Yin and yang: Difference between revisions
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→{{header|68000 Assembly}}: general clarification
Puppydrum64 (talk | contribs) m (→{{header|68000 Assembly}}: general clarification.) |
Puppydrum64 (talk | contribs) m (→{{header|68000 Assembly}}: general clarification) |
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Line 112:
generateOAM:
;this is just boilerplate required to show hardware sprites to the screen, it's not really relevant to the task.
;INPUT: D0 = SPRITENUM.▼
; all this does is copy the sprite data to video memory.
▲ ;INPUT: D0 = SPRITENUM.
; D4 = Y POS
; D5 = X POS
Line 195 ⟶ 198:
YinYang_Tile: ;EACH NUMBER REPRESENTS A TILE IN THE CHARACTER ROM
;THESE VALUES ARE ARBITRARY AND WILL DIFFER DEPENDING ON HOW THE YIN-YANG PIXEL ART IS STORED IN YOUR CARTRIDGE.
DC.W $0060,$0068,$0070,$0078,$0080,$0088,$0090,$0098
DC.W $0061,$0069,$0071,$0079,$0081,$0089,$0091,$0099
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