Bitmap/Python
< Bitmap
Bitmap/Python is part of Basic bitmap storage. You may find other members of Basic bitmap storage at Category:Basic bitmap storage.
Translation of Ada (well, roughly)
import sys # for stdout
class c_color(object):
def __init__(self, p_r = 0, p_g = 0, p_b = 0):
self.put(p_r, p_g, p_b)
def clone(self):
return c_color(self.r, self.g, self.b)
def put(self, p_r, p_g, p_b):
self.r = p_r
self.g = p_g
self.b = p_b
def get_r(self):
return self.r
def get_g(self):
return self.g
def get_b(self):
return self.b
def __eq__(self, other):
return self.r == other.r and self.g == other.g and self.b == other.b
def __ne__(self, other):
return not (self == other)
black = c_color(0,0,0)
white = c_color(255,255,255)
class c_bitmap_store(object):
def __init__(self, p_width = 80, p_height = 40):
self.instructions = ''
self.width = p_width
self.height = p_height
self.pixels = [[white.clone() for x in range(self.width)] for y in range(self.height)]
def fill(self, x, y, w, h, color):
for I in range(w):
for J in range(h):
self.put(x+I, y+J, color)
def display(self):
for J in range(self.height):
for I in range(self.width):
if self.get(i,j) == white:
sys.stdout.write(" ")
else:
sys.stdout.write("H")
print
def put(self, x,y, color):
assert type(color) is c_color
self.pixels[y][x] = color
def get(self, x,y):
result = self.pixels[y][x]
assert type(result) is c_color
return result
Alternative version
This makes use of named tuples and may well work with Python 2.6+ too.
from collections import namedtuple
from copy import copy
Colour = namedtuple('Colour','r,g,b')
Colour.copy = lambda self: copy(self)
black = Colour(0,0,0)
white = Colour(255,255,255) # Colour ranges are not enforced.
class Bitmap():
def __init__(self, width = 40, height = 40, background=white):
assert width > 0 and height > 0 and type(background) == Colour
self.width = width
self.height = height
self.background = background
self.map = [[background.copy() for w in range(width)] for h in range(height)]
def fillrect(self, x, y, width, height, colour=black):
assert x >= 0 and y >= 0 and width > 0 and height > 0 and type(colour) == Colour
for h in range(height):
for w in range(width):
self.map[y+h][x+w] = colour.copy()
def chardisplay(self):
txt = [''.join(' ' if bit==self.background else '@'
for bit in row)
for row in self.map]
# Boxing
txt = ['|'+row+'|' for row in txt]
txt.insert(0, '+' + '-' * self.width + '+')
txt.append('+' + '-' * self.width + '+')
print('\n'.join(reversed(txt)))
def set(self, x, y, colour=black):
assert type(colour) == Colour
self.map[y][x]=colour
def get(self, x, y):
return self.map[y][x]
bitmap = Bitmap(20,10)
bitmap.fillrect(4, 5, 6, 3)
assert bitmap.get(5, 5) == black
assert bitmap.get(0, 1) == white
bitmap.set(0, 1, black)
assert bitmap.get(0, 1) == black
bitmap.chardisplay()
'''
The origin, 0,0; is the lower left, with x increasing to the right,
and Y increasing upwards.
The program above produces the following display :
+--------------------+
| |
| |
| @@@@@@ |
| @@@@@@ |
| @@@@@@ |
| |
| |
| |
|@ |
| |
+--------------------+
'''