Write language name in 3D ASCII: Difference between revisions
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(Added solution for Action!) |
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</pre> |
</pre> |
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=={{header|Action!}}== |
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Atari 8-bit computers use [https://en.wikipedia.org/wiki/ATASCII ATASCII] character set which is a variation of ASCII. |
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<lang Action!>BYTE ARRAY data = [ |
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$00 $00 $00 $00 $4E $4E $4E $00 $00 $00 $00 $00 $00 $00 $00 $00 $4E $00 $00 $00 $00 $4E $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $4E $00 $00 $00 |
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$00 $00 $00 $46 $47 $00 $00 $47 $00 $00 $00 $00 $00 $00 $00 $42 $47 $47 $00 $00 $42 $47 $47 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $42 $47 $47 $00 $00 |
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$00 $00 $42 $47 $48 $80 $80 $80 $4A $00 $00 $4E $4E $4E $00 $42 $00 $80 $4E $00 $00 $47 $80 $00 $00 $4E $4E $00 $00 $00 $4E $4E $4E $00 $00 $42 $00 $80 $00 $00 |
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$00 $00 $42 $00 $80 $00 $42 $00 $80 $00 $46 $47 $00 $00 $47 $42 $00 $80 $00 $47 $00 $4E $00 $00 $46 $47 $00 $47 $00 $42 $47 $00 $00 $47 $00 $42 $00 $80 $00 $00 |
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$00 $00 $42 $00 $80 $00 $42 $00 $80 $42 $47 $48 $80 $80 $80 $42 $00 $80 $80 $80 $42 $47 $47 $42 $47 $48 $80 $80 $4A $42 $00 $80 $80 $80 $4A $42 $00 $80 $00 $00 |
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$00 $00 $42 $00 $80 $4D $4D $47 $80 $42 $00 $80 $00 $00 $00 $42 $00 $80 $00 $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $00 |
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$00 $00 $42 $00 $80 $80 $80 $80 $80 $42 $00 $80 $00 $00 $00 $42 $00 $80 $00 $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $47 $80 $00 $00 |
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$00 $00 $42 $00 $80 $00 $42 $00 $80 $42 $00 $80 $4E $4E $00 $42 $00 $80 $4E $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $4E $00 $00 $00 |
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$00 $00 $42 $00 $80 $00 $42 $00 $80 $00 $47 $80 $00 $00 $47 $00 $47 $80 $00 $47 $42 $00 $80 $00 $47 $80 $4D $47 $80 $42 $00 $80 $42 $00 $80 $42 $47 $47 $00 $00 |
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$00 $00 $00 $47 $80 $00 $00 $47 $80 $00 $00 $CA $80 $80 $80 $00 $00 $CA $80 $80 $00 $47 $80 $00 $00 $CA $80 $80 $C8 $00 $47 $80 $00 $47 $80 $00 $47 $80 $00 $00] |
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PROC Main() |
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BYTE POINTER ptr |
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Graphics(0) |
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SetColor(2,0,2) |
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ptr=PeekC(88)+280 |
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MoveBlock(ptr,data,400) |
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RETURN</lang> |
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{{out}} |
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[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Write_language_name_in_3D_ASCII.png Screenshot from Atari 8-bit computer] |
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=={{header|Ada}}== |
=={{header|Ada}}== |