3d turtle graphics/Phix
Appearance
Factored out of the main (3D turtle) entry for clarity:
-- -- demo\rosetta\turtle_projection.e -- ================================ -- -- 3D-specific projection, copied from demo/PGUI/rubik.e -- enum X, Y, Z global sequence view_rotations = {} constant naxes = {{Y,Z}, -- (rotate about the X-axis) {X,Z}, -- (rotate about the Y-axis) {X,Y}} -- (rotate about the Z-axis) function rotate(sequence points, atom angle, integer axis) -- -- rotate points by the specified angle about the given axis -- atom radians = angle*CD_DEG2RAD, sin_r = sin(radians), cos_r = cos(radians) integer {nx,ny} = naxes[axis] for i=1 to length(points) do atom x = points[i][nx], y = points[i][ny] points[i][nx] = x*cos_r - y*sin_r points[i][ny] = y*cos_r + x*sin_r end for return points end function function projection(sequence points, atom d) -- -- project points from {0,0,d} onto the perpendicular plane through {0,0,0} -- for i=1 to length(points) do atom {x,y,z} = points[i], denom = (1-z/d) points[i][X] = x/denom points[i][Y] = y/denom end for return points end function global function rotate_and_project(sequence points) points = deep_copy(points) for i=1 to length(view_rotations) do {integer axis, atom angle} = view_rotations[i] points = rotate(points,angle,axis) end for points = projection(points,1000) return points end function