Write language name in 3D ASCII: Difference between revisions
Added Arturo implementation
m (→Bit Matrix Method: fixed </LANG> tag.) |
Drkameleon (talk | contribs) (Added Arturo implementation) |
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Line 128:
\/\\\ \/\\\ \/\\\\\\\\\\\\ \/\\\\\\\\\\\\
\/// \/// \//////////// \////////////</pre>
=={{header|Arturo}}==
<lang rebol>print {:
______ __
/\ _ \ /\ \__
\ \ \L\ \ _ __\ \ ,_\ __ __ _ __ ___
\ \ __ \/\`'__\ \ \/ /\ \/\ \/\`'__\/ __`\
\ \ \/\ \ \ \/ \ \ \_\ \ \_\ \ \ \//\ \L\ \
\ \_\ \_\ \_\ \ \__\\ \____/\ \_\\ \____/
\/_/\/_/\/_/ \/__/ \/___/ \/_/ \/___/
:}</lang>
{{out}}
<pre> ______ __
/\ _ \ /\ \__
\ \ \L\ \ _ __\ \ ,_\ __ __ _ __ ___
\ \ __ \/\`'__\ \ \/ /\ \/\ \/\`'__\/ __`\
\ \ \/\ \ \ \/ \ \ \_\ \ \_\ \ \ \//\ \L\ \
\ \_\ \_\ \_\ \ \__\\ \____/\ \_\\ \____/
\/_/\/_/\/_/ \/__/ \/___/ \/_/ \/___/</pre>
=={{header|AutoHotkey}}==
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