Bézier curves/Intersections: Difference between revisions

→‎{{header|Ada}}: Removed a questionable comment. (I mean, it wasn’t correct, at least not for homogeneous coordinates as I am using it in a later Ada program.)
(→‎{{header|Ada}}: Removed a questionable comment. (I mean, it wasn’t correct, at least not for homogeneous coordinates as I am using it in a later Ada program.))
Line 594:
pt2 : opoint;
begin
--
-- NOTE FOR THE FUTURE: This operation is a change of HOMOGENEOUS
-- coordinates. Here we are still using
-- regular euclidean coordinates, however.
--
pt0 := eval (gcurve, t0);
pt1 := ((t1 - t0 - t0) * t1 + (t0 * t0)) * gcurve.pt1;
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