Dice game probabilities: Difference between revisions
→{{header|Wren}}: Now uses new core library method.
(Added solution for Action!) |
(→{{header|Wren}}: Now uses new core library method.) |
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Line 2,532:
=={{header|Wren}}==
{{trans|Kotlin}}
<lang ecmascript>var throwDie // recursive▼
▲var throwDie // recursive
throwDie = Fn.new { |nSides, nDice, s, counts|
if (nDice == 0) {
Line 2,556 ⟶ 2,553:
var tot = 0
for (i in 0...len1) {
for (j in 0...
tot = tot + c1[i] * c2[j] / p12
}
|