Category:Squirrel
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Squirrel
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Squirrel.
This programming language may be used to instruct a computer to perform a task.
Official website |
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Execution method: | Interpreted |
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Garbage collected: | Yes |
Parameter passing methods: | By reference, By value |
Type strength: | Weak |
Type checking: | Dynamic |
See Also: |
Squirrel is a language designed to be embedded, and extended, having a minimal footprint. It has been featured in some games and applications
Citations
Subcategories
This category has the following 4 subcategories, out of 4 total.
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- Squirrel Implementations (empty)
- Squirrel User (empty)
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Pages in category "Squirrel"
The following 3 pages are in this category, out of 3 total.