15 puzzle game: Difference between revisions

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Seed = time(NULL);
Seed = time(NULL);
").</syntaxhighlight>
").</syntaxhighlight>

=={{header|MiniScript}}==
Text-based game that works with both command-line and MiniMicro versions of MiniScript. The MiniMicro has animation showing the changes in the board when the tiles are being shuffled or a move is made.
<syntaxhighlight lang="miniscript">
isMiniMicro = version.hostName == "Mini Micro"

// These coordinates are [row,col] not [x,y]
Directions = {"up": [-1,0], "right": [0,1], "down": [1, 0], "left": [0,-1]}
TileNum = range(1, 15)
Puzzle15 = {"grid":[[1,2,3,4],[5,6,7,8],[9,10,11,12],[13,14,15,16]],
"blankPos": [3,3]}

Puzzle15.__setTile = function(position, value)
row = position[0]; col = position[1]
self.grid[row][col] = value
end function

Puzzle15.__getTile = function(position)
row = position[0]; col = position[1]
return self.grid[row][col]
end function

Puzzle15.__getOppositeDirection = function(direction)
directions = Directions.indexes
oppix = (directions.indexOf(direction) + 2) % 4
return directions[oppix]
end function

Puzzle15.getState = function
return self.grid
end function

Puzzle15.getBlankPos = function
return self.blankPos
end function

Puzzle15.hasWon = function
count = 1
for r in range(0, 3)
for c in range(0, 3)
if self.grid[r][c] != count then return false
count += 1
end for
end for
return true
end function

Puzzle15.move = function(direction)
if not Directions.hasIndex(direction) then return false
move = Directions[direction]
curPos = self.blankPos[:]
newPos = [curPos[0] + move[0], curPos[1] + move[1]]
if (-1 < newPos[0] < 4) and (-1 < newPos[1] < 4) then
value = self.__getTile(newPos)
self.__setTile(curPos, value)
self.__setTile(newPos, 16) // 16 is the blank tile
self.blankPos = newPos
return true
else
return false
end if
end function

Puzzle15.shuffle = function(n)
lastMove = ""
directions = Directions.indexes
for i in range(1, 50)
while true
moveTo = directions[floor(rnd * 4)]
oppMove = self.__getOppositeDirection(moveTo)
if self.__getOppositeDirection(moveTo) != lastMove and self.move(moveTo) then
lastMove = moveTo
if isMiniMicro then
self.displayBoard
wait 1/33
end if
break
end if
end while
end for
end function

Puzzle15.displayBoard = function
if isMiniMicro then clear
for r in range(0, 3)
for c in range(0, 3)
grid = self.getState
if grid[r][c] == 16 then
s = " "
else
s = (" " + grid[r][c])[-3:]
end if
print s, ""
end for
print
end for
end function

Puzzle15.shuffle

while not Puzzle15.hasWon
if isMiniMicro then
clear
else
print
end if
Puzzle15.displayBoard
while true
print
move = input("Enter the direction to move the blank in (up, down, left, right): ")
move = move.lower
if Directions.hasIndex(move) and Puzzle15.move(move) then break
print "Please enter a valid move."
end while
end while
print "Congratulations! You solved the puzzle!"</syntaxhighlight>


=={{header|MUMPS}}==
=={{header|MUMPS}}==