Death Star: Difference between revisions

→‎{{header|Sidef}}: simplified the code to use the Vector class and added link to the output image
(Maple Version)
(→‎{{header|Sidef}}: simplified the code to use the Vector class and added link to the output image)
Line 1,600:
{{trans|Perl}}
Writes a PGM to stdout.
<lang ruby>func sqhitf(*numssph, x, y) {
numsx »**»-= 2 «+»;sph[0]
y -= sph[1];
}
 
func hitf var z = (sph,[3]**2 - (x,**2 + y**2)) {
x -= sph[0];
y -= sph[1];
 
var z =< (sq(sph[3])0 -&& sq(x,return y));nil
z < 0 && return nil;
 
z.sqrt!;
[sph[2] - z, sph[2] + z];
}
 
func normalize(v) {
varv n/ = sq(v...).sqrt;abs
v »/» n;
}
 
func dot(x, y) {
var s = max(x[0]*y[0] + x[1]*y[1] +, x[2]*y[2]);
s > 0 ? s : 0;
}
 
var pos = [120, 120, 0, 120];
var neg = [-77, -33, -100, 190];
var light = normalize([Vector(-12, 13, -10]);)
 
func draw(k, amb) {
STDOUT.binmode(':raw');
print ("P5\n", pos[0]*2 + 3, " ", pos[1]*2 + 3, "\n255\n");
 
for y in ((pos[1] - pos[3] - 1) .. (pos[1] + pos[3] + 1)) {
var row = [];
for x in ((pos[0] - pos[3] - 1) .. (pos[0] + pos[3] + 1)) {
 
var hit = 0;
var hshit = [];0
var hhs = hitf(pos, x, y);[]
var h = hitf(valpos, x, vy);
 
if (!h) { hit = 0; h = [0, 0] }
Line 1,644 ⟶ 1,640:
elsif (hs[0] > h[0]) { hit = 1 }
elsif (hs[1] > h[0]) { hit = (hs[1] > h[1] ? 0 : 2) }
else { hit = 1 };
 
var hit(val, = 0;v)
 
var (val, v);
given(hit) {
when (0) { val = 0}
when (1) { v = [Vector(x-pos[0], y-pos[1], h[0]-pos[2]]) }
default { v = [Vector(neg[0]-x, neg[1]-y, neg[2]-hs[1]]) }
}
 
if (defined(v)) {
v = normalize(v);
val = int((dot(v, light)**k + amb) * 255);
val = (val > 255 ? 255 : (val < 0 ? 0 : val));
};
row.append(val);
}
print 'C*'.pack(row...);
}
}
 
draw(2, 0.2);</lang>
Output image: [https://github.com/trizen/rc/blob/master/img/death_star_sidef.png here].
 
=={{header|Tcl}}==
2,747

edits