Bézier curves/Intersections: Difference between revisions

Content added Content deleted
(A new task for the font nerds and others.)
 
(→‎{{header|D}}: A small tightening of the final answers. I don’t think there is actually any change in the printout.)
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{
{
exclude = false;
exclude = false;
immutable xmin = min (pxmin, qxmin);
immutable xmin = max (pxmin, qxmin);
immutable xmax = max (pxmax, qxmax);
immutable xmax = min (pxmax, qxmax);
if (xmax - xmin <= tol)
if (xmax - xmin <= tol)
{
{
immutable ymin = min (pymin, qymin);
immutable ymin = max (pymin, qymin);
immutable ymax = max (pymax, qymax);
immutable ymax = min (pymax, qymax);
if (ymax - ymin <= tol)
if (ymax - ymin <= tol)
{
{