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Deconvolution/2D+: Difference between revisions
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Actually it is a matter of setting up the linear equations and then solving them.
'''Solution''': <lang j>deconv3 =: 4 : 0
sz =. x >:@-&$ y NB. shape of z
poi =. ,<"1 ($y) ,"0/&(,@i.) sz NB. pair of indexes
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h3 -: g3 deconv3 f3 NB. h3 matches g3 deconv3 f3
1</lang>▼
▲</lang>
=={{header|Ursala}}==
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