Talk:Conway's Game of Life
Fold-away Sample output sections
It would be great if each example could come with a Sample output section that initially displayed in a hidden state, or that scrolled within a fixed height. This would allow much longer output samples so we could show multiple 'gliders' on larger grids for example. --Paddy3118 16:48, 11 October 2008 (UTC)
- How to do this, I mean technically? --Dmitry-kazakov 09:38, 12 October 2008 (UTC)
No headers for sample output
I don't think it is good idea to have headers for sample output. This makes the Contents messy. --PauliKL 10:05, 10 November 2008 (UTC)
There's a problem with the SETL sample. It was made to be highlighted with the wiki syntax, then it was put in a <lang> tag without removing the wiki code.
- I've not got a problem with having it, but the code could be better. :-) For example, it's more idiomatic to not make
GameBoardimplement interfaces like
ComponentListenerand to instead pass in a inner subclass of
ComponentAdapter. Similarly, you've got a big
ConwaysGameOfLife) whereas it is better to use some inner classes that are specific to each event source. You should separate the model from the GUI too (turning everything between a list of points and an array of values every turn has got to be less than perfectly efficient). All criticism offered in the spirit of trying to help you make your code be more idiomatic (my watchword for what makes a good RC example).
- There are some MediaWiki tricks for having a long example on the page without making the page (well, the page source) too long. I'll apply them if it becomes an issue (it's not, yet). –Donal Fellows (talk) 09:40, 17 January 2014 (UTC)
- You could move it to a sub-page referenced from the task page like what is done here: Formal_power_series#Java. --Paddy3118 (talk) 12:00, 17 January 2014 (UTC)