Compiler/AST interpreter: Difference between revisions

Content added Content deleted
m (→‎{{header|Zig}}: update to Zig 0.11.0 - casting builtins renaming, fix errors from std library changes)
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</pre>
</pre>


{{works with|Zig|0.11.0}}
To simplify memory allocation management <tt>std.heap.ArenaAllocator</tt> is used in the code below. This allows all an arena's allocations to be freed together with a single call to arena.deinit()
=={{header|Zig}}==
=={{header|Zig}}==
<syntaxhighlight lang="zig">
<syntaxhighlight lang="zig">
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.prts => _ = try self.out("{s}", .{(try self.interp(t.left)).?.string}),
.prts => _ = try self.out("{s}", .{(try self.interp(t.left)).?.string}),
.prti => _ = try self.out("{d}", .{(try self.interp(t.left)).?.integer}),
.prti => _ = try self.out("{d}", .{(try self.interp(t.left)).?.integer}),
.prtc => _ = try self.out("{c}", .{@intCast(u8, (try self.interp(t.left)).?.integer)}),
.prtc => _ = try self.out("{c}", .{@as(u8, @intCast((try self.interp(t.left)).?.integer))}),
.string => return t.value,
.string => return t.value,
.integer => return t.value,
.integer => return t.value,
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fn binOp(
fn binOp(
self: *Self,
self: *Self,
func: fn (a: i32, b: i32) i32,
comptime func: fn (a: i32, b: i32) i32,
a: ?*Tree,
a: ?*Tree,
b: ?*Tree,
b: ?*Tree,
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fn less(a: i32, b: i32) i32 {
fn less(a: i32, b: i32) i32 {
return @boolToInt(a < b);
return @intFromBool(a < b);
}
}
fn less_equal(a: i32, b: i32) i32 {
fn less_equal(a: i32, b: i32) i32 {
return @boolToInt(a <= b);
return @intFromBool(a <= b);
}
}
fn greater(a: i32, b: i32) i32 {
fn greater(a: i32, b: i32) i32 {
return @boolToInt(a > b);
return @intFromBool(a > b);
}
}
fn greater_equal(a: i32, b: i32) i32 {
fn greater_equal(a: i32, b: i32) i32 {
return @boolToInt(a >= b);
return @intFromBool(a >= b);
}
}
fn equal(a: i32, b: i32) i32 {
fn equal(a: i32, b: i32) i32 {
return @boolToInt(a == b);
return @intFromBool(a == b);
}
}
fn not_equal(a: i32, b: i32) i32 {
fn not_equal(a: i32, b: i32) i32 {
return @boolToInt(a != b);
return @intFromBool(a != b);
}
}
fn add(a: i32, b: i32) i32 {
fn add(a: i32, b: i32) i32 {
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}
}
fn @"or"(a: i32, b: i32) i32 {
fn @"or"(a: i32, b: i32) i32 {
return @boolToInt((a != 0) or (b != 0));
return @intFromBool((a != 0) or (b != 0));
}
}
fn @"and"(a: i32, b: i32) i32 {
fn @"and"(a: i32, b: i32) i32 {
return @boolToInt((a != 0) and (b != 0));
return @intFromBool((a != 0) and (b != 0));
}
}
};
};
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const allocator = arena.allocator();
const allocator = arena.allocator();


var arg_it = std.process.args();
var arg_it = try std.process.argsWithAllocator(allocator);
_ = try arg_it.next(allocator) orelse unreachable; // program name
_ = arg_it.next() orelse unreachable; // program name
const file_name = arg_it.next(allocator);
const file_name = arg_it.next();
// We accept both files and standard input.
// We accept both files and standard input.
var file_handle = blk: {
var file_handle = blk: {
if (file_name) |file_name_delimited| {
if (file_name) |file_name_delimited| {
const fname: []const u8 = try file_name_delimited;
const fname: []const u8 = file_name_delimited;
break :blk try std.fs.cwd().openFile(fname, .{});
break :blk try std.fs.cwd().openFile(fname, .{});
} else {
} else {
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fn loadASTHelper(
fn loadASTHelper(
allocator: std.mem.Allocator,
allocator: std.mem.Allocator,
line_it: *std.mem.SplitIterator(u8),
line_it: *std.mem.SplitIterator(u8, std.mem.DelimiterType.sequence),
string_pool: *std.ArrayList([]const u8),
string_pool: *std.ArrayList([]const u8),
) LoadASTError!?*Tree {
) LoadASTError!?*Tree {