Category:Whenever
Whenever
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Whenever.
This programming language may be used to instruct a computer to perform a task.
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Execution method: | Interpreted |
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Whenever is a programming language which has no sense of urgency. It does things whenever it feels like it, not in any sequence specified by the programmer.
Subcategories
This category has the following 3 subcategories, out of 3 total.
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- Whenever examples needing attention (empty)
- Whenever Implementations (empty)
- Whenever User (1 P)
Pages in category "Whenever"
The following 4 pages are in this category, out of 4 total.