Category:GML: Difference between revisions
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{{language}}
'''Game Maker Language (GML)''' is a scripting language developed for use with a computer game creation application called [
GML is heavily integrated with the Game Maker environment. Usually, elements such as sprites and sounds are all organized within the Game Maker IDE (though they can also be loaded from external files). Game Maker's architecture is designed to handle such things as event detection, level design, and object configuration without the need to code them manually, minimizing code verbosity with intuitive interface features.
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