Category:DFL: Difference between revisions

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{{library}}From DFL Wiki:''D Forms Library'', or '''DFL''', is a Win32 windowing library for the [[D]] language. DFL attempts to bring a high level, easy to use interface to the Win32 [[API]]. In fact, you rarely even need to directly access the Win32 API when using DFL!
{{library}}From DFL Wiki:''D Forms Library'', or '''DFL''', is a Win32 windowing library for the [[D]] language. DFL attempts to bring a high level, easy to use interface to the Win32 [[API]]. In fact, you rarely even need to directly access the Win32 API when using DFL!

With DFL you can:

* Create and manage your GUI application with a simple, object-oriented interface.
* Attach event handlers to many objects, such as controls, forms, and menus, for practically any event.
* Dock controls on the parent form, so resize code isn't needed.
* Use sockets that do not block the GUI thread.
* Much more!


==See==
==See==

Revision as of 15:50, 15 March 2008

Library
This is an example of a library. You may see a list of other libraries used on Rosetta Code at Category:Solutions by Library.

From DFL Wiki:D Forms Library, or DFL, is a Win32 windowing library for the D language. DFL attempts to bring a high level, easy to use interface to the Win32 API. In fact, you rarely even need to directly access the Win32 API when using DFL!

With DFL you can:

  • Create and manage your GUI application with a simple, object-oriented interface.
  • Attach event handlers to many objects, such as controls, forms, and menus, for practically any event.
  • Dock controls on the parent form, so resize code isn't needed.
  • Use sockets that do not block the GUI thread.
  • Much more!

See

Pages in category "DFL"

The following 2 pages are in this category, out of 2 total.