1, "You're dead!\n")
return
end if
if status[WUMPUS] = -1 then
puts(1, "You heartless fiend - you killed a defenceless Wumpus!\n")
return
end if
end while
end procedure
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procedure main()
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sequence inp
sequence caves
sequence status
inp = upper(prompt_string("Do you want instructions? (y/n)"))
if inp[1] = 'Y' then
instructions()
end if
while 1 do
caves = initialise_caves()
status = mkStatusList()
start_game(status, caves)
inp = upper(ask("Play again?", "[yn]"))
if inp[1] = 'N' then exit end if
end while
end procedure
main()