Yin and yang: Difference between revisions
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Puppydrum64 (talk | contribs) m (→{{header|68000 Assembly}}: general clarification.) |
Puppydrum64 (talk | contribs) m (→{{header|68000 Assembly}}: general clarification) |
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generateOAM: |
generateOAM: |
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;this is just boilerplate required to show hardware sprites to the screen, it's not really relevant to the task. |
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; all this does is copy the sprite data to video memory. |
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; D4 = Y POS |
; D4 = Y POS |
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; D5 = X POS |
; D5 = X POS |
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YinYang_Tile: ;EACH NUMBER REPRESENTS A TILE IN THE CHARACTER ROM |
YinYang_Tile: ;EACH NUMBER REPRESENTS A TILE IN THE CHARACTER ROM |
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;THESE VALUES ARE ARBITRARY AND WILL DIFFER DEPENDING ON HOW THE YIN-YANG PIXEL ART IS STORED IN YOUR CARTRIDGE. |
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DC.W $0060,$0068,$0070,$0078,$0080,$0088,$0090,$0098 |
DC.W $0060,$0068,$0070,$0078,$0080,$0088,$0090,$0098 |
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DC.W $0061,$0069,$0071,$0079,$0081,$0089,$0091,$0099 |
DC.W $0061,$0069,$0071,$0079,$0081,$0089,$0091,$0099 |