Write language name in 3D ASCII: Difference between revisions

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{{task}}
{{omit from|GUISS}}
The task is to write the language's name in 3D ASCII. (We can leave the definition of "3D ASCII" fuzzy, so long as the result is interesting or amusing, not a cheap hack to satisfy the task.)
{{omit from|TUSCRIPT}}
 
;Task:
Write/display a language's name in '''3D''' ASCII.
 
 
(We can leave the definition of "3D ASCII" fuzzy,
so long as the result is interesting or amusing,
not a cheap hack to satisfy the task.)
 
 
;Related tasks:
* [[Draw_a_sphere|draw a sphere]]
* [[Draw_a_cuboid|draw a cuboid]]
* [[Draw_a_rotating_cube|draw a rotating cube]]
* [[Death_Star|draw a Deathstar]]
<br><br>
 
=={{header|11l}}==
<syntaxhighlight lang="11l">V s =
|‘ XX
X
X
X
X
X
XXXXX’
 
V lines = s.split("\n")
V width = max(lines.map(l -> l.len))
 
L(line) lines
print((‘ ’ * (lines.len - L.index - 1))‘’(line.ljust(width).replace(‘ ’, ‘ ’).replace(‘X’, ‘__/’) * 3))</syntaxhighlight>
 
{{out}}
<pre>
__/__/ __/__/ __/__/
__/ __/ __/
__/ __/ __/
__/ __/ __/
__/ __/ __/
__/ __/ __/
__/__/__/__/__/ __/__/__/__/__/ __/__/__/__/__/
</pre>
 
=={{header|360 Assembly}}==
3D EBCDIC. This program does nothing clever in any way: it just prints out strings.
<syntaxhighlight lang="360asm">THREED CSECT
STM 14,12,12(13)
BALR 12,0
USING *,12
XPRNT =CL23'0 ####. #. ###.',23
XPRNT =CL24'1 #. #. #. #.',24
XPRNT =CL24'1 ##. # ##. #. #.',24
XPRNT =CL24'1 #. #. #. #. #.',24
XPRNT =CL23'1 ####. ###. ###.',23
LM 14,12,12(13)
BR 14
LTORG
END</syntaxhighlight>
{{out}}
<pre>
 
####. #. ###.
#. #. #. #.
##. # ##. #. #.
#. #. #. #. #.
####. ###. ###.
 
</pre>
 
=={{header|Action!}}==
Atari 8-bit computers use [https://en.wikipedia.org/wiki/ATASCII ATASCII] character set which is a variation of ASCII.
<syntaxhighlight lang="action!">BYTE ARRAY data = [
$00 $00 $00 $00 $4E $4E $4E $00 $00 $00 $00 $00 $00 $00 $00 $00 $4E $00 $00 $00 $00 $4E $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $4E $00 $00 $00
$00 $00 $00 $46 $47 $00 $00 $47 $00 $00 $00 $00 $00 $00 $00 $42 $47 $47 $00 $00 $42 $47 $47 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $42 $47 $47 $00 $00
$00 $00 $42 $47 $48 $80 $80 $80 $4A $00 $00 $4E $4E $4E $00 $42 $00 $80 $4E $00 $00 $47 $80 $00 $00 $4E $4E $00 $00 $00 $4E $4E $4E $00 $00 $42 $00 $80 $00 $00
$00 $00 $42 $00 $80 $00 $42 $00 $80 $00 $46 $47 $00 $00 $47 $42 $00 $80 $00 $47 $00 $4E $00 $00 $46 $47 $00 $47 $00 $42 $47 $00 $00 $47 $00 $42 $00 $80 $00 $00
$00 $00 $42 $00 $80 $00 $42 $00 $80 $42 $47 $48 $80 $80 $80 $42 $00 $80 $80 $80 $42 $47 $47 $42 $47 $48 $80 $80 $4A $42 $00 $80 $80 $80 $4A $42 $00 $80 $00 $00
$00 $00 $42 $00 $80 $4D $4D $47 $80 $42 $00 $80 $00 $00 $00 $42 $00 $80 $00 $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $00
$00 $00 $42 $00 $80 $80 $80 $80 $80 $42 $00 $80 $00 $00 $00 $42 $00 $80 $00 $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $47 $80 $00 $00
$00 $00 $42 $00 $80 $00 $42 $00 $80 $42 $00 $80 $4E $4E $00 $42 $00 $80 $4E $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $4E $00 $00 $00
$00 $00 $42 $00 $80 $00 $42 $00 $80 $00 $47 $80 $00 $00 $47 $00 $47 $80 $00 $47 $42 $00 $80 $00 $47 $80 $4D $47 $80 $42 $00 $80 $42 $00 $80 $42 $47 $47 $00 $00
$00 $00 $00 $47 $80 $00 $00 $47 $80 $00 $00 $CA $80 $80 $80 $00 $00 $CA $80 $80 $00 $47 $80 $00 $00 $CA $80 $80 $C8 $00 $47 $80 $00 $47 $80 $00 $47 $80 $00 $00]
 
PROC Main()
BYTE POINTER ptr
 
Graphics(0)
SetColor(2,0,2)
ptr=PeekC(88)+280
MoveBlock(ptr,data,400)
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Write_language_name_in_3D_ASCII.png Screenshot from Atari 8-bit computer]
 
=={{header|Ada}}==
Quotes are not escaped by \ in ada (nor does \ have any meaning in strings), so this turns out highlighting funny.
so this turns out highlighting funny.
<lang Ada>with Ada.Text_IO; use Ada.Text_IO;
<syntaxhighlight lang="ada">with Ada.Text_IO; use Ada.Text_IO;
with Ada.Strings.Fixed; use Ada.Strings.Fixed;
procedure AsciiArt is
Line 20 ⟶ 116:
if i mod 3 = 0 then New_Line; Put(i/3*' '); end if;
end loop;
end AsciiArt;</langsyntaxhighlight>
{{out}}
<pre>
Line 32 ⟶ 128:
\/\\\ \/\\\ \/\\\\\\\\\\\\ \/\\\\\\\\\\\\
\/// \/// \//////////// \////////////</pre>
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="rebol">print {:
______ __
/\ _ \ /\ \__
\ \ \L\ \ _ __\ \ ,_\ __ __ _ __ ___
\ \ __ \/\`'__\ \ \/ /\ \/\ \/\`'__\/ __`\
\ \ \/\ \ \ \/ \ \ \_\ \ \_\ \ \ \//\ \L\ \
\ \_\ \_\ \_\ \ \__\\ \____/\ \_\\ \____/
\/_/\/_/\/_/ \/__/ \/___/ \/_/ \/___/
:}</syntaxhighlight>
 
{{out}}
 
<pre> ______ __
/\ _ \ /\ \__
\ \ \L\ \ _ __\ \ ,_\ __ __ _ __ ___
\ \ __ \/\`'__\ \ \/ /\ \/\ \/\`'__\/ __`\
\ \ \/\ \ \ \/ \ \ \_\ \ \_\ \ \ \//\ \L\ \
\ \_\ \_\ \_\ \ \__\\ \____/\ \_\\ \____/
\/_/\/_/\/_/ \/__/ \/___/ \/_/ \/___/</pre>
 
=={{header|AutoHotkey}}==
<syntaxhighlight lang="autohotkey">AutoTrim, Off
draw =
(
______ __ __ __ __
/\ __ \/\ \_\ \/\ \/ /
\ \ __ \ \ __ \ \ _"-.
\ \_\ \_\ \_\ \_\ \_\ \_\
\/_/\/_/\/_/\/_/\/_/\/_/
)
Gui, +ToolWindow
Gui, Color, 1A1A1A, 1A1A1A
Gui, Font, s8 cLime w800, Courier New
Gui, Add, text, x4 y0 , % " " draw
Gui, Show, w192 h82, AHK in 3D
return
 
GuiClose:
ExitApp</syntaxhighlight>
{{out}}
<pre> ______ __ __ __ __
/\ __ \/\ \_\ \/\ \/ /
\ \ __ \ \ __ \ \ _"-.
\ \_\ \_\ \_\ \_\ \_\ \_\
\/_/\/_/\/_/\/_/\/_/\/_/
</pre>
 
=={{header|AWK}}==
<syntaxhighlight lang="awk">
# syntax: GAWK -f WRITE_LANGUAGE_NAME_IN_3D_ASCII.AWK
BEGIN {
arr[1] = " xxxx x x x x"
arr[2] = "x x x x x x"
arr[3] = "x x x x x x"
arr[4] = "xxxxxx x x xx"
arr[5] = "x x x xx x xx"
arr[6] = "x x xx xx x x"
arr[7] = "x x xx xx x x"
arr[8] = "A V P J B W"
for (i=1; i<=8; i++) {
x = arr[i]
gsub(/./,"& ",x)
gsub(/[xA-Z] /,"_/",x)
print(x)
}
exit(0)
}
</syntaxhighlight>
{{out}}
<pre>
_/_/_/_/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/
_/_/_/_/_/_/ _/ _/ _/_/
_/ _/ _/ _/_/ _/ _/_/
_/ _/ _/_/ _/_/ _/ _/
_/ _/ _/_/ _/_/ _/ _/
_/ _/ _/ _/ _/ _/
</pre>
 
=={{header|BASIC}}==
 
==={{header|Applesoft BASIC}}===
Ported from [[Write language name in 3D ASCII#ZX Spectrum Basic|ZX Spectrum Basic]].<syntaxhighlight lang="applesoftbasic">10 S$ = "BASIC" : REM OUR LANGUAGE NAME
20 DIM B(5,5) : REM OUR BIGMAP CHARACTERS
30 FOR L = 1 TO 5 : REM 5 CHARACTERS
40 FOR M = 1 TO 5 : REM 5 ROWS
50 READ B(L,M)
60 NEXT M, L
 
100 GR : REM BLACK BACKGROUND
110 COLOR = 1 : REM OUR SHADOW WILL BE RED
120 HOME : REM CLS
130 R = 9 : REM SHADOW WILL START ON ROW 5
140 C = 2 : REM SHADOW WILL START AT COLUMN 2
150 GOSUB 2000"DRAW SHADOW
160 COLOR = 13 : REM OUR FOREGROUND WILL BE YELLOW
170 R = 10 : REM FOREGROUND WILL START ON ROW 6
180 C = 3 : REM FOREGROUND WILL START ON COLUMN 3
190 GOSUB 2000"DISPLAY THE LANGUAGE NAME
 
999 STOP
 
1000 REM CONVERT TO BINARY BIGMAP
1010 T = N : REM TEMPORARY VARIABLE
1020 G$ = "" : REM THIS WILL CONTAIN OUR 5 CHARACTER BINARY BIGMAP
1040 FOR Z = 5 TO 0 STEP -1
1050 D$ = " " : REM ASSUME NEXT DIGIT IS ZERO (DRAW A SPACE)
1055 S = 2 ^ Z
1060 IF T >= S THEN D$ = "*" : T = T - S : REM IS A BLOCK
1070 G$ = G$ + D$
1080 NEXT Z
1090 RETURN
 
2000 REM DISPLAY THE BIG LETTERS
2010 FOR L = 1 TO 5 : REM OUR 5 ROWS
2020 X = C : Y = R + L - 1 : REM PRINT AT R+L-1,C;
2030 FOR M = 1 TO 5 : REM BIGMAP FOR EACH CHARACTER
2040 N = B(M, L)
2050 GOSUB 1000
2060 FOR I = 1 TO LEN(G$) : IF MID$(G$, I, 1) <> " " THEN PLOT X,Y :REM 5 CHARACTER BIGMAP
2070 X = X + 1 : NEXT I
2080 X = X + 1 : REM PRINT " ";: REM SPACE BETWEEN EACH LETTER
2090 NEXT M, L
2100 RETURN
 
9000 DATA 30,17,30,17,30: REM B
9010 DATA 14,17,31,17,17: REM A
9020 DATA 15,16,14,1,30: REM S
9030 DATA 31,4,4,4,31: REM I
9040 DATA 14,17,16,17,14: REM C
</syntaxhighlight>
 
==={{header|BBC BASIC}}===
{{works with|BBC BASIC for Windows}}
Uses the built-in '''BBC Micro'''-compatible character generator, so any text can be specified.
<syntaxhighlight lang="bbcbasic"> PROC3dname("BBC BASIC")
END
DEF PROC3dname(name$)
LOCAL A%, X%, Y%, char%, row%, patt%, bit%
DIM X% 8 : A% = 10 : Y% = X% DIV 256
FOR row% = 1 TO 8
FOR char% = 1 TO LEN(name$)
?X% = ASCMID$(name$,char%)
CALL &FFF1
patt% = X%?row%
FOR bit% = 7 TO 0 STEP -1
CASE TRUE OF
WHEN (patt% AND 2^bit%) <> 0 : PRINT "#";
WHEN GET$(POS-1,VPOS-1) = "#": PRINT "\";
OTHERWISE: PRINT " ";
ENDCASE
NEXT
NEXT char%
PRINT
NEXT row%
ENDPROC</syntaxhighlight>
{{out}}
<pre>
##### ##### #### ##### #### #### ###### ####
##\\## ##\\## ##\\## ##\\## ##\\## ##\\## \##\\\ ##\\##
##\ ##\ ##\ ##\ ##\ \\ ##\ ##\ ##\ ##\ ##\ \\ ##\ ##\ \\
#####\\ #####\\ ##\ #####\\ ######\ #### ##\ ##\
##\\## ##\\## ##\ ##\\## ##\\##\ \\## ##\ ##\
##\ ##\ ##\ ##\ ##\ ## ##\ ##\ ##\ ##\ ## ##\ ##\ ##\ ##
#####\\ #####\\ ####\\ #####\\ ##\ ##\ ####\\ ###### ####\\
\\\\\ \\\\\ \\\\ \\\\\ \\ \\ \\\\ \\\\\\ \\\\
</pre>
 
==={{header|FreeBASIC}}===
freebasic is quite a long name, so I have done a combi.
<syntaxhighlight lang="freebasic">dim as integer yres=hiword(width)
dim as integer xres=loword(width)
 
#define map(a,b,x,c,d) ((d)-(c))*((x)-(a))/((b)-(a))+(c)
#define _X(num) int( map(0,xres,(num),0,loword(width)))
#define _Y(num) int( map(0,yres,(num),0,hiword(width)))
 
Type pt
As Integer x,y
End Type
Dim As pt a(1 To ...)=_
{(4,2),(6,2),(8,2),(12,2),(14,2),(16,2),(20,2),(22,2),(24,2),(28,2),(30,2),(32,2),_
(4,3),(12,3),(16,3),(20,3),(28,3),_
(4,4),(6,4),(12,4),(14,4),(16,4),(20,4),(22,4),(28,4),(30,4),_
(4,5),(12,5),(20,5),(28,5),_
(4,6),(12,6),(16,6),(20,6),(22,6),(24,6),(28,6),(30,6),(32,6)}
 
 
For i As Integer=0 To 12
For n As Integer=Lbound(a) To Ubound(a)
Locate _Y(a(n).y+i),_X(a(n).x+i)
If i<12 Then Print "\" Else Print "#"
Next n
Next i
locate(csrlin-1,40)
print "BASIC"
Sleep
</syntaxhighlight>
{{out}}
<pre> \ \ \ \ \ \ \ \ \ \ \ \
\\ \ \ \\ \\\ \\ \ \ \\ \ \
\\\ \ \ \\\ \\\ \\\ \ \ \\\ \ \
\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
\\\\# # #\\\# #\#\\\# # #\\\# # #
\\\#\ \\\#\ \#\\\#\ \\\#\
\\# # \\# # # \\# # \\# #
\# \# \ \#\ \ \#\ \
# # # # # # BASIC</pre>
 
==={{header|Liberty BASIC}}===
<syntaxhighlight lang="lb">
r=21:s=9:c=s
For i=1 To 11
Read d
If d <> 0 Then
For j=1 To 31
If (d And(2^(31-j)))>0 Then
Locate c+1,r:Print "___";
Locate c,r+1:Print "/_ /|";
Locate c,r+2:Print "[_]/";
End If
c=c+3
Next
Else
s=1:c=s
End If
r=r-2:s=s+2:c=s
Next
Data 479667712,311470336,485697536,311699712,476292608,0,1976518785,1160267905,1171157123,1160267909,1171223529
</syntaxhighlight>
 
{{out}}
<pre>
___ ___ _________ ____________ _________ _______________ ___ ___
/_ /| /_ /| /_ /_ /_ /| /_ /_ /_ /_ /| /_ /_ /_ /| /_ /_ /_ /_ /_ /| /_ /| /_ /|
_[_]/ _[_]/ _[_][_][_]/_ _[_][_][_][_]/ _[_][_][_]/_ [_][_][_][_][_]/ [_]/_ _[_]/
/_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /|
_[_]/ _[_]/ _[_]/____ [_]/ _[_]/____ _[_]/____ [_]/ _[_]/ [_]/__[_]/
/_ /| /_ /| /_ /_ /_ /| /_ /_ /_ /| /_ /_ /_ /| /_ /| /_ /_ /|
_[_]/ _[_]/ _[_][_][_]/_ _[_][_][_]/ _[_][_][_]/_ _[_]/ [_][_]/
/_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /|
_[_]/____ _[_]/ _[_]/____ [_]/ _[_]/_______ _[_]/ _[_]/ _[_]/ _[_]/
/_ /_ /_ /| /_ /| /_ /_ /_ /| /_ /_ /_ /_ /| /_ /| /_ /| /_ /| /_ /|
[_][_][_]/ [_]/ [_][_][_]/ [_][_][_][_]/ [_]/ [_]/ [_]/ [_]/
 
_________ ______ _________ ___ ______
/_ /_ /_ /| /_ /_ /| /_ /_ /_ /| /_ /| /_ /_ /|
_[_][_][_]/_ ___ [_][_]/_ ___ [_][_][_]/ _[_]/ ___ [_][_]/_
/_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /|
_[_]/____ [_]/ _[_]/_____[_]/ [_]/____ _[_]/ _[_]/ [_]/
/_ /_ /_ /| /_ /_ /_ /_ /| /_ /_ /| /_ /| /_ /|
_[_][_][_]/_ _[_][_][_][_]/ [_][_]/_ _[_]/ _[_]/ ___
/_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /| /_ /|
_[_]/____ [_]/ _[_]/ _[_]/ _________ [_]/ _[_]/ [_]/____ [_]/
/_ /_ /_ /| /_ /| /_ /| /_ /_ /_ /| /_ /| /_ /_ /|
[_][_][_]/ [_]/ [_]/ [_][_][_]/ [_]/ [_][_]/
 
</pre>
 
==={{header|Locomotive Basic}}===
<syntaxhighlight lang="locobasic">10 mode 2:defint a-z
20 locate 1,25
30 print "Basic";
40 ' add some kerning so the characters will fit in 80 columns:
50 off(2)=1:off(4)=-2:off(5)=-4
60 for c=0 to 4
70 for y=7 to 0 step -1
80 for x=0 to 7
90 v=test(x+8*c,2*y)
100 plot x+8*c,2*y,0
110 if v>0 then gosub 180
120 next x
130 next y
140 next c
150 call &bb06 ' wait for key press
160 end
170 ' print pixel
180 xp=16*c+2*x+1+y+off(c+1)
190 yp=8-y
200 if xp>77 then return
210 locate xp,yp
220 print "//\";
230 locate xp,yp+1
240 print "\\/";
250 return</syntaxhighlight>
 
{{Out}}
<pre>
////////////\ ////\
\////\\\\////\ \\\\/
////\/ ////\/ ////////\ ////////\ //////\ ////////\
//////////\\\/ \\\\\////\ ////\\\\\\\/ \////\/ ////\\\\////\
////\\\\////\ //////////\/ \////////\ ////\/ ////\/ \\\\/
////\/ ////\/ ////\\\\////\/ \\\\\////\ ////\/ ////\/ ////\
////////////\\\/ \//////\\////\ //////////\\\/ ////////\ \////////\\\/
\\\\\\\\\\\\/ \\\\\\/ \\\\/ \\\\\\\\\\/ \\\\\\\\/ \\\\\\\\/
</pre>
 
==={{header|TI-83 BASIC}}===
<syntaxhighlight lang="ti83b">Disp “ .....+ .....+
Disp “ +o+ooo +o+ooo
Disp “ .o .o
Disp “ .o ...+.+
Disp “ +o +ooooo
Disp “
Disp “ BASIC</syntaxhighlight>
 
Replace . + o with 0x81,0x80,and 0x7F http://tibasicdev.wikidot.com/one-byte-tokens
These can be found in the Catalog (2ND 0) menu, near the end
 
==={{header|ZX Spectrum Basic}}===
We have used an extended (non-ASCII) character in this example to produce
an inverted space symbol (143 on the spectrum character table), for simplicity.
We could substitute another character, and change the handler
to cause a colour switch using a traditional space (ascii 32),
but the output would still look the same.
Fixed the error and removed the need for 2^z.
<syntaxhighlight lang="zxbasic"> 10 DIM b(5,5): REM our bigmap characters
20 FOR l=1 TO 5: REM 5 characters
30 FOR m=1 TO 5: REM 5 rows
40 READ b(m,l)
50 NEXT m
60 NEXT l
70 PAPER 0: BORDER 0: REM black background and border
80 INK 2: REM our shadow will be red
90 CLS
100 LET r=8: REM shadow will start on row 8
110 LET c=1: REM shadow will start at column 1
120 GO SUB 2000: REM draw shadow
130 INK 6: REM our foreground will be yellow
140 LET r=9: REM foreground will start on row 9
150 LET c=2: REM foreground will start on column 2
160 GO SUB 2000: REM display the language name
999 STOP
1000 REM convert to binary bigmap
1010 LET z=16
1020 IF t>=z THEN PRINT AT r+l-1,c+c1;CHR$ (143);: LET t=t-z: REM 143 is a block
1040 LET c1=c1+1: LET z=z/2
1050 IF z>=1 THEN GO TO 1020
1060 RETURN
2000 REM display the big letters
2010 FOR l=1 TO 5: LET c1=0: REM our 5 rows
2030 FOR m=1 TO 5: REM bigmap for each character
2040 LET t=b(l,m)
2050 GO SUB 1000
2060 LET c1=c1+1: REM PRINT " ";: REM space between each letter
2070 NEXT m
2080 NEXT l
2090 RETURN
9000 DATA 30,17,30,17,30: REM B
9010 DATA 14,17,31,17,17: REM A
9020 DATA 15,16,14,1,30: REM S
9030 DATA 31,4,4,4,31: REM I
9040 DATA 14,17,16,17,14: REM C</syntaxhighlight>
 
To me it does not work. So I bring my particular solution:
 
<syntaxhighlight lang="zxbasic">5 PAPER 0: CLS
10 LET d=0: INK 1: GO SUB 40
20 LET d=1: INK 6: GO SUB 40
30 STOP
40 RESTORE
50 FOR n=1 TO 5
60 READ a$
70 FOR j=1 TO LEN a$
80 PRINT AT n+7,j+5+d;
90 IF a$(j)="X" THEN PRINT CHR$ 143: REM Equivalent to 219 in ASCII extended for IBM PC
100 NEXT j
110 NEXT n
120 RETURN
130 DATA "XXX XXXX XXX X XXX"
140 DATA "X X X X X X X "
150 DATA "XXX XXXX XXX X X "
160 DATA "X X X X X X X "
170 DATA "XXX X X XXX X XXX"</syntaxhighlight>
 
[[File:Basic.jpg]]
 
=={{header|Batch File}}==
<syntaxhighlight lang="dos">@echo off
for %%b in (
""
" /####### ###### /######## ###### /## /##"
"| ##__ ## /##__ ##|__ ##__/ /##__ ##| ## | ##"
"| ## | ##| ## | ## | ## | ## \__/| ## | ##"
"| ####### | ######## | ## | ## | ########"
"| ##__ ##| ##__ ## | ## | ## | ##__ ##"
"| ## | ##| ## | ## | ## | ## /##| ## | ##"
"| #######/| ## | ## | ## | ######/| ## | ##"
"|_______/ |__/ |__/ |__/ \______/ |__/ |__/"
""
) do echo(%%~b
pause</syntaxhighlight>
 
=={{header|Befunge}}==
 
===Befunge-93===
<syntaxhighlight lang="befunge">0" &7&%h&'&%| &7&%7%&%&'&%&'&%&7&%"v
v"'%$%'%$%3$%$%7% 0%&7&%&7&(%$%'%$"<
>"%$%7%$%&%$%&'&%7%$%7%$%, '&+(%$%"v
v"+&'&%+('%$%$%'%$%$%$%$%$%$%$%'%$"<
>"(%$%$%'%$%$%( %$+(%&%$+(%&%$+(%&"v
v"(; $%$%(+$%&%(+$%$%'%$%+&%$%$%$%"<
? ";(;(+(+$%+(%&(;(3%$%&$ 7`+( ":v >
^v!:-1<\,:g7+*63%4 \/_#4:_v#:-*84_$@
$_\:,\^ >55+,$:^:$</syntaxhighlight>
{{out}}
<pre>
__ _____
/\ \____ ______ /\ __\ __ __ ______ ______ ______
\ \ __ \/\ __ \ \_\ \__/\ \ \ \/\ __ \/\ __ \/\ __ \
\ \ \_\ \ \ __/_/\__ _\ \ \_\ \ \ \ \ \ \ \_\ \ \ __/_
\ \_____\ \_____\/_/\ \/\ \_____\ \_\ \_\ \____ \ \_____\
\/_____/\/_____/ \ \_\ \/_____/\/_/\/_/\/\_____\/_____/
\/_/ \/_____/
</pre>
 
===Befunge-98===
Bit of a long one,but it works and it does something other than taking strings and simply copying to STDOUT.
(It adds line offset to those strings,and the strings are encoded with numbers just because.)
{{works with|CCBI|2.1}}
<syntaxhighlight lang="befunge">
v THE DATA IMAGE.(totally useless after loading into stack)
>89 v Made by gamemanj
v0000122010000000000022201220000020000< For rosettacode
>9 v The 'image' is upsidedown
v2220100010002220101000101000000000000< The 3d offset isn't applied on this
>9 v and it's encoded weirdly
v1010122012001010101022201220000010000< Is that enough decoding needed
>9 v for the '3d' ascii requirement?
v2220100010001010222010101000000010000< Huh.(sees Batch) I think so.
>9 v 0:blank
v1000122012200000000022201220000010000< 1:\
>9 v 2:-
v p000< 9:newline
>:9-v Check for 9:Newline 8:end
v_v (note that cell 0,0 isn't ever used after the first tick!)
no yes | | >" ",v
>$55+,00g1+:00p:|: -1< Newline With Spacing Encoder
^ v# $<
:
8 check for end
no-yes
v_v
>< make the program pause for the user forever.Ik,it's stupid
 
Numeric Decoder \/
>:1-v
v_vCheck for 1 '\'
NO: "YES
2 \
- "
v_ >v
" "
^ -
" "
^ $,< < < (code path reuse here,all 3 end in ,$ so I merged them)
</syntaxhighlight>
{{out}}
<pre>
 
\ \-- \-- --- \-- \
--- \ \ \ \ --- \ \ \ \
\ \ \-- \- \ \ \ \ --- \-- \
--- \ \ --- \ \ \ \
\-- \ --- \-- -
 
</pre>
 
=={{header|Binary Lambda Calculus}}==
 
Using the fact that an asterisk at the start of a program copies the rest to stdout:
 
<pre>* ____
/\ _`\ __
\ \ \L\ \ /\_\ ___ __ _ __ __ __
\ \ _ <'\/\ \ /' _ `\ /'__`\ /\`'__\/\ \/\ \
\ \ \L\ \\ \ \/\ \/\ \/\ \L\.\_\ \ \/ \ \ \_\ \
\ \____/ \ \_\ \_\ \_\ \__/.\_\\ \_\ \/`____ \
\/___/ \/_/\/_/\/_/\/__/\/_/ \/_/ `/___/> \
__ __ __ /\___/
/\ \ /\ \ /\ \ \/__/
\ \ \ __ ___ ___\ \ \____ \_\ \ __
\ \ \ __ /'__`\ /' __` __`\ \ '__`\ /'_` \ /'__`\
\ \ \L\ \/\ \L\.\_/\ \/\ \/\ \ \ \L\ \/\ \L\ \/\ \L\.\_
\ \____/\ \__/.\_\ \_\ \_\ \_\ \_,__/\ \___,_\ \__/.\_\
\/___/ \/__/\/_/\/_/\/_/\/_/\/___/ \/__,_ /\/__/\/_/
____ ___ ___
/\ _`\ /\_ \ /\_ \
\ \ \/\_\ __ \//\ \ ___ __ __\//\ \ __ __ ____
\ \ \/_/_ /'__`\ \ \ \ /'___\/\ \/\ \ \ \ \ /\ \/\ \ /',__\
\ \ \L\ \/\ \L\.\_ \_\ \_/\ \__/\ \ \_\ \ \_\ \_\ \ \_\ \/\__, `\
\ \____/\ \__/.\_\/\____\ \____\\ \____/ /\____\\ \____/\/\____/
\/___/ \/__/\/_/\/____/\/____/ \/___/ \/____/ \/___/ \/___/</pre>
 
=={{header|Brainf***}}==
Coming up with decent 3D font was honestly the hardest part.
<syntaxhighlight lang="bf">++++[>++++>++<[>>++>+++>++++++> ++++++<<<<<-]<-]>>++>..>->---->
-...[<]<+++[>++++[>>...<<-]<-]> >>..>>>.....<<<..>>>...[<]++[>>
.....>>>...<<<<<-]>.>.>.>.<<..> >.[<]<+++++[>++++[>>.<<-]<-]>>>
..>>>...[<]+++++[>>..<<-]+++>>. >.<..>>>...<.[[>]<.<.<<..>>.>..
<<<.<<-]+++>.>.>>.<<.>>.<<..>>. >....<<<.>>>...<<<..>>>...<<<.>
>>......<<.>.>..<.<<..>>>..<<<. .>>>....<.<<..>>.>..<<.[[>]<<.>
..<<<...>>>.<.<<<<-]+++>.>..>>. <<.>>.<<...>>>..<<<.>>..<<..>>.
<.<.>>>..<..>...<<<...>>.<<.>>> .<<.>>.<<.<..>>.<.<.>>>.<<<..>>
.>.<<<...>>>..<.>.<<.>.>..<.<.. >>.<<.>.>..<.<..>>.<<.>.>..<.<.
<<.>...>>.<<.>>.<<..>>.<.>.<<.> >..<<...>.>>..<<..>>...<.<<...>
>..<<..>>..<<...>.<.>>.<<..>>.. <<..>>.>.<<.<[[>]<<<<.>>.<.>>..
<<.<..<<-]>.>....>>.<<.>>.<<..> >.>.<.<<.>>..<<..>>.<<...>.>.<<
..>>>.<<<....>>..<<..>>..<<..>> ..<<.>>.<<..>>..<<..>>.<<<.>...
..>>.<<.>>.>......<..>..<.<<..> >.<<.>>.>...<<.>.>..<..>..<..>.
.<..<<.>>.>..<..>..<.<<<.>..... .>>.<.>>......<<..>>..<<.<...>>
.<.>>..<<.>.<.>>..<<..>>..<<..> >..<<.<.>>.<.>>..<<..>>..<<.<<.</syntaxhighlight>
{{out}}
<pre>
___ _____ ___ ___ ___
/\ \ ___ / ___\_\ \__ _\ \__ _\ \__
\ \ \____ ___ ___ ______/\__\ __ ____\ \__/\__ _\\__ _\\__ _\
\ \ __ \\ \/ __\\___ \ _/_/ \/ _ \_ __\_/\__\//_/\__\//_/\__\/
\ \ \/\ \\ /__//___\ \\ \\ / \ \\ \_/ \/__/ \/__/ \/__/
\ \ \_\ \\ \ /\ _ \\ \\ \\ \ \\ \
\ \______\\__\ \ \___/\__\\__\\__\\ \__\\__\
\/______//__/ \/__/\/__//__//__/ \/__//__/
</pre>
 
=={{header|C}}==
3D enough?<langsyntaxhighlight lang="c">#include <stdio.h>
const char*s = " _____\n /____/\\\n/ ___\\/\n\\ \\/__/\n \\____/";
int main(){ puts(s); return 0; }</langsyntaxhighlight>
{{out}}
<pre>
_____
/____/\
/ ___\/
\ \/__/
\____/
</pre>
 
=={{header|C sharp|C#}}==
<syntaxhighlight lang="csharp">using System;
using System.Text;
 
namespace Language_name_in_3D_ascii
{
public class F5
{
char[] z = { ' ', ' ', '_', '/', };
long[,] f ={
{87381,87381,87381,87381,87381,87381,87381,},
{349525,375733,742837,742837,375733,349525,349525,},
{742741,768853,742837,742837,768853,349525,349525,},
{349525,375733,742741,742741,375733,349525,349525,},
{349621,375733,742837,742837,375733,349525,349525,},
{349525,375637,768949,742741,375733,349525,349525,},
{351157,374101,768949,374101,374101,349525,349525,},
{349525,375733,742837,742837,375733,349621,351157,},
{742741,768853,742837,742837,742837,349525,349525,},
{181,85,181,181,181,85,85,},
{1461,1365,1461,1461,1461,1461,2901,},
{742741,744277,767317,744277,742837,349525,349525,},
{181,181,181,181,181,85,85,},
{1431655765,3149249365L,3042661813L,3042661813L,3042661813L,1431655765,1431655765,},
{349525,768853,742837,742837,742837,349525,349525,},
{349525,375637,742837,742837,375637,349525,349525,},
{349525,768853,742837,742837,768853,742741,742741,},
{349525,375733,742837,742837,375733,349621,349621,},
{349525,744373,767317,742741,742741,349525,349525,},
{349525,375733,767317,351157,768853,349525,349525,},
{374101,768949,374101,374101,351157,349525,349525,},
{349525,742837,742837,742837,375733,349525,349525,},
{5592405,11883957,11883957,5987157,5616981,5592405,5592405,},
{366503875925L,778827027893L,778827027893L,392374737749L,368114513237L,366503875925L,366503875925L,},
{349525,742837,375637,742837,742837,349525,349525,},
{349525,742837,742837,742837,375733,349621,375637,},
{349525,768949,351061,374101,768949,349525,349525,},
{375637,742837,768949,742837,742837,349525,349525,},
{768853,742837,768853,742837,768853,349525,349525,},
{375733,742741,742741,742741,375733,349525,349525,},
{192213,185709,185709,185709,192213,87381,87381,},
{1817525,1791317,1817429,1791317,1817525,1398101,1398101,},
{768949,742741,768853,742741,742741,349525,349525,},
{375733,742741,744373,742837,375733,349525,349525,},
{742837,742837,768949,742837,742837,349525,349525,},
{48053,23381,23381,23381,48053,21845,21845,},
{349621,349621,349621,742837,375637,349525,349525,},
{742837,744277,767317,744277,742837,349525,349525,},
{742741,742741,742741,742741,768949,349525,349525,},
{11883957,12278709,11908533,11883957,11883957,5592405,5592405,},
{11883957,12277173,11908533,11885493,11883957,5592405,5592405,},
{375637,742837,742837,742837,375637,349525,349525,},
{768853,742837,768853,742741,742741,349525,349525,},
{6010197,11885397,11909973,11885397,6010293,5592405,5592405,},
{768853,742837,768853,742837,742837,349525,349525,},
{375733,742741,375637,349621,768853,349525,349525,},
{12303285,5616981,5616981,5616981,5616981,5592405,5592405,},
{742837,742837,742837,742837,375637,349525,349525,},
{11883957,11883957,11883957,5987157,5616981,5592405,5592405,},
{3042268597L,3042268597L,3042661813L,1532713813,1437971797,1431655765,1431655765,},
{11883957,5987157,5616981,5987157,11883957,5592405,5592405,},
{11883957,5987157,5616981,5616981,5616981,5592405,5592405,},
{12303285,5593941,5616981,5985621,12303285,5592405,5592405,}
};
 
private F5(string s)
{
StringBuilder[] o = new StringBuilder[7];
for (int i = 0; i < 7; i++) o[i] = new StringBuilder();
for (int i = 0, l = s.Length; i < l; i++)
{
int c = s[i];
if (65 <= c && c <= 90) c -= 39;
else if (97 <= c && c <= 122) c -= 97;
else c = -1;
long[] d = new long[7];
Buffer.BlockCopy(f, (++c * sizeof(long) * 7), d, 0, 7 * sizeof(long));
for (int j = 0; j < 7; j++)
{
StringBuilder b = new StringBuilder();
long v = d[j];
while (v > 0)
{
b.Append(z[(int)(v & 3)]);
v >>= 2;
}
char[] charArray = b.ToString().ToCharArray();
Array.Reverse(charArray);
o[j].Append(new string(charArray));
}
}
for (int i = 0; i < 7; i++)
{
for (int j = 0; j < 7 - i; j++)
System.Console.Write(' ');
System.Console.WriteLine(o[i]);
}
}
 
public static void Main(string[] args)
{
new F5(args.Length > 0 ? args[0] : "C sharp");
}
}
}</syntaxhighlight>
 
Output:
<pre> _/_/_/ _/
_/ _/_/_/ _/_/_/ _/_/_/ _/ _/_/ _/_/_/
_/ _/_/ _/ _/ _/ _/ _/_/ _/ _/
_/ _/_/ _/ _/ _/ _/ _/ _/ _/
_/_/_/ _/_/_/ _/ _/ _/_/_/ _/ _/_/_/
_/
_/</pre>
 
=={{header|C++}}==
<syntaxhighlight lang="cpp">
#include <windows.h>
#include <iostream>
 
//--------------------------------------------------------------------------------------------------
using namespace std;
 
//--------------------------------------------------------------------------------------------------
int main(int argc, char* argv[])
{
cout <<
" ______ ______ " << endl <<
" _____ _____|\\ \\ _____|\\ \\ " << endl <<
" _____\\ \\_ / / | | / / | |" << endl <<
" / /| || |/ /|| |/ /|" << endl <<
" / / /____/|| |\\____/ || |\\____/ |" << endl <<
"| | |____|/ |\\ \\ | / |\\ \\ | / " << endl <<
"| | _____ | \\ \\___|/ | \\ \\___|/ " << endl <<
"|\\ \\|\\ \\ | \\ \\ | \\ \\ " << endl <<
"| \\_____\\| | \\ \\_____\\ \\ \\_____\\ " << endl <<
"| | /____/| \\ | | \\ | | " << endl <<
" \\|_____| || \\|_____| \\|_____| " << endl <<
" |____|/ ";
 
cout << endl << endl << endl;
 
system( "pause" );
return 0;
}
//--------------------------------------------------------------------------------------------------
</syntaxhighlight>
{{out}}
<pre>
______ ______
_____ _____|\ \ _____|\ \
_____\ \_ / / | | / / | |
/ /| || |/ /|| |/ /|
/ / /____/|| |\____/ || |\____/ |
| | |____|/ |\ \ | / |\ \ | /
| | _____ | \ \___|/ | \ \___|/
|\ \|\ \ | \ \ | \ \
| \_____\| | \ \_____\ \ \_____\
| | /____/| \ | | \ | |
\|_____| || \|_____| \|_____|
|____|/
 
</pre>
Another solution:
<syntaxhighlight lang="cpp">
// @author Martin Ettl (http://www.martinettl.de)
// @date 2013-07-26
// A program to print the letters 'CPP' in 3D ASCII-art.
 
#include <iostream>
#include <string>
 
int main()
{
std::string strAscii3D =
" /$$$$$$ /$$$$$$$ /$$$$$$$ \n"
" /$$__ $$| $$__ $$| $$__ $$\n"
"| $$ \\__/| $$ \\ $$| $$ \\ $$\n"
"| $$ | $$$$$$$/| $$$$$$$/\n"
"| $$ | $$____/ | $$____/ \n"
"| $$ $$| $$ | $$ \n"
"| $$$$$$/| $$ | $$ \n"
" \\______/ |__/ |__/ \n";
 
std::cout << "\n" << strAscii3D << std::endl;
return 0;
}
</syntaxhighlight>
{{out}}
<pre>
/$$$$$$ /$$$$$$$ /$$$$$$$
/$$__ $$| $$__ $$| $$__ $$
| $$ \__/| $$ \ $$| $$ \ $$
| $$ | $$$$$$$/| $$$$$$$/
| $$ | $$____/ | $$____/
| $$ $$| $$ | $$
| $$$$$$/| $$ | $$
\______/ |__/ |__/
 
</pre>
 
=={{header|Clojure}}==
{{libheader|clj-figlet}}
<syntaxhighlight lang="clojure">(use 'clj-figlet.core)
(println
(render-to-string
(load-flf "ftp://ftp.figlet.org/pub/figlet/fonts/contributed/larry3d.flf")
"Clojure"))</syntaxhighlight>
 
{{out}}
<pre>
____ ___
/\ _`\ /\_ \ __
\ \ \/\_\ \//\ \ ___ /\_\ __ __ _ __ __
\ \ \/_/_ \ \ \ / __`\ \/\ \ /\ \/\ \ /\`'__\ /'__`\
\ \ \L\ \ \_\ \_ /\ \L\ \ \ \ \ \ \ \_\ \\ \ \/ /\ __/
\ \____/ /\____\\ \____/ _\ \ \ \ \____/ \ \_\ \ \____\
\/___/ \/____/ \/___/ /\ \_\ \ \/___/ \/_/ \/____/
\ \____/
\/___/
</pre>
 
=={{header|COBOL}}==
This displays 'COBOL' in 3D with a shadow effect. The font is 'Slant Relief' from [http://http://patorjk.com/software/taag/ here].
{{works with|OpenCOBOL}}
<syntaxhighlight lang="cobol"> IDENTIFICATION DIVISION.
PROGRAM-ID. cobol-3d.
 
DATA DIVISION.
WORKING-STORAGE SECTION.
01 cobol-area.
03 cobol-text-data PIC X(1030) VALUE "________/\\\\\\\\\____
- "____/\\\\\________/\\\\\\\\\\\\\__________/\\\\\________
- "/\\\_____________ _____/\\\////////_______/\\\//
- "/\\\_____\/\\\/////////\\\______/\\\///\\\_____\/\\\____
- "_________ ___/\\\/______________/\\\/__\///\\\__
- "_\/\\\_______\/\\\____/\\\/__\///\\\___\/\\\____________
- "_ __/\\\_______________/\\\______\//\\\__\/\\\\\
- "\\\\\\\\\____/\\\______\//\\\__\/\\\_____________
- " _\/\\\______________\/\\\_______\/\\\__\/\\\/////////\\\
- "__\/\\\_______\/\\\__\/\\\_____________ _\//\\\_
- "____________\//\\\______/\\\___\/\\\_______\/\\\__\//\\\
- "______/\\\___\/\\\_____________ __\///\\\_______
- "_____\///\\\__/\\\_____\/\\\_______\/\\\___\///\\\__/\\\
- "_____\/\\\_____________ ____\////\\\\\\\\\_____\
- "///\\\\\/______\/\\\\\\\\\\\\\/______\///\\\\\/______\/\
- "\\\\\\\\\\\\\\_ _______\/////////________\/////_
- "_______\/////////////__________\/////________\//////////
- "/////__" *> " Sorry for the syntax highlighting.
.
03 cobol-text-table REDEFINES cobol-text-data.
05 cobol-text PIC X(103) OCCURS 10 TIMES.
 
01 i PIC 99.
01 j PIC 9(4).
 
PROCEDURE DIVISION.
*> Display 'COBOL' line-by-line applying a shadow effect.
PERFORM VARYING i FROM 1 BY 1 UNTIL 10 < i
MOVE 1 TO j
PERFORM UNTIL 103 < j
*> When the top of a letter meets the right edge,
*> take care to shadow only the wall ('/').
IF cobol-text (i) (j:4) = "\\\/"
DISPLAY cobol-text (i) (j:3) AT LINE i COL j
WITH FOREGROUND-COLOR 7, HIGHLIGHT
ADD 3 TO j
DISPLAY cobol-text (i) (j:1) AT LINE i COL j
WITH FOREGROUND-COLOR 0, HIGHLIGHT
 
ADD 1 TO j
EXIT PERFORM CYCLE
END-IF
*> Apply shadows to the walls, base and the char
*> before the base.
IF cobol-text (i) (j:1) = "/"
OR cobol-text (i) (FUNCTION SUM(j, 1):1) = "/"
OR cobol-text (i) (FUNCTION SUM(j, 1):2)
= "\/"
DISPLAY cobol-text (i) (j:1) AT LINE i COL j
WITH FOREGROUND-COLOR 0, HIGHLIGHT
*> Do not apply a shadow to anything else.
ELSE
DISPLAY cobol-text (i) (j:1) AT LINE i COL j
WITH FOREGROUND-COLOR 7 , HIGHLIGHT
END-IF
 
ADD 1 TO j
END-PERFORM
END-PERFORM
 
*> Prompt the user so that they have a chance to see the
*> ASCII art, as sometimes the screen data is overwritten by
*> what was on the console before starting the program.
DISPLAY "Press enter to stop appreciating COBOL in 3D."
AT LINE 11 COL 1
ACCEPT i AT LINE 11 COL 46
 
GOBACK
.</syntaxhighlight>
 
{{out}} (note: the shadow effect is quite faint on this site):
<pre>
_______'''_/'''\\\\\\\\\_______'''_/'''\\\\\_______'''_/'''\\\\\\\\\\\\\_________'''_/'''\\\\\_______'''_/'''\\\_____________
____'''_/'''\\\'''////////'''______'''_/'''\\\'''///'''\\\____'''_\/'''\\\'''/////////'''\\\_____'''_/'''\\\'''///'''\\\____'''_\/'''\\\_____________
__'''_/'''\\\'''/'''_____________'''_/'''\\\'''/'''_'''_\///'''\\\__'''_\/'''\\\______'''_\/'''\\\___'''_/'''\\\/_'''_\///'''\\\__'''_\/'''\\\_____________
_'''_/'''\\\______________'''_/'''\\\_____'''_\//'''\\\_'''_\/'''\\\\\\\\\\\\\\___'''_/'''\\\_____'''_\/'''/\\\_'''_\/'''\\\_____________
'''_\/'''\\\_____________'''_\/'''\\\______'''_\/'''\\\_'''_\/'''\\\'''/////////'''\\\_'''_\/'''\\\______'''_\/'''\\\_'''_\/'''\\\_____________
'''_\//'''\\\____________'''_\//'''\\\_____'''_/'''\\\__'''_\/'''\\\______'''_\/'''\\\_'''_\//'''\\\_____'''_/'''\\\__'''_\/'''\\\_____________
_'''_\///'''\\\___________'''_\///'''\\\_'''_/'''\\\____'''_\/'''\\\______'''_\/'''\\\__'''_\///'''\\\_'''_/'''\\\____'''_\/'''\\\_____________
___'''_\////'''\\\\\\\\\____'''_\///'''\\\\\/_____'''_\/'''\\\\\\\\\\\\\'''/'''_____'''_\///'''\\\\\'''/'''_____'''_\/'''\\\\\\\\\\\\\\\_
______'''_\/////////'''_______'''_\/////'''_______'''_\/////////////'''_________'''_\/////'''_______'''_\///////////////'''__
Press enter to stop appreciating COBOL in 3D.</pre>
 
=={{header|Common Lisp}}==
{{libheader|cl-ppcre}}
<syntaxhighlight lang="lisp">
(ql:quickload :cl-ppcre)
(defvar txt
"
xxxx xxxx x x x x xxxx x x x x xxxx xxxxx
x x x x xx xx xx xx x x xx x x x x x x
x x x x xx x x xx x x x x x x x x xxx x x
x x x x x x x x x x x x x x xxx xxxxx
x x x x x x x x x x x xx x x x x x
xxxx xxxx x x x x xxxx x x xxxxx x xxxx x
"
)
(princ (cl-ppcre:regex-replace-all " " (cl-ppcre:regex-replace-all "x" txt "_/") " " ))
</syntaxhighlight>
{{out}}
<pre>
_/_/_/_/ _/_/_/_/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/ _/ _/_/_/_/ _/_/_/_/_/
_/ _/ _/ _/ _/_/ _/_/ _/_/ _/_/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/_/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/_/_/_/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/
_/_/_/_/ _/_/_/_/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/_/_/_/_/ _/ _/_/_/_/ _/
 
</pre>
 
=={{header|ContextFree}}==
<syntaxhighlight lang="contextfree">
startshape START
 
shape START {
loop i = 6 [y -1 x -1 z 10] NAME [b 1-((i+1)*0.11)]
}
 
shape NAME {
C [ x 34 z 1]
O [ x 46 z 2]
N [ x 64 z 3]
T [ x 85 z 4]
E [ x 95 z 5]
X [ x 106 z 6]
T [ x 125 z 7]
HYPHEN[x 135]
 
F [ x 145 z 8]
R [ x 158 z 9]
E [ x 175 z 10]
E [ x 188 z 11]
 
}
 
shape C {
ARCL [ y 12 flip 90 ]
ARCL [ y 12 r 180 ]
}
 
 
shape E {
LINE [ s 0.9 ]
LINE [ s 0.9 -1 y 24 ]
LINE [ s 0.4 r -90 y 0 ]
LINE [ s 0.4 r -90 y 12 ]
LINE [ s 0.4 r -90 y 24 ]
}
 
shape F {
LINE [ s 0.9 -1 y 24 ]
LINE [ s 0.4 r -90 y 12 ]
LINE [ s 0.4 r -90 y 24 ]
}
 
 
shape M {
LINE [ y 24 r 180 ]
LINE [ y 24 r -160 s 0.75 ]
LINE [ y 24 x 12 r 160 s 0.75 ]
LINE [ y 24 x 12 r 180 ]
}
 
shape N {
LINE [ y 24 r 180 ]
LINE [ y 24 r -160 ]
LINE [ y 24 x 9 r 180 ]
}
 
shape O {
ARCL [ y 12 flip 90]
ARCL [ y 12 r 180 ]
ARCL [ y 12 x 14 r 180 flip 90]
ARCL [ y 12 x 14 ]
}
 
shape R {
LINE [ s 0.9 -1 y 24 ]
LINE [ s 0.4 r -90 y 12 ]
LINE [ s 0.4 r -90 y 24 ]
LINE [ y 12 r -140 s 0.65 ]
 
ARCL [ y 18 x 12 r 180 flip 90 s 0.8 0.5]
ARCL [ y 18 x 12 s 0.8 0.5 ]
 
}
 
shape T {
LINE [ s 0.9 -1 y 24 ]
LINE [ s 0.4 r -90 y 24 ]
LINE [ s 0.4 r 90 y 24 ]
}
 
shape X {
LINE [ x 8 y 24 r 160 ]
LINE [ y 24 r -160 ]
}
 
shape HYPHEN{
SQUARE[y 11.5 s 4 0.5]
}
 
shape LINE {
TRIANGLE [[ s 1 30 y 0.26 ]]
 
}
 
shape ARCL {
SQUARE [ ]
ARCL [ size 0.97 y 0.55 r 1.5 ]
}
</syntaxhighlight>
{{out}}
[https://www.contextfreeart.org/gallery/view.php?id=4205 Output Image]
 
=={{header|D}}==
This generates a single image ASCII stereogram.
<langsyntaxhighlight lang="d">// Derived from AA3D - ASCII art stereogram generator
// by Jan Hubicka and Thomas Marsh
// (GNU General Public License)
Line 98 ⟶ 1,191:
writeln();
}
}</langsyntaxhighlight>
{{out}}
<pre>nguageDLangunguageDLangunguageDLangunguageDLangung
Line 112 ⟶ 1,205:
geDLanguageDgeDLanuageDgeDLanuageeDgeDLanuageeDgeD
guageDLanguaguageDLanguaguageDLanguaguageDLanguagu</pre>
 
=={{header|Dart}}==
<syntaxhighlight lang="dart">
void main(){
print("""
 
XXX XX XXX XXXX
X X X X X X X
X X XXXX XXX X
XXX X X X X X
""".replaceAll('X','_/'));
}
</syntaxhighlight>
{{out}}
<pre>
 
_/_/_/ _/_/ _/_/_/ _/_/_/_/
_/ _/ _/ _/ _/ _/ _/
_/ _/ _/_/_/_/ _/_/_/ _/
_/_/_/ _/ _/ _/ _/ _/
 
</pre>
=={{header|Delphi}}==
{{libheader| System.SysUtils}}
{{Trans|Java}}
<syntaxhighlight lang="delphi">
program Write_language_name_in_3D_ASCII;
 
{$APPTYPE CONSOLE}
 
uses
System.SysUtils;
 
const
z: TArray<char> = [' ', ' ', '_', '/'];
f: TArray<TArray<Cardinal>> = [[87381, 87381, 87381, 87381, 87381, 87381,
87381], [349525, 375733, 742837, 742837, 375733, 349525, 349525], [742741,
768853, 742837, 742837, 768853, 349525, 349525], [349525, 375733, 742741,
742741, 375733, 349525, 349525], [349621, 375733, 742837, 742837, 375733,
349525, 349525], [349525, 375637, 768949, 742741, 375733, 349525, 349525], [351157,
374101, 768949, 374101, 374101, 349525, 349525], [349525, 375733, 742837,
742837, 375733, 349621, 351157], [742741, 768853, 742837, 742837, 742837,
349525, 349525], [181, 85, 181, 181, 181, 85, 85], [1461, 1365, 1461, 1461,
1461, 1461, 2901], [742741, 744277, 767317, 744277, 742837, 349525, 349525],
[181, 181, 181, 181, 181, 85, 85], [1431655765, 3149249365, 3042661813,
3042661813, 3042661813, 1431655765, 1431655765], [349525, 768853, 742837,
742837, 742837, 349525, 349525], [349525, 375637, 742837, 742837, 375637,
349525, 349525], [349525, 768853, 742837, 742837, 768853, 742741, 742741], [349525,
375733, 742837, 742837, 375733, 349621, 349621], [349525, 744373, 767317,
742741, 742741, 349525, 349525], [349525, 375733, 767317, 351157, 768853,
349525, 349525], [374101, 768949, 374101, 374101, 351157, 349525, 349525], [349525,
742837, 742837, 742837, 375733, 349525, 349525], [5592405, 11883957,
11883957, 5987157, 5616981, 5592405, 5592405], [366503875925, 778827027893,
778827027893, 392374737749, 368114513237, 366503875925, 366503875925], [349525,
742837, 375637, 742837, 742837, 349525, 349525], [349525, 742837, 742837,
742837, 375733, 349621, 375637], [349525, 768949, 351061, 374101, 768949,
349525, 349525], [375637, 742837, 768949, 742837, 742837, 349525, 349525], [768853,
742837, 768853, 742837, 768853, 349525, 349525], [375733, 742741, 742741,
742741, 375733, 349525, 349525], [192213, 185709, 185709, 185709, 192213,
87381, 87381], [1817525, 1791317, 1817429, 1791317, 1817525, 1398101,
1398101], [768949, 742741, 768853, 742741, 742741, 349525, 349525], [375733,
742741, 744373, 742837, 375733, 349525, 349525], [742837, 742837, 768949,
742837, 742837, 349525, 349525], [48053, 23381, 23381, 23381, 48053, 21845,
21845], [349621, 349621, 349621, 742837, 375637, 349525, 349525], [742837,
744277, 767317, 744277, 742837, 349525, 349525], [742741, 742741, 742741,
742741, 768949, 349525, 349525], [11883957, 12278709, 11908533, 11883957,
11883957, 5592405, 5592405], [11883957, 12277173, 11908533, 11885493,
11883957, 5592405, 5592405], [375637, 742837, 742837, 742837, 375637, 349525,
349525], [768853, 742837, 768853, 742741, 742741, 349525, 349525], [6010197,
11885397, 11909973, 11885397, 6010293, 5592405, 5592405], [768853, 742837,
768853, 742837, 742837, 349525, 349525], [375733, 742741, 375637, 349621,
768853, 349525, 349525], [12303285, 5616981, 5616981, 5616981, 5616981,
5592405, 5592405], [742837, 742837, 742837, 742837, 375637, 349525, 349525],
[11883957, 11883957, 11883957, 5987157, 5616981, 5592405, 5592405], [3042268597,
3042268597, 3042661813, 1532713813, 1437971797, 1431655765, 1431655765], [11883957,
5987157, 5616981, 5987157, 11883957, 5592405, 5592405], [11883957, 5987157,
5616981, 5616981, 5616981, 5592405, 5592405], [12303285, 5593941, 5616981,
5985621, 12303285, 5592405, 5592405]];
 
function ReverseString(s: string): string;
var
i, len: integer;
begin
len := s.Length;
SetLength(Result, len);
for i := 1 to len do
Result[len - i + 1] := s[i];
end;
 
procedure F5(s: ansistring);
begin
var o: TArray<TStringBuilder>;
SetLength(o, 7);
for var i := 0 to High(o) do
o[i] := TStringBuilder.Create;
 
var l := length(s);
for var i := 1 to l do
begin
var c: Integer := ord(s[i]);
if c in [65..90] then
c := c - 39
else if c in [97..122] then
c := c - 97
else
c := -1;
 
inc(c);
var d: TArray<Cardinal> := f[c];
for var j := 0 to 6 do
begin
var b := TStringBuilder.Create;
var v := d[j];
 
while v > 0 do
begin
b.Append(z[Trunc(v and 3)]);
v := v shr 2;
end;
o[j].Append(ReverseString(b.ToString));
b.Free;
end;
end;
for var i := 0 to 6 do
begin
for var j := 0 to 6 - i do
write(' ');
writeln(o[i].ToString);
end;
 
for var i := 0 to High(o) do
o[i].Free;
end;
 
begin
F5('Delphi');
F5('Thanks Java');
F5('guy');
readln;
end.</syntaxhighlight>
{{out}}
<pre> _/_/_/ _/ _/ _/
_/ _/ _/_/ _/ _/_/_/ _/_/_/
_/ _/ _/_/_/_/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/ _/
_/_/_/ _/_/_/ _/ _/_/_/ _/ _/ _/
_/
_/
_/_/_/_/_/ _/ _/ _/
_/ _/_/_/ _/_/_/ _/_/_/ _/ _/ _/_/_/ _/ _/_/_/ _/ _/ _/_/_/
_/ _/ _/ _/ _/ _/ _/ _/_/ _/_/ _/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/_/_/ _/ _/ _/ _/ _/_/_/ _/_/ _/_/_/ _/ _/_/_/
 
 
 
_/_/_/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/
_/_/_/ _/_/_/ _/_/_/
_/ _/
_/_/ _/_/</pre>
 
=={{header|Elixir}}==
<syntaxhighlight lang="elixir">defmodule ASCII3D do
def decode(str) do
Regex.scan(~r/(\d+)(\D+)/, str)
|> Enum.map_join(fn[_,n,s] -> String.duplicate(s, String.to_integer(n)) end)
|> String.replace("B", "\\") # Backslash
end
end
 
data = "1 12_4 2_1\n1/B2 9_1B2 1/2B 3 2_18 2_1\nB2 B8_1/ 3 B2 1/B_B4 2_6 2_2 1/B_B6 4_1
3 B7_3 4 B2/_2 1/2B_1_2 1/B_B B2/_4 1/ 3_1B\n 2 B2 6_1B3 3 B2 1/B2 B1/_/B_B3/ 2 1/2B 1 /B B2_1/
2 3 B5_1/4 6 B3 1B/_/2 /1_2 6 B1\n3 3 B10_6 B3 3 /2B_1_6 B1
4 2 B11_2B 1B_B2 B1_B 3 /1B/_/B_B2 B B_B1\n6 1B/11_1/3 B/_/2 3 B/_/"
IO.puts ASCII3D.decode(data)</syntaxhighlight>
 
{{out}}
<pre>
____________ __
/\ _________\ /\ \ __ __
\ \ \________/ \ \ \ /\_\ __ __ /\_\ ____
\ \ \_______ \ \ \ \/_/_ /\_\__ /\_\ \/_/_ / ___\
\ \ ______\ \ \ \ /\ \ \/_/\_\/ / / /\ \ /\ \__/
\ \ \_____/ \ \ \ \ \ \ \/_/ / /_ \ \ \ \ \ \
\ \ \__________ \ \ \ \ \ \ / / /\_\__ \ \ \ \ \ \
\ \___________\ \ \_\ \ \_\ / / /\/_/\_\ \ \_\ \ \_\
\/___________/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_/
</pre>
 
=={{header|Erlang}}==
<syntaxhighlight lang="erlang">%% Implemented by Arjun Sunel
-module(three_d).
-export([main/0]).
 
main() ->
io:format(" _____ _ \n| ___| | | \n| |__ _ __| | __ _ _ __ __ _ \n| __| '__| |/ _` | '_ \\ / _` |\n| |__| | | | (_| | | | | (_| |\n|____/_| |_|\\__,_|_| |_|\\__, |\n __/ |\n |___/\n").
</syntaxhighlight>
{{out}}
<pre>
_____ _
| ___| | |
| |__ _ __| | __ _ _ __ __ _
| __| '__| |/ _` | '_ \ / _` |
| |__| | | | (_| | | | | (_| |
|____/_| |_|\__,_|_| |_|\__, |
__/ |
|___/
</pre>
 
 
'''3D ASCII:'''
{{trans|Elixir}}
<syntaxhighlight lang="erlang">-module(ascii3d).
-export([decode/1]).
 
decode(Str) ->
Splited = re:split(Str, "(\\d+)(\\D+)", [{return,list},group,trim]),
Fun = fun([_,N,S]) -> {Num,_} = string:to_integer(N), lists:duplicate(Num, S) end,
Joined = string:join(lists:flatmap(Fun, Splited), ""),
Lines = binary:replace(binary:list_to_bin(Joined), <<"B">>, <<"\\">>, [global]),
io:format("~s~n", [Lines]).</syntaxhighlight>
{{out}}
<pre>
1> c("ascii3d.erl").
{ok,ascii3d}
2> Str = "1 11_10 2_1\n1/B2 8_1B8 1/B B\n2B 1B7_1/7 3 B1\n3 B7_6 3_3B 3 6_2 2_2 4_4 6_1\n2 2B 1 6_1B4 1/ 3_3B 1 / 4_1 B/B B/ 2_1 B2 1/ 4_1 B\n2 3 B5_1/3 1/B B2_1/B2 B1/B B2_1/3B 1 /_2/B B2_1/B B\n3 3 B8_3B 1 5 B1_B/ 8 B1_B/ B\n4 2 B10_1B B_B3 2B B_3_1/2B_B 2B B_3_1/B B\n6 1B/10_1/B/_/4 1B/_/B/3_2/B/_1/2 1B/_/B/3_1/2B 1B\n55 3_1B/2 1)\n54 1/B5_1/\n54 1B/4_1/\n".
"1 11_10 2_1\n1/B2 8_1B8 1/B B\n2B 1B7_1/7 3 B1\n3 B7_6 3_3B 3 6_2 2_2 4_4 6_1\n2 2B 1 6_1B4 1/ 3_3B 1 / 4_1 B/B B/ 2_1 B2 1/ 4_1 B\n2 3 B5_1/3 1/B B2_1/B2 B1/B B2_1/3B 1 /_2/B B2_1/B B\n3 3 B8_3B 1 5 B1_B/ 8 B1_B/ B\n4 2 B10_1B B_B3 2B B_3_1/2B_B 2B B_3_1/B B\n6 1B/10_1/B/_/4 1B/_/B/3_2/B/_1/2 1B/_/B/3_1/2B 1B\n55 3_1B/2 1)\n54 1/B5_1/\n54 1B/4_1/\n"
3> ascii3d:decode(Str).
___________ __
/\ ________\ /\ \
\ \ \_______/ \ \ \
\ \ \_______ ___\ \ \ ______ __ ____ ______
\ \ ______\ / ___\ \ \ / ____ \/\ \/ __ \ / ____ \
\ \ \_____/ /\ \__/\ \ \/\ \__/\ \ \ /_/\ \/\ \__/\ \
\ \ \________\ \ \ \ \ \ \ \_\/ \ \ \ \ \ \ \ \_\/ \
\ \__________\ \_\ \ \_\ \____/\_\ \_\ \ \_\ \____/\ \
\/__________/\/_/ \/_/\/___/\/_/\/_/ \/_/\/___/\ \ \
___\/ )
/\_____/
\/____/
 
ok
</pre>
 
=={{header|ERRE}}==
<syntaxhighlight lang="erre">PROGRAM 3D_NAME
 
DIM TBL$[17,1]
 
BEGIN
 
FOR I=0 TO 17 DO
READ(TBL$[I,0],TBL$[I,1])
END FOR
 
PRINT(CHR$(12);) ! CLS
 
FOR I=0 TO 17 DO
PRINT(TBL$[I,1];TBL$[I,0];TBL$[I,0];TBL$[I,1])
END FOR
 
DATA("_________________ ","_____________ ")
DATA("|\ \ ","|\ \ ")
DATA("|\\_______________\ ","|\\___________\ ")
DATA("|\\| \ ","|\\| | ")
DATA("|\\| ________ | ","|\\| ________| ")
DATA("|\\| | |\| | ","|\\| | ")
DATA("|\\| |______|\| | ","|\\| |____ ")
DATA("|\\| | \| | ","|\\| | \ ")
DATA("|\\| |________| | ","|\\| |_____\ ")
DATA("|\\| | ","|\\| | ")
DATA("|\\| ___ ____/ ","|\\| _____| ")
DATA("|\\| | \\\ \ ","|\\| | ")
DATA("|\\| | \\\ \ ","|\\| | ")
DATA("|\\| | \\\ \ ","|\\| |______ ")
DATA("|\\| | \\\ \ ","|\\| | \ ")
DATA("|\\| | \\\ \ ","|\\| |_______\ ")
DATA(" \\| | \\\ \ "," \\| | ")
DATA(" \|___| \\\___\"," \|___________| ")
 
END PROGRAM
</syntaxhighlight>
{{out}}
<pre>
_____________ _________________ _________________ _____________
|\ \ |\ \ |\ \ |\ \
|\\___________\ |\\_______________\ |\\_______________\ |\\___________\
|\\| | |\\| \ |\\| \ |\\| |
|\\| ________| |\\| ________ | |\\| ________ | |\\| ________|
|\\| | |\\| | |\| | |\\| | |\| | |\\| |
|\\| |____ |\\| |______|\| | |\\| |______|\| | |\\| |____
|\\| | \ |\\| | \| | |\\| | \| | |\\| | \
|\\| |_____\ |\\| |________| | |\\| |________| | |\\| |_____\
|\\| | |\\| | |\\| | |\\| |
|\\| _____| |\\| ___ ____/ |\\| ___ ____/ |\\| _____|
|\\| | |\\| | \\\ \ |\\| | \\\ \ |\\| |
|\\| | |\\| | \\\ \ |\\| | \\\ \ |\\| |
|\\| |______ |\\| | \\\ \ |\\| | \\\ \ |\\| |______
|\\| | \ |\\| | \\\ \ |\\| | \\\ \ |\\| | \
|\\| |_______\ |\\| | \\\ \ |\\| | \\\ \ |\\| |_______\
\\| | \\| | \\\ \ \\| | \\\ \ \\| |
\|___________| \|___| \\\___\ \|___| \\\___\ \|___________|
</pre>
 
=={{header|F_Sharp|F#}}==
<syntaxhighlight lang="fsharp">let make2Darray (picture : string list) =
let maxY = picture.Length
let maxX = picture |> List.maxBy String.length |> String.length
let arr =
(fun y x ->
if picture.[y].Length <= x then ' '
else picture.[y].[x])
|> Array2D.init maxY maxX
(arr, maxY, maxX)
 
let (cube, cy, cx) =
[
@"///\";
@"\\\/";
]
|> make2Darray
 
 
let (p2, my, mx) =
[
"*****";
"* * * ";
"* * * ";
"* **********";
"**** * * ";
"* * * ";
"* **********";
"* * * ";
"* * * ";
]
|> make2Darray
 
let a2 = Array2D.create (cy/2 * (my+1)) (cx/2 * mx + my) ' '
 
let imax = my * (cy/2)
for y in 0 .. Array2D.length1 p2 - 1 do
for x in 0 .. Array2D.length2 p2 - 1 do
let indent = Math.Max(imax - y, 0)
if p2.[y, x] = '*' then Array2D.blit cube 0 0 a2 y (indent+x) cy cx
 
Array2D.iteri (fun y x c ->
if x = 0 then printfn ""
printf "%c" c) a2
</syntaxhighlight>
{{out}}
<pre>
///////\
///\\\\\/ ///\ ///\
///\/ ///\////\/
///\/ ////////////\
//////\ \///\\///\\\/
///\\\\/ ///\////\/
///\/ ////////////\
///\/ \///\\///\\\/
///\/ ///\////\/
\\\/ \\\/ \\\/
</pre>
 
=={{header|Forth}}==
=== Text strings ===
<syntaxhighlight lang="forth">\ Rossetta Code Write language name in 3D ASCII
\ Simple Method
 
: l1 ." /\\\\\\\\\\\\\ /\\\\ /\\\\\\\ /\\\\\\\\\\\\\ /\\\ /\\\" CR ;
: l2 ." \/\\\///////// /\\\//\\\ /\\\/////\\\ \//////\\\//// \/\\\ \/\\\" CR ;
: l3 ." \/\\\ /\\\/ \///\\\ \/\\\ \/\\\ \/\\\ \/\\\ \/\\\" CR ;
: l4 ." \/\\\\\\\\\ /\\\ \//\\\ \/\\\\\\\\\/ \/\\\ \/\\\\\\\\\\\\\" CR ;
: l5 ." \/\\\///// \/\\\ \/\\\ \/\\\////\\\ \/\\\ \/\\\///////\\\" CR ;
: l6 ." \/\\\ \//\\\ /\\\ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\" CR ;
: l7 ." \/\\\ \///\\\ /\\\ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\" CR ;
: l8 ." \/\\\ \///\\\\/ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\" CR ;
: l9 ." \/// \//// \/// \/// \/// \/// \///" CR ;
 
: "FORTH" cr L1 L2 L3 L4 L5 L6 L7 L8 l9 ;
 
( test at the console )
page "forth"
</syntaxhighlight>
 
{{out}}
<pre>
 
/\\\\\\\\\\\\\ /\\\\ /\\\\\\\ /\\\\\\\\\\\\\ /\\\ /\\\
\/\\\///////// /\\\//\\\ /\\\/////\\\ \//////\\\//// \/\\\ \/\\\
\/\\\ /\\\/ \///\\\ \/\\\ \/\\\ \/\\\ \/\\\ \/\\\
\/\\\\\\\\\ /\\\ \//\\\ \/\\\\\\\\\/ \/\\\ \/\\\\\\\\\\\\\
\/\\\///// \/\\\ \/\\\ \/\\\////\\\ \/\\\ \/\\\///////\\\
\/\\\ \//\\\ /\\\ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\
\/\\\ \///\\\ /\\\ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\
\/\\\ \///\\\\/ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\
\/// \//// \/// \/// \/// \/// \///
ok
 
 
</pre>
 
=== Bit Matrix Method ===
<syntaxhighlight lang="forth">\ Original code: "Short phrases with BIG Characters by Wil Baden 2003-02-23
\ Modified BFox for simple 3D presentation 2015-07-14
 
\ Forth is a very low level language but by using primitive operations
\ we create new words in the language to solve the problem.
 
\ This solution coverts an acsii string to big text characters
 
HEX
: toUpper ( char -- char ) 05F and ;
 
 
: w, ( n -- ) CSWAP , ; \ compile 'n', a 16 bit integer, into memory in the correct order
 
 
CREATE Banner-Matrix
0000 w, 0000 w, 0000 w, 0000 w, 2020 w, 2020 w, 2000 w, 2000 w,
5050 w, 5000 w, 0000 w, 0000 w, 5050 w, F850 w, F850 w, 5000 w,
2078 w, A070 w, 28F0 w, 2000 w, C0C8 w, 1020 w, 4098 w, 1800 w,
40A0 w, A040 w, A890 w, 6800 w, 3030 w, 1020 w, 0000 w, 0000 w,
2040 w, 8080 w, 8040 w, 2000 w, 2010 w, 0808 w, 0810 w, 2000 w,
20A8 w, 7020 w, 70A8 w, 2000 w, 0020 w, 2070 w, 2020 w, 0000 w,
0000 w, 0030 w, 3010 w, 2000 w, 0000 w, 0070 w, 0000 w, 0000 w,
0000 w, 0000 w, 0030 w, 3000 w, 0008 w, 1020 w, 4080 w, 0000 w,
 
7088 w, 98A8 w, C888 w, 7000 w, 2060 w, 2020 w, 2020 w, 7000 w,
7088 w, 0830 w, 4080 w, F800 w, F810 w, 2030 w, 0888 w, 7000 w,
1030 w, 5090 w, F810 w, 1000 w, F880 w, F008 w, 0888 w, 7000 w,
3840 w, 80F0 w, 8888 w, 7000 w, F808 w, 1020 w, 4040 w, 4000 ,
7088 w, 8870 w, 8888 w, 7000 w, 7088 w, 8878 w, 0810 w, E000 w,
0060 w, 6000 w, 6060 w, 0000 w, 0060 w, 6000 w, 6060 w, 4000 w,
1020 w, 4080 w, 4020 w, 1000 w, 0000 w, F800 w, F800 w, 0000 w,
4020 w, 1008 w, 1020 w, 4000 w, 7088 w, 1020 w, 2000 w, 2000 w,
 
7088 w, A8B8 w, B080 w, 7800 w, 2050 w, 8888 w, F888 w, 8800 w,
F088 w, 88F0 w, 8888 w, F000 w, 7088 w, 8080 w, 8088 w, 7000 w,
F048 w, 4848 w, 4848 w, F000 w, F880 w, 80F0 w, 8080 w, F800 w,
F880 w, 80F0 w, 8080 w, 8000 w, 7880 w, 8080 w, 9888 w, 7800 w,
8888 w, 88F8 w, 8888 w, 8800 w, 7020 w, 2020 w, 2020 w, 7000 w,
0808 w, 0808 w, 0888 w, 7800 w, 8890 w, A0C0 w, A090 w, 8800 w,
8080 w, 8080 w, 8080 w, F800 w, 88D8 w, A8A8 w, 8888 w, 8800 w,
8888 w, C8A8 w, 9888 w, 8800 w, 7088 w, 8888 w, 8888 w, 7000 w,
 
F088 w, 88F0 w, 8080 w, 8000 w, 7088 w, 8888 w, A890 w, 6800 w,
F088 w, 88F0 w, A090 w, 8800 w, 7088 w, 8070 w, 0888 w, 7000 w,
F820 w, 2020 w, 2020 w, 2000 w, 8888 w, 8888 w, 8888 w, 7000 w,
8888 w, 8888 w, 8850 w, 2000 w, 8888 w, 88A8 w, A8D8 w, 8800 w,
8888 w, 5020 w, 5088 w, 8800 w, 8888 w, 5020 w, 2020 w, 2000 w,
F808 w, 1020 w, 4080 w, F800 w, 7840 w, 4040 w, 4040 w, 7800 w,
0080 w, 4020 w, 1008 w, 0000 w, F010 w, 1010 w, 1010 w, F000 w,
0000 w, 2050 w, 8800 w, 0000 w, 0000 w, 0000 w, 0000 w, 00F8 w,
 
 
: >col ( char -- ndx ) \ convert ascii char into column index in the matrix
toupper BL - 0 MAX ; \ Space char (BL) = 0. Index is clipped to 0 as minimum value
 
 
: ]banner-matrix ( row ascii -- addr ) \ convert Banner-matrix memory to a 2 dimensional matrix
>col 8 * Banner-matrix + + ;
 
 
: PLACE ( str len addr -- ) \ store a string with length at addr
2DUP 2>R 1+ SWAP MOVE 2R> C! ;
 
synonym len c@ \ fetch the 1st char of a counted string to return the length
 
: BIT? ( byte bit# -- -1 | 0) \ given a byte and bit# on stack, return true or false flag
1 swap lshift AND ;
 
DECIMAL
 
variable bannerstr 5 allot \ memory for the character string
 
\ Font selection characters stored as counted strings
: STARFONT S" *" bannerstr PLACE ;
: HASHFONT S" ##" bannerstr PLACE ;
: 3DFONT S" _/" bannerstr PLACE ;
 
 
: .BIGCHAR ( matrix-byte -- )
2 7 \ we use bits 7 to 2
DO
dup I bit? \ check bit I in the matrix-byte on stack
IF bannerstr count TYPE \ if BIT=TRUE
ELSE bannerstr len SPACES \ if BIT=false
THEN
-1 +LOOP \ loop backwards
DROP ; \ drop the matrix-byte
 
: BANNER ( str len -- )
8 0
DO CR \ str len
2dup
BOUNDS \ calc. begin & end addresses of string
DO
J I C@ ]Banner-Matrix C@ .BIGCHAR
LOOP \ str len
LOOP
2DROP ; \ drop str & len
 
\ test the solution in the Forth console
 
</syntaxhighlight>
 
{{out}}
<pre>
3DFONT s" FORTH" banner
_/_/_/_/_/ _/_/_/ _/_/_/_/ _/_/_/_/_/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/
_/_/_/_/ _/ _/ _/_/_/_/ _/ _/_/_/_/_/
_/ _/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/
_/ _/_/_/ _/ _/ _/ _/ _/
ok
hashfont ok
s" FORTH" BANNER
##### ### #### ##### # #
# # # # # # # #
# # # # # # # #
#### # # #### # #####
# # # # # # # #
# # # # # # # #
# ### # # # # #
ok
 
</pre>
 
 
=={{header|FutureBasic}}==
<syntaxhighlight lang="futurebasic">
_window = 1
begin enum 1
_asciiField
end enum
 
void local fn BuildWindow
CGRect r = fn CGRectMake( 0, 0, 610, 140 )
window _window, @"Rosetta Code — FutureBasic in 3D ASCII", r, NSWindowStyleMaskTitled + NSWindowStyleMaskClosable
WindowSetBackgroundColor( _window, fn ColorBlack )
CFStringRef asciiFB = @" ¬
/$$$$$$$$ / $$ /$$$$$$$ /$$ \n¬
| $$_____/ | $$ | $$__ $$ |__/ \n¬
| $$ /$$ /$$ /$$$$$$ /$$ /$$ /$$$$$$ /$$$$$$ | $$ \\ $$ /$$$$$$ /$$$$$$$ /$$ /$$$$$$$\n¬
| $$$$$ | $$ | $$|_ $$_/ | $$ | $$ /$$__ $$ /$$__ $$| $$$$$$$ |____ $$ /$$_____/| $$ /$$_____/\n¬
| $$__/ | $$ | $$ | $$ | $$ | $$| $$ \\__/| $$$$$$$$| $$__ $$ /$$$$$$$| $$$$$$ | $$| $$ \n¬
| $$ | $$ | $$ | $$ /$$| $$ | $$| $$ | $$_____/| $$ \\ $$ /$$__ $$ \\____ $$| $$| $$ \n¬
| $$ | $$$$$$/ | $$$$/| $$$$$$/| $$ | $$$$$$$| $$$$$$$/| $$$$$$$ /$$$$$$$/| $$| $$$$$$$\n¬
|__/ \\______/ \\___/ \\______/ |__/ \\_______/|_______/ \\_______/|_______/ |__/ \\_______/\n"
r = fn CGRectMake( 22, 20, 582, 100 )
textfield _asciiField, YES, asciiFB, r, _window
TextFieldSetTextColor( _asciiField, fn ColorYellow )
TextFieldSetBordered( _asciiField, NO )
TextFieldSetBackgroundColor( _asciiField, fn ColorBlack )
ControlSetFontWithName( _asciiField, @"Menlo", 9.0 )
end fn
 
void local fn DoDialog( ev as long, tag as long, wnd as long )
select ( ev )
case _windowWillClose : end
end select
end fn
 
on dialog fn DoDialog
 
fn BuildWindow
 
HandleEvents
</syntaxhighlight>
{{output}}
[[File:FutureBasic in ASCII Art.png]]
 
 
 
=={{header|Go}}==
Go does have a "Go" logo, although it is rarely used. A graphic is at http://golang.org/doc/gopher/bumper.png and the logo is the word Go with the two little lines to suggest movement. It's not 3D, so for inspiration I googled 3D ASCII fonts or something similar and found Patrick Gillespie's site at patorjk.com/software/taag/ with lots of ASCII fonts. The first one I liked was "Block" for its simple 3D illusion of drawing only the shadow, then I found "Lean." It's the same 3D effect as Block only slanted, reminiscent of the slanted Go logo.
 
For the interest component of the task, I thought about rendering the result from an input string and realized that it wasn't completely trivial as the glyphs of the Lean font overlap with the standard letter spacing. Rendering different fonts would add interest because now there would be a point in developing a common font representation and rendering function. Block and Lean would have sufficed, but I looked further and found the Keyboard and Small Keyboard fonts. These I found somewhat amusing, for the final component of the task.
<syntaxhighlight lang="go">package main
 
import (
"fmt"
"strings"
)
 
var lean = font{
height: 5,
slant: 1,
spacing: 2,
m: map[rune][]string{
'G': []string{
` _/_/_/`,
`_/ `,
`_/ _/_/`,
`_/ _/`,
` _/_/_/`,
},
'o': []string{
` `,
` _/_/ `,
`_/ _/`,
`_/ _/`,
` _/_/ `,
},
}}
 
var smallKeyboard = font{
height: 4,
slant: 0,
spacing: -1,
m: map[rune][]string{
'G': []string{
` ____ `,
`||G ||`,
`||__||`,
`|/__\|`,
},
'o': []string{
` ____ `,
`||o ||`,
`||__||`,
`|/__\|`,
},
}}
 
type font struct {
height int
slant int
spacing int
m map[rune][]string
}
 
func render(s string, f font) string {
rows := make([]string, f.height)
if f.slant != 0 {
start := 0
if f.slant > 0 {
start = f.height
}
for i := range rows {
rows[i] = strings.Repeat(" ", (start-i)*f.slant)
}
}
if f.spacing >= 0 {
spacing := strings.Repeat(" ", f.spacing)
for j, c := range s {
for i, r := range f.m[c] {
if j > 0 {
r = spacing + r
}
rows[i] += r
}
}
} else {
overlap := -f.spacing
for j, c := range s {
for i, r := range f.m[c] {
if j > 0 {
r = r[overlap:]
}
rows[i] += r
}
}
}
return strings.Join(rows, "\n")
}
 
func main() {
fmt.Println(render("Go", lean))
fmt.Println(render("Go", smallKeyboard))
}</syntaxhighlight>
{{out}}
<pre>
_/_/_/
_/ _/_/
_/ _/_/ _/ _/
_/ _/ _/ _/
_/_/_/ _/_/
____ ____
||G |||o ||
||__|||__||
|/__\|/__\|
</pre>
 
=={{header|Groovy}}==
A simple way to display ASCII art
<syntaxhighlight lang="groovy">println """\
_|_|_|
_| _| _|_| _|_| _|_| _| _| _| _|
_| _|_| _|_| _| _| _| _| _| _| _| _|
_| _| _| _| _| _| _| _| _| _| _|
_|_|_| _| _|_| _|_| _| _|_|_|
_|
_|_|"""</syntaxhighlight>
A more complicated example:
<syntaxhighlight lang="groovy">String.metaClass.getAsAsciiArt = {
def request = "http://www.network-science.de/ascii/ascii.php?TEXT=${delegate}&x=23&y=10&FONT=block&RICH=no&FORM=left&STRE=no&WIDT=80"
def html = new URL(request).text
(html =~ '<TD><PRE>([^<]+)</PRE>')[-1][1]
}
 
println "Groovy".asAsciiArt</syntaxhighlight>
{{out}}
<pre> _|_|_|
_| _| _|_| _|_| _|_| _| _| _| _|
_| _|_| _|_| _| _| _| _| _| _| _| _|
_| _| _| _| _| _| _| _| _| _| _|
_|_|_| _| _|_| _|_| _| _|_|_|
_|
_|_|</pre>
 
=={{header|Haskell}}==
A simple printing of the ASCII art
<syntaxhighlight lang="haskell">module Main where
{-
__ __ __ ___ ___
/\ \/\ \ /\ \ /\_ \ /\_ \
\ \ \_\ \ __ ____\ \ \/'\ __\//\ \ \//\ \
\ \ _ \ /'__`\ /',__\\ \ , < /'__`\\ \ \ \ \ \
\ \ \ \ \/\ \L\.\_/\__, `\\ \ \\`\ /\ __/ \_\ \_ \_\ \_
\ \_\ \_\ \__/.\_\/\____/ \ \_\ \_\ \____\/\____\/\____\
\/_/\/_/\/__/\/_/\/___/ \/_/\/_/\/____/\/____/\/____/
-}
 
ascii3d :: String
ascii3d = " __ __ __ ___ ___ \n" ++
"/\\ \\/\\ \\ /\\ \\ /\\_ \\ /\\_ \\ \n" ++
"\\ \\ \\_\\ \\ __ ____\\ \\ \\/'\\ __\\//\\ \\ \\//\\ \\ \n" ++
" \\ \\ _ \\ /'__`\\ /',__\\\\ \\ , < /'__`\\\\ \\ \\ \\ \\ \\ \n" ++
" \\ \\ \\ \\ \\/\\ \\L\\.\\_/\\__, `\\\\ \\ \\\\`\\ /\\ __/ \\_\\ \\_ \\_\\ \\_ \n" ++
" \\ \\_\\ \\_\\ \\__/.\\_\\/\\____/ \\ \\_\\ \\_\\ \\____\\/\\____\\/\\____\\\n" ++
" \\/_/\\/_/\\/__/\\/_/\\/___/ \\/_/\\/_/\\/____/\\/____/\\/____/"
 
main = putStrLn ascii3d
</syntaxhighlight>
 
{{out}}
<pre> __ __ __ ___ ___
/\ \/\ \ /\ \ /\_ \ /\_ \
\ \ \_\ \ __ ____\ \ \/'\ __\//\ \ \//\ \
\ \ _ \ /'__`\ /',__\\ \ , < /'__`\\ \ \ \ \ \
\ \ \ \ \/\ \L\.\_/\__, `\\ \ \\`\ /\ __/ \_\ \_ \_\ \_
\ \_\ \_\ \__/.\_\/\____/ \ \_\ \_\ \____\/\____\/\____\
\/_/\/_/\/__/\/_/\/___/ \/_/\/_/\/____/\/____/\/____/
</pre>
 
=={{header|Icon}} and {{header|Unicon}}==
The following fits under the fuzzy definition of 3D ASCII and pays homage to one of the Icon Newsletter logos.
<langsyntaxhighlight Iconlang="icon">procedure main(arglist)
write(ExpandText(
if !arglist == "icon" then
Line 148 ⟶ 1,992:
s ? until pos(0) do
writes(repl(" ",tab(many(&digits)))|tab(upto(&digits)|0))
end</langsyntaxhighlight>
 
Sample output{{out}} with "icon" as the argument:<pre> /\
<pre> /\
\/
/\
Line 183 ⟶ 2,028:
=={{header|J}}==
 
<langsyntaxhighlight lang="j"> require 'vrml.ijs' NB. Due to Andrew Nikitin
view 5#.^:_1]21-~a.i.'j*ez`C3\toy.G)' NB. Due to Oleg Kobchenko
________________________
Line 205 ⟶ 2,050:
\| | | |
\_____|_____|_____|
</syntaxhighlight>
</lang>
 
For the VRML script, see [http://nsg.upor.net/jpage/jpage.htm Andrew Nikitin's J page] (search for VRML) and for the origin of the 3D J banner, see [http://www.jsoftware.com/pipermail/programming/2007-May/006539.html Oleg Kobchenko's post to the J Forums].
 
Here's a slimmer version:
 
<syntaxhighlight lang="j"> view 8 8 8#:'"#$%&,4<DHLPTYZ[\'-&(a.&i.)' '
______
|\ \
| \_____\
| |\ \
\| \_____\
| |\ \
\| \_____\
| |\ \
|\| \_____\
| | |\ \
| |\| \_____\
______ |\| | | |
|\ \| \__\| |
| \_____| | \_____|
| | |\| |
|\| | \_____|
| \_____| | |
| | |\| |
\| | \_____|
\_____| | |
|\ |\| |
| \___| \_____|
| |\ | | |
\| \_|\| |
| |\| \_____|
\| | | |
| |\| |
\| \_____|
| | |
\| |
\_____|
</syntaxhighlight>
 
Explanation: the argument says where to place the solid "blocks". Each block is described by three integers, describing position along the x, y and z axis. In other words, 1 0 0 is one position to the right of 0 0 0, while 0 1 0 is one place down and 0 0 1 is one place towards the observer. (Thus the space at the top of the "slimmer" version could have been eliminated by subtracting 2 from the middle column of integers being passed to 'view'.)
 
It's convenient to encode these three element values as ascii characters. The original used base 5 (after subtracting 21), the alternate version used octal (after subtracting 32).
 
Note that the order the block positions are described in is irrelevant (the characters indicating position could be shuffled with no change in the rendered result).
 
=={{header|Java}}==
This was written ages ago as an exercise in obfuscation, and improved here with upper case letters. The font is "lean" from [http://en.wikipedia.org/wiki/Figlet figlet].
 
It's not really that obfuscated. The characters in <var>z</var> are used to draw the letters. The array <var>f</var> contains one element per letter of the alphabet. Each array element is another array of 7 longs because each output letter is made of 7 lines of text. Each long value represents a sequence of 2-bit integers that are extracted by bit-twiddling and used to find the right character in <var>z</var>.
<syntaxhighlight lang="java">public class F5{
char[]z={' ',' ','_','/',};
long[][]f={
{87381,87381,87381,87381,87381,87381,87381,},
{349525,375733,742837,742837,375733,349525,349525,},
{742741,768853,742837,742837,768853,349525,349525,},
{349525,375733,742741,742741,375733,349525,349525,},
{349621,375733,742837,742837,375733,349525,349525,},
{349525,375637,768949,742741,375733,349525,349525,},
{351157,374101,768949,374101,374101,349525,349525,},
{349525,375733,742837,742837,375733,349621,351157,},
{742741,768853,742837,742837,742837,349525,349525,},
{181,85,181,181,181,85,85,},
{1461,1365,1461,1461,1461,1461,2901,},
{742741,744277,767317,744277,742837,349525,349525,},
{181,181,181,181,181,85,85,},
{1431655765,3149249365L,3042661813L,3042661813L,3042661813L,1431655765,1431655765,},
{349525,768853,742837,742837,742837,349525,349525,},
{349525,375637,742837,742837,375637,349525,349525,},
{349525,768853,742837,742837,768853,742741,742741,},
{349525,375733,742837,742837,375733,349621,349621,},
{349525,744373,767317,742741,742741,349525,349525,},
{349525,375733,767317,351157,768853,349525,349525,},
{374101,768949,374101,374101,351157,349525,349525,},
{349525,742837,742837,742837,375733,349525,349525,},
{5592405,11883957,11883957,5987157,5616981,5592405,5592405,},
{366503875925L,778827027893L,778827027893L,392374737749L,368114513237L,366503875925L,366503875925L,},
{349525,742837,375637,742837,742837,349525,349525,},
{349525,742837,742837,742837,375733,349621,375637,},
{349525,768949,351061,374101,768949,349525,349525,},
{375637,742837,768949,742837,742837,349525,349525,},
{768853,742837,768853,742837,768853,349525,349525,},
{375733,742741,742741,742741,375733,349525,349525,},
{192213,185709,185709,185709,192213,87381,87381,},
{1817525,1791317,1817429,1791317,1817525,1398101,1398101,},
{768949,742741,768853,742741,742741,349525,349525,},
{375733,742741,744373,742837,375733,349525,349525,},
{742837,742837,768949,742837,742837,349525,349525,},
{48053,23381,23381,23381,48053,21845,21845,},
{349621,349621,349621,742837,375637,349525,349525,},
{742837,744277,767317,744277,742837,349525,349525,},
{742741,742741,742741,742741,768949,349525,349525,},
{11883957,12278709,11908533,11883957,11883957,5592405,5592405,},
{11883957,12277173,11908533,11885493,11883957,5592405,5592405,},
{375637,742837,742837,742837,375637,349525,349525,},
{768853,742837,768853,742741,742741,349525,349525,},
{6010197,11885397,11909973,11885397,6010293,5592405,5592405,},
{768853,742837,768853,742837,742837,349525,349525,},
{375733,742741,375637,349621,768853,349525,349525,},
{12303285,5616981,5616981,5616981,5616981,5592405,5592405,},
{742837,742837,742837,742837,375637,349525,349525,},
{11883957,11883957,11883957,5987157,5616981,5592405,5592405,},
{3042268597L,3042268597L,3042661813L,1532713813,1437971797,1431655765,1431655765,},
{11883957,5987157,5616981,5987157,11883957,5592405,5592405,},
{11883957,5987157,5616981,5616981,5616981,5592405,5592405,},
{12303285,5593941,5616981,5985621,12303285,5592405,5592405,},};
public static void main(String[]a){
new F5(a.length>0?a[0]:"Java");}
private F5(String s){
StringBuilder[]o=new StringBuilder[7];
for(int i=0;i<7;i++)o[i]=new StringBuilder();
for(int i=0,l=s.length();i<l;i++){
int c=s.charAt(i);
if(65<=c&&c<=90)c-=39;
else if(97<=c&&c<=122)c-=97;
else c=-1;
long[]d=f[++c];
for(int j=0;j<7;j++){
StringBuilder b=new StringBuilder();
long v=d[j];
while(v>0){
b.append(z[(int)(v&3)]);
v>>=2;}
o[j].append(b.reverse().toString());}}
for(int i=0;i<7;i++){
for(int j=0;j<7-i;j++)
System.out.print(' ');
System.out.println(o[i]);}}}
</syntaxhighlight>
 
{{out}} With no parameters:
<pre>
_/
_/ _/_/_/ _/ _/ _/_/_/
_/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/
_/_/ _/_/_/ _/ _/_/_/
</pre>
Pass <tt>"Something Else"</tt> and the output is:
{{Out}}
<pre>
_/_/_/ _/ _/ _/ _/_/_/_/ _/
_/ _/_/ _/_/_/ _/_/ _/_/ _/_/_/_/ _/_/_/ _/_/_/ _/_/_/ _/ _/ _/_/_/ _/_/
_/_/ _/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/_/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/
_/_/_/ _/_/ _/ _/ _/ _/_/_/ _/_/ _/ _/ _/ _/ _/ _/_/_/ _/_/_/_/ _/ _/_/_/ _/_/_/
_/
_/_/
</pre>
 
=={{header|jq}}==
{{works with|jq}}
'''Works with gojq, the Go implementation of jq'''
 
One small point of interest here is the use of string interpolation to simulate a "heredoc" string.
<syntaxhighlight lang="jq">def jq:
"\("
#
#
# # ###
# # # #
# # # #
# # # # ####
# ### #
#
")";
 
def banner3D:
jq | split("\n") | map( gsub("#"; "╔╗") | gsub(" "; " ") )
| [[range(length;0;-1) | " " * .], . ] | transpose[] | join("") ;
 
banner3D</syntaxhighlight>
{{out}}
<pre>
╔╗
╔╗
╔╗ ╔╗ ╔╗╔╗╔╗
╔╗ ╔╗ ╔╗ ╔╗
╔╗ ╔╗ ╔╗ ╔╗
╔╗ ╔╗ ╔╗ ╔╗ ╔╗╔╗╔╗╔╗
╔╗ ╔╗╔╗╔╗ ╔╗
╔╗
 
</pre>
 
=={{header|Julia}}==
{{trans|Awk}}
<syntaxhighlight lang="julia">println(replace(raw"""
xxxxx
x x
x x x
x x x x
x x x x x xxx
x x x x x x x
x x x x x x x xx
xx xx x x x x xx
""", "x" => "_/"))
</syntaxhighlight>{{output}}<pre>
_/_/_/_/_/
_/ _/
_/ _/ _/
_/ _/ _/ _/
_/ _/ _/ _/ _/ _/_/_/
_/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/_/
_/_/ _/_/ _/ _/ _/ _/ _/_/
</pre>
 
=={{header|Kotlin}}==
{{trans|Java}}
<syntaxhighlight lang="scala">// version 1.1
 
class Ascii3D(s: String) {
val z = charArrayOf(' ', ' ', '_', '/')
 
val f = arrayOf(
longArrayOf(87381, 87381, 87381, 87381, 87381, 87381, 87381),
longArrayOf(349525, 375733, 742837, 742837, 375733, 349525, 349525),
longArrayOf(742741, 768853, 742837, 742837, 768853, 349525, 349525),
longArrayOf(349525, 375733, 742741, 742741, 375733, 349525, 349525),
longArrayOf(349621, 375733, 742837, 742837, 375733, 349525, 349525),
longArrayOf(349525, 375637, 768949, 742741, 375733, 349525, 349525),
longArrayOf(351157, 374101, 768949, 374101, 374101, 349525, 349525),
longArrayOf(349525, 375733, 742837, 742837, 375733, 349621, 351157),
longArrayOf(742741, 768853, 742837, 742837, 742837, 349525, 349525),
longArrayOf(181, 85, 181, 181, 181, 85, 85),
longArrayOf(1461, 1365, 1461, 1461, 1461, 1461, 2901),
longArrayOf(742741, 744277, 767317, 744277, 742837, 349525, 349525),
longArrayOf(181, 181, 181, 181, 181, 85, 85),
longArrayOf(1431655765, 3149249365L, 3042661813L, 3042661813L, 3042661813L, 1431655765, 1431655765),
longArrayOf(349525, 768853, 742837, 742837, 742837, 349525, 349525),
longArrayOf(349525, 375637, 742837, 742837, 375637, 349525, 349525),
longArrayOf(349525, 768853, 742837, 742837, 768853, 742741, 742741),
longArrayOf(349525, 375733, 742837, 742837, 375733, 349621, 349621),
longArrayOf(349525, 744373, 767317, 742741, 742741, 349525, 349525),
longArrayOf(349525, 375733, 767317, 351157, 768853, 349525, 349525),
longArrayOf(374101, 768949, 374101, 374101, 351157, 349525, 349525),
longArrayOf(349525, 742837, 742837, 742837, 375733, 349525, 349525),
longArrayOf(5592405, 11883957, 11883957, 5987157, 5616981, 5592405, 5592405),
longArrayOf(366503875925L, 778827027893L, 778827027893L, 392374737749L, 368114513237L, 366503875925L, 366503875925L),
longArrayOf(349525, 742837, 375637, 742837, 742837, 349525, 349525),
longArrayOf(349525, 742837, 742837, 742837, 375733, 349621, 375637),
longArrayOf(349525, 768949, 351061, 374101, 768949, 349525, 349525),
longArrayOf(375637, 742837, 768949, 742837, 742837, 349525, 349525),
longArrayOf(768853, 742837, 768853, 742837, 768853, 349525, 349525),
longArrayOf(375733, 742741, 742741, 742741, 375733, 349525, 349525),
longArrayOf(192213, 185709, 185709, 185709, 192213, 87381, 87381),
longArrayOf(1817525, 1791317, 1817429, 1791317, 1817525, 1398101, 1398101),
longArrayOf(768949, 742741, 768853, 742741, 742741, 349525, 349525),
longArrayOf(375733, 742741, 744373, 742837, 375733, 349525, 349525),
longArrayOf(742837, 742837, 768949, 742837, 742837, 349525, 349525),
longArrayOf(48053, 23381, 23381, 23381, 48053, 21845, 21845),
longArrayOf(349621, 349621, 349621, 742837, 375637, 349525, 349525),
longArrayOf(742837, 744277, 767317, 744277, 742837, 349525, 349525),
longArrayOf(742741, 742741, 742741, 742741, 768949, 349525, 349525),
longArrayOf(11883957, 12278709, 11908533, 11883957, 11883957, 5592405, 5592405),
longArrayOf(11883957, 12277173, 11908533, 11885493, 11883957, 5592405, 5592405),
longArrayOf(375637, 742837, 742837, 742837, 375637, 349525, 349525),
longArrayOf(768853, 742837, 768853, 742741, 742741, 349525, 349525),
longArrayOf(6010197, 11885397, 11909973, 11885397, 6010293, 5592405, 5592405),
longArrayOf(768853, 742837, 768853, 742837, 742837, 349525, 349525),
longArrayOf(375733, 742741, 375637, 349621, 768853, 349525, 349525),
longArrayOf(12303285, 5616981, 5616981, 5616981, 5616981, 5592405, 5592405),
longArrayOf(742837, 742837, 742837, 742837, 375637, 349525, 349525),
longArrayOf(11883957, 11883957, 11883957, 5987157, 5616981, 5592405, 5592405),
longArrayOf(3042268597L, 3042268597L, 3042661813L, 1532713813, 1437971797, 1431655765, 1431655765),
longArrayOf(11883957, 5987157, 5616981, 5987157, 11883957, 5592405, 5592405),
longArrayOf(11883957, 5987157, 5616981, 5616981, 5616981, 5592405, 5592405),
longArrayOf(12303285, 5593941, 5616981, 5985621, 12303285, 5592405, 5592405)
)
 
init {
val o = Array(7) { StringBuilder() }
for (i in 0 until s.length) {
var c = s[i].toInt()
if (c in 65..90) {
c -= 39
} else if (c in 97..122) {
c -= 97
} else {
c = -1
}
val d = f[++c]
for (j in 0 until 7) {
val b = StringBuilder()
var v = d[j]
while (v > 0) {
b.append(z[(v and 3).toInt()])
v = v shr 2
}
o[j].append(b.reverse().toString())
}
}
for (i in 0 until 7) {
for (j in 0 until 7 - i) print(' ')
println(o[i])
}
}
}
 
fun main(args: Array<String>) {
Ascii3D("KOTLIN")
Ascii3D("with thanks")
Ascii3D("to the author")
Ascii3D("of the")
Ascii3D("Java entry")
}</syntaxhighlight>
 
{{out}}
<pre>
_/ _/ _/_/ _/_/_/_/_/ _/ _/_/_/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/_/ _/
_/_/ _/ _/ _/ _/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/ _/_/
_/ _/ _/_/ _/ _/_/_/_/ _/_/_/ _/ _/
 
 
_/ _/ _/ _/ _/ _/
_/ _/ _/ _/_/_/_/ _/_/_/ _/_/_/_/ _/_/_/ _/_/_/ _/_/_/ _/ _/ _/_/_/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/_/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/
_/ _/ _/ _/_/ _/ _/ _/_/ _/ _/ _/_/_/ _/ _/ _/ _/ _/_/_/
 
 
_/ _/ _/ _/ _/
_/_/_/_/ _/_/ _/_/_/_/ _/_/_/ _/_/ _/_/_/ _/ _/ _/_/_/_/ _/_/_/ _/_/ _/ _/_/
_/ _/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/
_/_/ _/_/ _/_/ _/ _/ _/_/_/ _/_/_/ _/_/_/ _/_/ _/ _/ _/_/ _/
 
 
_/_/ _/ _/
_/_/ _/ _/_/_/_/ _/_/_/ _/_/
_/ _/ _/_/_/_/ _/ _/ _/ _/_/_/_/
_/ _/ _/ _/ _/ _/ _/
_/_/ _/ _/_/ _/ _/ _/_/_/
 
 
_/ _/
_/ _/_/_/ _/ _/ _/_/_/ _/_/ _/_/_/ _/_/_/_/ _/ _/_/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/ _/_/ _/ _/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/
_/_/ _/_/_/ _/ _/_/_/ _/_/_/ _/ _/ _/_/ _/ _/_/_/
_/
_/_/
</pre>
 
=={{header|Lasso}}==
<syntaxhighlight lang="lasso">local(lasso = "
---------------------------------------------------------------
| ,--, |
| ,---.'| ,----.. |
| | | : ,---, .--.--. .--.--. / / \\ |
| : : | ' .' \\ / / '. / / '. / . : |
| | ' : / ; '. | : /`. /| : /`. / . / ;. \\ |
| ; ; ' : : \\ ; | |--` ; | |--` . ; / ` ; |
| ' | |__ : | /\\ \\| : ;_ | : ;_ ; | ; \\ ; | |
| | | :.'|| : ' ;. :\\ \\ `. \\ \\ `. | : | ; | ' |
| ' : ;| | ;/ \\ \\`----. \\ `----. \\. | ' ' ' : |
| | | ./ ' : | \\ \\ ,'__ \\ \\ | __ \\ \\ |' ; \\; / | |
| ; : ; | | ' '--' / /`--' // /`--' / \\ \\ ', / |
| | ,/ | : : '--'. /'--'. / ; : / |
| '---' | | ,' `--'---' `--'---' \\ \\ .' |
| `--'' `---` |
----------------------------------------------------------------
")
 
stdoutnl(#lasso)</syntaxhighlight>
<pre>---------------------------------------------------------------
| ,--, |
| ,---.'| ,----.. |
| | | : ,---, .--.--. .--.--. / / \ |
| : : | ' .' \ / / '. / / '. / . : |
| | ' : / ; '. | : /`. /| : /`. / . / ;. \ |
| ; ; ' : : \ ; | |--` ; | |--` . ; / ` ; |
| ' | |__ : | /\ \| : ;_ | : ;_ ; | ; \ ; | |
| | | :.'|| : ' ;. :\ \ `. \ \ `. | : | ; | ' |
| ' : ;| | ;/ \ \`----. \ `----. \. | ' ' ' : |
| | | ./ ' : | \ \ ,'__ \ \ | __ \ \ |' ; \; / | |
| ; : ; | | ' '--' / /`--' // /`--' / \ \ ', / |
| | ,/ | : : '--'. /'--'. / ; : / |
| '---' | | ,' `--'---' `--'---' \ \ .' |
| `--'' `---` |
----------------------------------------------------------------
</pre>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">io.write(" /$$\n")
io.write("| $$\n")
io.write("| $$ /$$ /$$ /$$$$$$\n")
io.write("| $$ | $$ | $$ |____ $$\n")
io.write("| $$ | $$ | $$ /$$$$$$$\n")
io.write("| $$ | $$ | $$ /$$__ $$\n")
io.write("| $$$$$$$$| $$$$$$/| $$$$$$$\n")
io.write("|________/ \______/ \_______/\n")</syntaxhighlight>
{{out}}
<pre> /$$
| $$
| $$ /$$ /$$ /$$$$$$
| $$ | $$ | $$ |____ $$
| $$ | $$ | $$ /$$$$$$$
| $$ | $$ | $$ /$$__ $$
| $$$$$$$$| $$$$$$/| $$$$$$$
|________/ ______/ _______/</pre>
Alternate:
<syntaxhighlight lang="lua">print[[
__
/\ \
\ \ \ __ __ ____
\ \ \ /\ \/\ \ / __ \
\ \ \___\ \ \_\ \/\ \_\ \_
\ \____\\ \____/\ \___/\_\
\/____/ \/___/ \/__/\/_/]]</syntaxhighlight>
{{out}}
<pre> __
/\ \
\ \ \ __ __ ____
\ \ \ /\ \/\ \ / __ \
\ \ \___\ \ \_\ \/\ \_\ \_
\ \____\\ \____/\ \___/\_\
\/____/ \/___/ \/__/\/_/</pre>
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
No hardcoding at all!
<syntaxhighlight lang="mathematica">locs = Position[
ImageData[Binarize[Rasterize["Mathematica", ImageSize -> 150]]], 0];
Print[StringRiffle[
StringJoin /@
ReplacePart[
ReplacePart[
ConstantArray[
" ", {Max[locs[[All, 1]]] + 1, Max[locs[[All, 2]]] + 1}],
locs -> "\\"], Map[# + 1 &, locs, {2}] -> "#"], "\n"]];</syntaxhighlight>
{{output}}
<pre>
\\\ \\
\### \##
\\\\ \\\\ \ ### \ ##
#### \\#### \# \## \#
\## \#### \\\\\\ \\\#\\\\\ \##\\\\ \\\\\\ \\\\\\ \\\\ \\\\\\\ \\\#\\\\ \\\\ \\\\\ \ \\\\\\
\\### \\#\## \\###### ######### \##\#### \\###### ######\#### \\####### ######## #### \\#####\# \\######
\##\# \##\## ## \# \# \#### ## \\## ## \### ### ## ## \# \# \# \\## ### ## \#
\##\##\# \## \## \# \## \# \## \## \## \# \# \## \# \# \## \## \##
\## ##\# \## \\\\\\## \# \## \# \## ## \## \# \# \\\\\\\## \# \# \## ## \\\\\\##
\## \#\# \## \\####### \# \## \# \#\\\\\\\\# \## \# \# \\######## \# \# \\# \\#######
\## \### \## \\## \## \# \## \# \########## \## \# \# \\## \## \# \# ## \\## \##
\# ## \## \## \## \# \## \# \# \## \# \# \## \## \# \# \# \ \## \##
\# \## ## \\\## \# \\ \## \# #\ \\\ \## \# \# ## \\\## \# \\ \# ## \\\# ## \\\##
\\#\\ \\\##\ #\\\####\ ##\\\\## \\## \\\#\ ##\\\\\###\\## \# \#\ #\\\\####\ ##\\\## \\\\\\#\\\ ##\\\### #\\\####\
##### ###### #### #### ###### #### ##### ####### #### ## ### ##### #### ##### ########## ##### #### ####</pre>
 
=={{header|MiniScript}}==
Nothing fancy here, but in keeping with MiniScript's "clear and simple" ethos:
<syntaxhighlight lang="miniscript">data = [
" ______ _____ _________",
"|\ \/ \ ___ ________ ___|\ _____\ ________ ________ ___ ________ _________ ",
"\ \ _ \ _ \|\ \|\ ___ \|\ \ \ \____||\ ____\|\ ____\|\ \|\ __ \|\___ ___\ ",
" \ \ \\\__\ \ \ \ \ \ \\ \ \ \ \ \_____ \ \ \___|\ \ \___|\ \ \ \ \|\ \|___ \ \_| ",
" \ \ \\|__| \ \ \ \ \ \\ \ \ \ \|____|\ \ \ \ \ \ \ \ \ \ \ ____\ \ \ \ ",
" \ \ \ \ \ \ \ \ \ \\ \ \ \ \____\_\ \ \ \____\ \ \ \ \ \ \ \___| \ \ \ ",
" \ \__\ \ \__\ \__\ \__\\ \__\ \__\_________\ \_______\ \__\ \ \__\ \__\ \ \__\",
" \|__| \|__|\|__|\|__| \|__|\|__||________|\|_______|\|__| \|__|\|__| \|__|"]
 
for line in data
print line
end for</syntaxhighlight>
{{out}}
<pre> ______ _____ _________
|\ \/ \ ___ ________ ___|\ _____\ ________ ________ ___ ________ _________
\ \ _ \ _ \|\ \|\ ___ \|\ \ \ \____||\ ____\|\ ____\|\ \|\ __ \|\___ ___\
\ \ \\\__\ \ \ \ \ \ \\ \ \ \ \ \_____ \ \ \___|\ \ \___|\ \ \ \ \|\ \|___ \ \_|
\ \ \\|__| \ \ \ \ \ \\ \ \ \ \|____|\ \ \ \ \ \ \ \ \ \ \ ____\ \ \ \
\ \ \ \ \ \ \ \ \ \\ \ \ \ \____\_\ \ \ \____\ \ \ \ \ \ \ \___| \ \ \
\ \__\ \ \__\ \__\ \__\\ \__\ \__\_________\ \_______\ \__\ \ \__\ \__\ \ \__\
\|__| \|__|\|__|\|__| \|__|\|__||________|\|_______|\|__| \|__|\|__| \|__|</pre>
 
=={{header|Modula-2}}==
<syntaxhighlight lang="modula2">MODULE Art;
FROM Terminal IMPORT WriteString,WriteLn,ReadChar;
 
BEGIN
(* 3D, but does not fit in the terminal window *)
(*
WriteString("_____ ______ ________ ________ ___ ___ ___ ________ _______");
WriteLn;
WriteString("|\ _ \ _ \|\ __ \|\ ___ \|\ \|\ \|\ \ |\ __ \ / ___ \");
WriteLn;
WriteString("\ \ \\\__\ \ \ \ \|\ \ \ \_|\ \ \ \\\ \ \ \ \ \ \|\ \ ____________ /__/|_/ /|");
WriteLn;
WriteString(" \ \ \\|__| \ \ \ \\\ \ \ \ \\ \ \ \\\ \ \ \ \ \ __ \|\____________\__|// / /");
WriteLn;
WriteString(" \ \ \ \ \ \ \ \\\ \ \ \_\\ \ \ \\\ \ \ \____\ \ \ \ \|____________| / /_/__");
WriteLn;
WriteString(" \ \__\ \ \__\ \_______\ \_______\ \_______\ \_______\ \__\ \__\ |\________\");
WriteLn;
WriteString(" \|__| \|__|\|_______|\|_______|\|_______|\|_______|\|__|\|__| \|_______|");
WriteLn;
*)
 
(* Not 3D, but fits in the terminal window *)
WriteString(" __ __ _ _ ___");
WriteLn;
WriteString(" | \/ | | | | | |__ \");
WriteLn;
WriteString(" | \ / | ___ __| |_ _| | __ _ ______ ) |");
WriteLn;
WriteString(" | |\/| |/ _ \ / _` | | | | |/ _` |______/ /");
WriteLn;
WriteString(" | | | | (_) | (_| | |_| | | (_| | / /_");
WriteLn;
WriteString(" |_| |_|\___/ \__,_|\__,_|_|\__,_| |____|");
WriteLn;
 
ReadChar
END Art.
</syntaxhighlight>
 
=={{header|Nanoquery}}==
<syntaxhighlight lang="nanoquery">println " ________ ________ ________ ________ ________ ___ ___ _______ ________ ___ ___ "
println "|\\ ___ \\|\\ __ \\|\\ ___ \\|\\ __ \\|\\ __ \\|\\ \\|\\ \\|\\ ___ \\ |\\ __ \\ |\\ \\ / /| "
println "\\ \\ \\\\ \\ \\ \\ \\|\\ \\ \\ \\\\ \\ \\ \\ \\|\\ \\ \\ \\|\\ \\ \\ \\\\\\ \\ \\ __/|\\ \\ \\|\\ \\ \\ \\ \\/ / / "
println " \\ \\ \\\\ \\ \\ \\ __ \\ \\ \\\\ \\ \\ \\ \\\\\\ \\ \\ \\\\\\ \\ \\ \\\\\\ \\ \\ \\_|/_\\ \\ _ _\\ \\ \\ / / "
println " \\ \\ \\\\ \\ \\ \\ \\ \\ \\ \\ \\\\ \\ \\ \\ \\\\\\ \\ \\ \\\\\\ \\ \\ \\\\\\ \\ \\ \\_|\\ \\ \\ \\\\ \\| \\/ / / "
println " \\ \\__\\\\ \\__\\ \\__\\ \\__\\ \\__\\\\ \\__\\ \\_______\\ \\_____ \\ \\_______\\ \\_______\\ \\__\\\\ _\\ __/ / / "
println " \\|__| \\|__|\\|__|\\|__|\\|__| \\|__|\\|_______|\\|___| \\__\\|_______|\\|_______|\\|__|\\|__|\\___/ / "
println " \\|__| \\|___|/ "</syntaxhighlight>
{{out}}
<pre> ________ ________ ________ ________ ________ ___ ___ _______ ________ ___ ___
|\ ___ \|\ __ \|\ ___ \|\ __ \|\ __ \|\ \|\ \|\ ___ \ |\ __ \ |\ \ / /|
\ \ \\ \ \ \ \|\ \ \ \\ \ \ \ \|\ \ \ \|\ \ \ \\\ \ \ __/|\ \ \|\ \ \ \ \/ / /
\ \ \\ \ \ \ __ \ \ \\ \ \ \ \\\ \ \ \\\ \ \ \\\ \ \ \_|/_\ \ _ _\ \ \ / /
\ \ \\ \ \ \ \ \ \ \ \\ \ \ \ \\\ \ \ \\\ \ \ \\\ \ \ \_|\ \ \ \\ \| \/ / /
\ \__\\ \__\ \__\ \__\ \__\\ \__\ \_______\ \_____ \ \_______\ \_______\ \__\\ _\ __/ / /
\|__| \|__|\|__|\|__|\|__| \|__|\|_______|\|___| \__\|_______|\|_______|\|__|\|__|\___/ /
\|__| \|___|/</pre>
 
=={{header|NetRexx}}==
Based on an idea found in the [[#Scala|Scala]] version.
<langsyntaxhighlight NetRexxlang="netrexx">/* NetRexx */
options replace format comments java crossref symbols nobinary
 
Line 276 ⟶ 2,663:
method isFalse public constant binary returns boolean
return \isTrue()
</syntaxhighlight>
</lang>
{{out}}
'''Output:'''
<pre>
///\ ///\ ///////////////\
Line 293 ⟶ 2,680:
///\ ///\ /////////\ //////\ ///\ ///\ /////////\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\\\\\\\/ \\\\\\/ \\\/ \\\/ \\\\\\\\\/ \\\/ \\\/ \\\/ \\\/
</pre>
 
=={{header|Nim}}==
{{trans|Python}}
<syntaxhighlight lang="nim">import strutils
 
const nim = """
# # ##### # #
## # # ## ##
# # # # # ## #
# # # # # #
# ## # # #
# # ##### # #
"""
let lines = nim.dedent.multiReplace(("#", "<<<"), (" ", " "), ("< ", "<>"), ("<\n", "<>\n")).splitLines
for i, line in lines:
echo spaces(lines.len - i), line</syntaxhighlight>
{{out}}
<pre> <<< <<< <<<<<<<<<<<<<<< <<< <<<
<<<<<< <<< <<< <<<<<< <<<<<<
<<< <<< <<< <<< <<< <<<<<< <<<
<<< <<< <<< <<< <<< <<<
<<< <<<<<< <<< <<< <<<
<<< <<< <<<<<<<<<<<<<<< <<< <<<</pre>
 
=={{header|OCaml}}==
<syntaxhighlight lang="ocaml">
print_string "
_|_|_| _|_|_| _|_| _|_| _|_| _|
_| _| _| _| _| _| _| _| _| _|
_| _| _| _|_|_| _| _| _| _| _|
_| _| _| _| _| _| _| _|
_|_|_| _|_|_| _| _| _| _| _|_|_|_|_|
"
</syntaxhighlight>
{{out}}
<pre>
 
_|_|_| _|_|_| _|_| _|_| _|_| _|
_| _| _| _| _| _| _| _| _| _|
_| _| _| _|_|_| _| _| _| _| _|
_| _| _| _| _| _| _| _|
_|_|_| _|_|_| _| _| _| _| _|_|_|_|_|
</pre>
 
=={{header|Pascal}}==
<syntaxhighlight lang="pascal">
program WritePascal;
 
const
i64: int64 = 1055120232691680095; (* This defines "Pascal" *)
cc: array[-1..15] of string = (* Here are all string-constants *)
('_______v---',
'__', '\_', '___', '\__',
' ', ' ', ' ', ' ',
'/ ', ' ', '_/ ', '\/ ',
' _', '__', ' _', ' _');
var
x, y: integer;
 
begin
for y := 0 to 7 do
begin
Write(StringOfChar(cc[(not y and 1) shl 2][1], 23 - y and 6));
Write(cc[((i64 shr (y div 2)) and 1) shl 3 + (not y and 1) shl 2 + 2]);
for x := 0 to 15 do
Write(cc[((i64 shr ((x and 15) * 4 + y div 2)) and 1) +
((i64 shr (((x + 1) and 15) * 4 + y div 2)) and 1) shl 3 +
(x mod 3) and 2 + (not y and 1) shl 2]);
writeln(cc[1 + (not y and 1) shl 2] + cc[(not y and 1) shl 3 - 1]);
end;
end.
</syntaxhighlight>
Need 64-Bit Integer for this solution.
My goal was to do a straight-forward solution, (Just two nested loops, no conditional code).
All characters in one place.
{{out}}
<pre>
_____ _
________________________/ \______________________________/ \________v---
_ _ ___ ___ _ ___ _
______________________/ \_/ \__/ \__/ \__/ \____/ \__/ \________v---
___ _ _ _ _ _ _ _
____________________/ \__/ \_/ \__/ \__/ \____/ \_/ \__/ \________v---
_ ___ ___ ___ ___ _
__________________/ \______/ \/ \____/ \__/ \__/ \________v---
 
</pre>
 
=={{header|Perl}}==
<syntaxhighlight lang="perl">#!/usr/bin/perl
use strict;
use warnings;
 
for my $tuple ([" ", 2], ["_", 1], [" ", 1], ["\\", 1], [" ", 11], ["|", 1], ["\n", 1],
[" ", 1], ["|", 1], [" ", 3], ["|", 1], [" ", 1], ["_", 1], [" ", 1], ["\\", 1], [" ", 2], ["_", 2], ["|", 1], [" ", 1], ["|", 1], ["\n", 1],
[" ", 1], ["_", 3], ["/", 1], [" ", 2], ["_", 2], ["/", 1], [" ", 1], ["|", 1], [" ", 4], ["|", 1], ["\n", 1],
["_", 1], ["|", 1], [" ", 3], ["\\", 1], ["_", 3], ["|", 1], ["_", 1], ["|", 1], [" ", 3], ["_", 1], ["|", 1], ["\n", 1]
) {
print $tuple->[0] x $tuple->[1];
}</syntaxhighlight>
{{out}}
<pre> _ \ |
| | _ \ __| |
___/ __/ | |
_| \___|_| _|</pre>
Font taken from http://www.network-science.de/ascii/.
 
=={{header|Phix}}==
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">constant</span> <span style="color: #000000;">s</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"""
------*** *
-----* * *
----* * * *
---*** *
--* *** * * *
-* * * * *
* * * * * *
"""</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">substitute_all</span><span style="color: #0000FF;">(</span><span style="color: #000000;">s</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"* "</span><span style="color: #0000FF;">,{</span><span style="color: #008000;">"_/"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" "</span><span style="color: #0000FF;">}))</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>
------_/_/_/ _/
-----_/ _/ _/
----_/ _/ _/ _/
---_/_/_/ _/
--_/ _/_/_/ _/ _/ _/
-_/ _/ _/ _/ _/
_/ _/ _/ _/ _/ _/
</pre>
===obfuscated===
For those of you who like this sort of thing, same output
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">constant</span> <span style="color: #000000;">q</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">0(30)10C</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0(31)176</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0(32)2A4</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0(33)6N3</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0(34)7GP</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0(35)DWF</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0(36)QC4</span><span style="color: #0000FF;">}</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">substitute_all</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sprintf</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"%16b"</span><span style="color: #0000FF;">,</span><span style="color: #000000;">7</span><span style="color: #0000FF;">),</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">),</span><span style="color: #000000;">q</span><span style="color: #0000FF;">),</span><span style="color: #008000;">" 10"</span><span style="color: #0000FF;">,{</span><span style="color: #008000;">"-"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"_/"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" "</span><span style="color: #0000FF;">})&</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">)</span>
<!--</syntaxhighlight>-->
===another version===
Inspired by Ruby
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"""
__ ________
/_/\ / ______ \
\ \ \/ /\____/ /\ __
\ \ \/ / / / //_/\
\ \ \/___/ / / \_\/_ __
/\ \______/ / /_/\/ /\
/ /\ ____ \ \ \ \ \/ /
/ / /\ \ \ \ \ \ \_\ /
/ / / \ \ \ \ \ \ / / \
/_/ / \ \ \ \ \ \ /_/ /\ \
\_\/ \_\/ \_\/ \_\/\_\/
"""</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- or if you prefer something a little more cryptic (same output):</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" __ ________\n /_/\\ / ______ \\\n \\ \\ \\/ /\\____/ /\\ __\n "</span><span style="color: #0000FF;">&</span>
<span style="color: #008000;">"\\ \\ \\/ / / / //_/\\\n \\ \\ \\/___/ / / \\_\\/_ __\n /\\ \\__"</span><span style="color: #0000FF;">&</span>
<span style="color: #008000;">"____/ / /_/\\/ /\\\n / /\\ ____ \\ \\ \\ \\ \\/ /\n / / /\\ \\ "</span><span style="color: #0000FF;">&</span>
<span style="color: #008000;">"\\ \\ \\ \\ \\_\\ /\n / / / \\ \\ \\ \\ \\ \\ / / \\\n/_/ / \\"</span><span style="color: #0000FF;">&</span>
<span style="color: #008000;">" \\ \\ \\ \\ \\ /_/ /\\ \\\n\\_\\/ \\_\\/ \\_\\/ \\_\\/\\_\\/\n"</span><span style="color: #0000FF;">)</span>
<!--</syntaxhighlight>-->
 
=={{header|PicoLisp}}==
{{Trans|Tcl}}
<syntaxhighlight lang="picolisp">(de Lst
"***** * "
"* * * * * "
"* * **** **** * **** ****"
"***** * * * * * * * * * *"
"* * * * * * * * ****"
"* * * * * * * * * "
"* * * * * * * * * * "
"* * **** **** **** * **** * " )
 
(de transform (Lst A B)
(make
(chain (need (length Lst) " "))
(for (L (chop (car Lst)) L)
(ifn (= "*" (pop 'L))
(link " " " " " ")
(chain (need 3 A))
(when (sp? (car L))
(link B " " " ")
(pop 'L) ) ) ) ) )
 
(prinl (transform Lst "/" "\\"))
 
(mapc
'((X Y)
(mapc
'((A B)
(prin (if (sp? B) A B)) )
X
Y )
(prinl) )
(maplist '((X) (transform X "\\" "/")) Lst)
(maplist '((X) (transform X "/" "\\")) (cdr Lst)) )
 
(bye)</syntaxhighlight>
 
{{out}}
<pre>
///////////////\ ///\
///\\\\\\\\\///\/ ///\ ///\/ ///\
///\/ ///\/ \\\/ ////////////\ ////////////\ ///\/ \\\/ ////////////\ ////////////\
///////////////\/ ///\ ///\\\\\\\\\\/ ///\\\\\\///\/ ///\/ ///\ ///\\\\\\///\/ ///\\\\\\///\/
///\\\\\\\\\\\\\/ ///\/ ///\/ ///\/ ///\/ ///\/ ///\/ \\///\ \\\/ ////////////\/
///\/ ///\/ ///\/ ///\/ ///\/ ///\/ ///\/ \\///\ ///\\\\\\\\\\/
///\/ ///\/ ///\/ ///\/ ///\/ ///\/ ///\/ ///\ \\///\ ///\/
///\/ ///\/ ////////////\ ////////////\/ ////////////\ ///\/ ////////////\/ ///\/
\\\/ \\\/ \\\\\\\\\\\\/ \\\\\\\\\\\\/ \\\\\\\\\\\\/ \\\/ \\\\\\\\\\\\/ \\\/
</pre>
 
=={{header|Plain English}}==
<syntaxhighlight lang="text">
To run:
Start up.
Print the language name in 3D ASCII.
Wait for the escape key.
Shut down.
 
To print the language name in 3D ASCII:
Write "Osmosian Order of" to the console.
Write " ____ _ _" to the console.
Write "/___ \ /_/| /_/|" to the console.
Write "| \ \| || ____ |_|/ _____" to the console.
Write "| |\ \|| || /___/| _ /____/\" to the console.
Write "| | | || || / ||/_/|| \ \" to the console.
Write "| |/ / | ||/ /| ||| ||| |\ \/" to the console.
Write "| __/ | ||| | | ||| ||| | | ||" to the console.
Write "| || | ||\ \| ||| ||| | | ||" to the console.
Write "|_|/ |_|/ \____|/|_|/|_| |_|/" to the console.
Write " ______ _ _ _" to the console.
Write "/_____/| /_/|/_/| /_/|" to the console.
Write "| ___|/ _____ ____ | |||_|/ _______| ||__" to the console.
Write "| ||___ /____/\ /___/|| || _ /______/| /__/\" to the console.
Write "| |/__/|| \ \ / ||| ||/_/|/ ___|/| \ \" to the console.
Write "| ___|/| |\ \// /| ||| ||| ||| |___/\| |\ \/" to the console.
Write "| ||___ | | | ||| | | ||| ||| ||\____ \|| | | ||" to the console.
Write "| |/__/|| | | ||\ \| ||| ||| ||____| || | | ||" to the console.
Write "|_____|/|_| |_|/ \__ |||_|/|_|/|_____/ |_| |_|/" to the console.
Write " ___| ||" to the console.
Write " /___/ //" to the console.
Write " |____//" to the console.
Write "Programmers" to the console.
</syntaxhighlight>
{{out}}
<pre>
Osmosian Order of
____ _ _
/___ \ /_/| /_/|
| \ \| || ____ |_|/ _____
| |\ \|| || /___/| _ /____/\
| | | || || / ||/_/|| \ \
| |/ / | ||/ /| ||| ||| |\ \/
| __/ | ||| | | ||| ||| | | ||
| || | ||\ \| ||| ||| | | ||
|_|/ |_|/ \____|/|_|/|_| |_|/
______ _ _ _
/_____/| /_/|/_/| /_/|
| ___|/ _____ ____ | |||_|/ _______| ||__
| ||___ /____/\ /___/|| || _ /______/| /__/\
| |/__/|| \ \ / ||| ||/_/|/ ___|/| \ \
| ___|/| |\ \// /| ||| ||| ||| |___/\| |\ \/
| ||___ | | | ||| | | ||| ||| ||\____ \|| | | ||
| |/__/|| | | ||\ \| ||| ||| ||____| || | | ||
|_____|/|_| |_|/ \__ |||_|/|_|/|_____/ |_| |_|/
___| ||
/___/ //
|____//
Programmers
</pre>
 
=={{header|PureBasic}}==
<syntaxhighlight lang="purebasic">If OpenConsole()
PrintN(" ////\ ////\ ////| ")
PrintN(" //// \ __ //// \ __ |XX|_/ ")
PrintN(" //// /| | ////\ ////\//// |//// /| | //// | ////\ ////\ ")
PrintN("|XX| |X| ////\X| ////\// //// /||XX| |X| |//// /|| //// _| ////\ //// \ ")
PrintN("|XX| |X||XX| |X||XX| |/ |XX| |X||XX| |/ /|XX| |X||//// / |XX| | //// /\ |")
PrintN("|XX| |/ |XX| |X||XX| /|XX| |//|XX| \|XX|/// |XX| |/\ |XX| ||XX| |XX\|")
PrintN("|XX| /|XX| |X||XX| / |XX| //|XX| /| |//// |XX| ||XX| ||XX| | ")
PrintN("|$$| / |$$| |&||$$| | |$$| |&||$$| |&| |$$| /||\\\\/| ||$$| ||$$| |///|")
PrintN("|%%| | |%%| |i||%%| | |%%| |/ |%%| |i| |%%| |i|| |%%| ||%%| ||%%| |// |")
PrintN("|ii| | |ii| |/ |ii| | |ii| /|ii| |/ /|ii| \/|/ |ii| /|ii| ||ii| |/ / ")
PrintN("|::| | \\\\ /|::| | |::| / |::| / |::| / //// / |::| | \\\\ / ")
PrintN("|..| | \\\\/ |..|/ \\\\/ |..| / \\\\/ \\\\ / |..|/ \\\\/ ")
PrintN(" \\\\| \\\\/ ")
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
CloseConsole()
EndIf</syntaxhighlight>
Sample output:
<pre> ////\ ////\ ////|
//// \ __ //// \ __ |XX|_/
//// /| | ////\ ////\//// |//// /| | //// | ////\ ////\
|XX| |X| ////\X| ////\// //// /||XX| |X| |//// /|| //// _| ////\ //// \
|XX| |X||XX| |X||XX| |/ |XX| |X||XX| |/ /|XX| |X||//// / |XX| | //// /\ |
|XX| |/ |XX| |X||XX| /|XX| |//|XX| \|XX|/// |XX| |/\ |XX| ||XX| |XX\|
|XX| /|XX| |X||XX| / |XX| //|XX| /| |//// |XX| ||XX| ||XX| |
|$$| / |$$| |&||$$| | |$$| |&||$$| |&| |$$| /||\\\\/| ||$$| ||$$| |///|
|%%| | |%%| |i||%%| | |%%| |/ |%%| |i| |%%| |i|| |%%| ||%%| ||%%| |// |
|ii| | |ii| |/ |ii| | |ii| /|ii| |/ /|ii| \/|/ |ii| /|ii| ||ii| |/ /
|::| | \\\\ /|::| | |::| / |::| / |::| / //// / |::| | \\\\ /
|..| | \\\\/ |..|/ \\\\/ |..| / \\\\/ \\\\ / |..|/ \\\\/
\\\\| \\\\/
</pre>
 
=={{header|Python}}==
Again<b>Implementation 1:</b> based on the Scala type idea of 'fleshing out' a 2D banner version.
<langsyntaxhighlight lang="python">py = '''\
##### # # ##### # # #### # #
# # # # # # # # # ## #
# ### # # ###### # # # # #
##### # # # # # # # # #
# # # # # ### # # ##'''
 
# # # # # #### # #
lines = py.replace('#', '<<<').replace(' ','X') \
'''
.replace('X', ' ').replace('\n', ' Y') \
.replace('< ', '<>').split('Y')
 
lines = py.replace('#', '<<<').replace(' ','X').replace('X', ' ').replace('\n', ' Y').replace('< ', '<>').split('Y')
for i, l in enumerate(lines):
print( ' ' * (len(lines) - i) + l)</langsyntaxhighlight>
 
{{out}}
<pre style="overflow-x: auto; white-space: pre;"> <<<<<<<<<<<<> <<<> <<<> <<<<<<<<<<<<<<<> <<<> <<<> <<<<<<<<<> <<<> <<<>
<<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<<<<> <<<>
<<<<<<<<<<<<> <<<> <<<> <<<<<<<<<<<<<<<> <<<> <<<> <<<> <<<> <<<>
<<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<<<<>
<<<> <<<> <<<> <<<> <<<> <<<<<<<<<> <<<> <<<</pre>
 
<b>Implementation 2:</b>
<syntaxhighlight lang="python">charWidth = 10
charHeight = 8
 
# char table is split into sets to prevent very long lines...
charSet1 = [
" ###### /####### ###### /###### /######## /######## ###### /## /##",
" /##__ ##| ##__ ## /##__ ##| ##__ ## | ##_____/| ##_____/ /##__ ##| ## | ##",
"| ## | ##| ## | ##| ## \__/| ## \ ##| ## | ## | ## \__/| ## | ##",
"| ########| ####### | ## | ## | ##| ########| ########| ## #####| ########",
"| ##__ ##| ##__ ##| ## | ## | ##| ##_____/| ##_____/| ##|_ ##| ##__ ##",
"| ## | ##| ## | ##| ## /##| ## /##/| ## | ## | ## | ##| ## | ##",
"| ## | ##| #######/| ######/| ######/ | ########| ## | ######/| ## | ##",
"|__/ |__/|_______/ \______/ |______/ |________/|__/ \______/ |__/ |__/",
]
 
charSet2 = [
" /######## /## /## /## /## /### ### /## /## ###### /####### ",
"|__ ##__/ | ##| ## /##/| ## | ########| ### | ## /##__ ##| ##__ ##",
" | ## | ##| ## /##/ | ## | ## ## ##| ####| ##| ## | ##| ## | ##",
" | ## | ##| #####/ | ## | ## ## ##| ## ## ##| ## | ##| #######/",
" | ## | ##| ## ## | ## | ## ## ##| ## ####| ## | ##| ##____/ ",
" | ## /## | ##| ##\ ## | ## | ##__/ ##| ##\ ###| ## | ##| ## ",
" /########\ ######/| ## \ ##| ########| ## | ##| ## \ ##| ######/| ## ",
"|________/ \______/ |__/ \__/|________/|__/ |__/|__/ \__/ \______/ |__/ ",
]
 
charSet3 = [
" ###### /####### ###### /######## /## /## /## /## /## /## /## /##",
" /##__ ##| ##__ ## /##__ ##|__ ##__/| ## | ##| ## | ##| ## | ##\ ## /##/",
"| ## | ##| ## | ##| ## \__/ | ## | ## | ##| ## | ##| ## ## ## \ ####/ ",
"| ## | ##| #######/ \ ###### | ## | ## | ##| ## | ##| ## ## ## \ ##/ ",
"| ## ## ##| ## ## \___ ## | ## | ## | ##| ## ##/| ## ## ## / #### ",
"| ##\ ###/| ##\ ## /## \ ## | ## | ## | ## \ ####/ | ######## / ## ## ",
"| #### ##| ## \ ##\ ######/ | ## | ######/ \ ##/ | ###| ###/ ## \ ##",
" \____\__/|__/ \__/ \______/ |__/ \______/ \__/ |___/|___/\__/ \__/",
]
 
charSet4 = [
" /## /## /######## ###### ",
"\ ## /##/|____ ##/ /##__ ## ",
" \ ####/ / ##/ | ## | ## ",
" \ ##/ / ##/ |__//####/ ",
" | ## / ##/ | ##_/ ",
" | ## / ##/ |__/ ",
" | ## / ######## /## ",
" |__/ \________/ |__/ ",
]
 
# ...then the sets are combined back by barbequing them together!
charTable = [(charSet1[i] +
charSet2[i] +
charSet3[i] +
charSet4[i]) for i in range(charHeight)]
 
if __name__ == '__main__':
text = input("Enter the text to convert:\n")
if not text:
text = "PYTHON"
 
for i in range(charHeight):
lineOut = ""
for chr in text:
# get value of character 'chr' in alphabet
if chr.isalpha():
val = ord(chr.upper()) - 65
elif chr == " ":
val= 27
else:
val = 26
beginStr = val * charWidth # begin string position of 3D letter
endStr = (val + 1) * charWidth # end string position of 3D letter
lineOut += charTable[i][beginStr:endStr]
print(lineOut)</syntaxhighlight>
 
{{out}}
<pre> /####### /## /## /######## /## /## ###### /## /##
| ##__ ##\ ## /##/|__ ##__/| ## | ## /##__ ##| ### | ##
| ## | ## \ ####/ | ## | ## | ##| ## | ##| ####| ##
| #######/ \ ##/ | ## | ########| ## | ##| ## ## ##
| ##____/ | ## | ## | ##__ ##| ## | ##| ## ####
| ## | ## | ## | ## | ##| ## | ##| ##\ ###
| ## | ## | ## | ## | ##| ######/| ## \ ##
|__/ |__/ |__/ |__/ |__/ \______/ |__/ \__/</pre>
 
<b>Implementation 3:</b> a more general solution that scrapes http://www.network-science.de/ascii for the ASCII art.
<syntaxhighlight lang="python">import requests
import html
 
text = "Python"
font = "larry3d"
url = f"http://www.network-science.de/ascii/ascii.php?TEXT={text}&FONT={font}&RICH=no&FORM=left&WIDT=1000"
 
r = requests.get(url)
r.raise_for_status()
 
ascii_text = html.unescape(r.text)
pre_ascii = "<TD><PRE>"
post_ascii = "\n</PRE>"
ascii_text = ascii_text[ascii_text.index(pre_ascii) + len(pre_ascii):]
ascii_text = ascii_text[:ascii_text.index(post_ascii)]
 
print(ascii_text)</syntaxhighlight>
{{out}}
<pre> ____ __ __
/\ _`\ /\ \__ /\ \
\ \ \L\ \ __ __\ \ ,_\\ \ \___ ___ ___
\ \ ,__//\ \/\ \\ \ \/ \ \ _ `\ / __`\ /' _ `\
\ \ \/ \ \ \_\ \\ \ \_ \ \ \ \ \ /\ \L\ \/\ \/\ \
\ \_\ \/`____ \\ \__\ \ \_\ \_\\ \____/\ \_\ \_\
\/_/ `/___/> \\/__/ \/_/\/_/ \/___/ \/_/\/_/
/\___/
\/__/</pre>
 
=={{header|Quackery}}==
 
<syntaxhighlight lang="quackery">say " ________ ___ ___ ________ ________ ___ __ _______ ________ ___ ___" cr
say "|\ __ \|\ \|\ \|\ __ \|\ ____\|\ \|\ \ |\ ___ \ |\ __ \|\ \ / /|" cr
say "\ \ \|\ \ \ \ \ \ \ \|\ \ \ \___|\ \ \/ /|\ \ __/|\ \ \|\ \ \ \/ / /" cr
say " \ \ \ \ \ \ \ \ \ \ __ \ \ \ \ \ ___ \ \ \_|/ \ \ _ _\ \ / /" cr
say " \ \ \_\ \ \ \_\ \ \ \ \ \ \ \____\ \ \\ \ \ \ \__\_\ \ \\ \ / / /" cr
say " \ \_____ \ \_______\ \__\ \__\ \_______\ \__\\ \__\ \_______\ \__\\ _\ / /" cr
say " \|___| \ \|_______|\|__|\|__|\|_______|\|__| \|__|\|_______|\|__|\|__| / /" cr
say " \ \ \_______________________________________________________/ / /" cr
say " \ \____________________________________________________________/ /" cr
say " \|____________________________________________________________|/" cr</syntaxhighlight>
 
{{out}}
 
<pre> ________ ___ ___ ________ ________ ___ __ _______ ________ ___ ___
|\ __ \|\ \|\ \|\ __ \|\ ____\|\ \|\ \ |\ ___ \ |\ __ \|\ \ / /|
\ \ \|\ \ \ \ \ \ \ \|\ \ \ \___|\ \ \/ /|\ \ __/|\ \ \|\ \ \ \/ / /
\ \ \ \ \ \ \ \ \ \ __ \ \ \ \ \ ___ \ \ \_|/ \ \ _ _\ \ / /
\ \ \_\ \ \ \_\ \ \ \ \ \ \ \____\ \ \\ \ \ \ \__\_\ \ \\ \ / / /
\ \_____ \ \_______\ \__\ \__\ \_______\ \__\\ \__\ \_______\ \__\\ _\ / /
\|___| \ \|_______|\|__|\|__|\|_______|\|__| \|__|\|_______|\|__|\|__| / /
\ \ \_______________________________________________________/ / /
\ \____________________________________________________________/ /
\|____________________________________________________________|/
</pre>
 
 
=={{header|Racket}}==
 
Use the GUI to create a text banner:
 
<syntaxhighlight lang="racket">
#lang racket/gui
 
;; Get the language name
(define str (cadr (regexp-match #rx"Welcome to (.*?) *v[0-9.]+\n*$" (banner))))
 
;; Font to use
(define font (make-object font% 12 "MiscFixed" 'decorative 'normal 'bold))
;; (get-face-list) -> get a list of faces to try in the above
 
;; Calculate the needed size (leave space for a drop-down shadow)
(define-values [W H]
(let ([bdc (make-object bitmap-dc% (make-object bitmap% 1 1 #t))])
(call-with-values
(λ() (send* bdc (set-font font) (get-text-extent str font)))
(λ(w h _1 _2) (values (+ 2 (inexact->exact (round w)))
(+ 2 (inexact->exact (round h))))))))
 
;; Draw the text
(define bmp (make-bitmap W H #t))
(define dc (send bmp make-dc))
(send* dc (set-font font) (draw-text str 2 0))
 
;; Grab the pixels as a string, 3d-ed with "/"s
(define scr
(let* ([size (* W H 4)] [buf (make-bytes size)])
(send bmp get-argb-pixels 0 0 W H buf)
(define scr (make-string (* (add1 W) (add1 H)) #\space))
(for ([i (in-range 0 size 4)] [j (* W H)]
#:unless (zero? (bytes-ref buf i)))
(string-set! scr j #\@)
(for ([k (list j (+ j W -1))] [c "/."] #:when #t
[k (list (- k 1) (+ k W) (+ k W -1))]
#:when (and (< -1 k (string-length scr))
(member (string-ref scr k) '(#\space #\.))))
(string-set! scr k c)))
scr))
 
;; Show it, dropping empty lines
(let ([lines (for/list ([y H]) (substring scr (* y W) (* (add1 y) W)))])
(define (empty? l) (not (regexp-match #rx"[^ ]" l)))
(for ([line (dropf-right (dropf lines empty?) empty?)])
(displayln (string-trim line #:left? #f))))
</syntaxhighlight>
 
{{out}}
<pre>
/@@@@@@@ /@@
<<<<<<<<<<<<<<<> <<<> <<<> <<<<<<<<<<<<<<<> <<<> <<<> <<<<<<<<<<<<> <<<> <<<>
./@@////@@ ./@@ /@@
<<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<<<<> <<<>
./@@.../@@ ./@@ ./@@
<<<> <<<> <<<> <<<> <<<<<<<<<<<<<<<<<<> <<<> <<<> <<<> <<<> <<<>
./@@ ./@@ /@@@@@ /@@@@@ ./@@ /@@ /@@@@ /@@@@@@
<<<<<<<<<<<<<<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<>
./@@@@@@@/ /@@///@@ /@@///@@./@@/@@/ /@@//@@.///@@//
<<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<> <<<<<<>
./@@@@@// .///../@@/@@/..///./@@@@/ /@@/.//@@../@@.
<<<> <<<> <<<> <<<> <<<> <<<<<<<<<<<<> <<<> <<<>
./@@//@@ ./@@@@@@@/@@ ... ./@@@@ ./@@@@@@@@ ./@@
</pre>
./@@.//@@ /@@////@@/@@ ./@@/@@ ./@@////// ./@@
./@@..//@@/@@../@@@//@@ /@@./@@//@@.//@@../@@ ./@@ /@@
./@@ ../@@//@@@@/@@.//@@@@@/./@@.//@@.//@@@@@/ .//@@@@/
./// .///.////////..////// .///..///..////// ../////
... ... ........ ...... ... ... ...... .....
</pre>
 
=={{header|Raku}}==
(formerly Perl 6)
Produces a good old-fashioned stereogram, meant to be looked at by focusing beyond the screen, not by crossing your eyes. If you can't get it to converge, try shrinking the font size till the images are closer together than your eyes. Also helps to be old enough to have progressive lenses, so you can look through the reading part of your glasses. Or borrow glasses from someone who's farsighted. <tt>:-)</tt>
<syntaxhighlight lang="raku" line># must be evenly padded with white-space$
my $text = q:to/END/;
@@@@@ @@
@ @ @ @@@
@ @ @ @@
@ @ @@@ @ @@ @ @@
@@@@@ @ @ @@ @ @ @@@@@
@ @@@@@ @ @ @@ @@
@ @ @ @ @@ @@
@ @@@ @ @@ @@@@
END
 
say '' for ^5;
for $text.lines -> $_ is copy {
my @chars = |「-+ ., ;: '"」.comb.pick(*) xx *;
s:g [' '] = @chars.shift;
print " $_ ";
s:g [('@'+)(.)] = @chars.shift ~ $0;
.say;
}
say '' for ^5;</syntaxhighlight>
{{out}}
<small><pre>
 
 
 
 
";,' :-+ . ,. ; -:+"',';-. : " + ";,' :-+ . ,. ; -:+"',';-. : " +
:@@@@@ ,'+".-; ;-+,@@"' :. ;. " :'@@@@@ ,'+".-; ;-+,,@@' :. ;. "
"@-. @ ';,+:- +: ,;@'". +@@@, "- " @. .@';,+:- +: ,;:@". +;@@@ "-
'@,- ;@ "+: .+ -',:" @; . @@; -" , ':@- ;'@"+: .+ -',:" .@ . +@@ -" ,
;@ +, @"-@@@' :@.@@ @-,:.@@+ ;'": ; @+, .@-'@@@ : @;@@ @,:.+@@ ;'":
@@@@@+-@':.@, @@" @;@ +":@@@@@', ;@@@@@--@:. @ .@@ :@ @+": @@@@@,
@;-+, .@@@@@ :@"'+' @"-,:@@; @@. +@-+, .,@@@@@::@'+' @-,: @@ "@@
:@ . "- @,;+'; @" .-'@ +:,@@ ;@@'+ :-@. "- ,@;+'; "@ .-' @+:, @@;:@@+
+@'"., ; @@@ -:@;' "@@-+.:@@@@, +:@"., ; "@@@-:;@' ".@@+.: @@@@
;.:+"-,' +:'; -," .+:" ;-.,' . ;.:+"-,' +:'; -," .+:" ;-.,' .
 
 
 
 
 
</pre></small>
 
=={{header|Raven}}==
<syntaxhighlight lang="raven">[
" ##### #### # # #### # #"
" # # # # # # # ## #"
" # # # # # # ### # # #"
" ##### ###### # # ### # # #"
" # # # # # # # # ##"
" # # # # # #### # #"
] as $str
 
"/" as $r1
">" as $r2
 
#$str each "%s\n" print
 
$str each as $line
$line r/#/@@@/g r/ /X/g r/X/ /g r/@ /@!/g r/@$/@!/g as $l1
$l1 "@" split $r1 join "!" split $r2 join print "\n" print
</syntaxhighlight>
{{out}}
<pre> ///////////////> ////////////> ///> ///> ////////////> ///> ///>
///> ///> ///> ///> ///> ///> ///> //////> ///>
///> ///> ///> ///> ///> ///> /////////> ///> ///> ///>
///////////////> //////////////////> ///> ///> /////////> ///> ///> ///>
///> ///> ///> ///> ///> ///> ///> ///> //////>
///> ///> ///> ///> ///> ////////////> ///> ///>
</pre>
 
=={{header|REXX}}==
===block charscharacters===
The REXX program works in &nbsp; '''ASCII''' &nbsp; or &nbsp; [[:wp:EBCDIC|'''EBCDIC''']].
<br><br>It's astonishing how much time I <del>wasted</del> spent on this program.
<br>Most of the time was spent on writing comments, but the code was so easy to read, so the comments were elided. &nbsp; <font size=8> ☺ </font>
 
<br><br>Some older REXXes don't have the '''changestr''' bif, so one is included here.
This REXX has been used as part of a test suite for some REXX interpreters to stress test their syntax parser.
<lang rexx>/*REXX program that displays a "REXX" 3D "ASCII art" as a logo. */
<syntaxhighlight lang="rexx">/*REXX program that displays a "REXX" 3D "ASCII art" as a logo. */
signal . /* Uses left-hand shadows, slightly raised view.
0=5~2?A?2?A?
Line 352 ⟶ 3,327:
,13,u));_=_('=',left('',16,u));_=_('#','|\\|');_=translate(_,"|"u,'@"')
do k=0 for 16;x=d2x(k,1);_=_(x,left('',k+1));end;say ' '_;end;exit;_:return,
changestr(arg(1),_,arg(2))</syntaxhighlight>
Some older REXXes don't have a &nbsp; '''changestr''' &nbsp; BIF, so one is included here &nbsp; ──► &nbsp; [[CHANGESTR.REX]].
/*───────────────────────────CHANGESTR subroutine───────────────────────*/
 
changestr: procedure; parse arg o,h,n,,r; w=length(o); if w==0 then return n||h
{{out|output|text=&nbsp; when using the internal default input:}}'''output'''
do forever; parse var h y (o) _ +(w) h; if _=='' then return r||y;r=r||y||n;end</lang>
<pre>
'''output'''
<pre style="overflow:scroll">
________________ _____________ ____ ____ ____ ____
|\ \ |\ \ \ \ /\ \ \ \ /\ \
Line 382 ⟶ 3,356:
{{Works with|ooRexx}}
{{Works with|Regina}}
<langsyntaxhighlight REXXlang="rexx">/* Rexx */
 
drop !top !bot
Line 448 ⟶ 3,422:
isFalse:
procedure
return \isTrue()</syntaxhighlight>
{{out}}
</lang>
<pre> ///////////////\
'''Output:'''
<pre>
///////////////\
\\\\\\\\\\\\\\\/
///\ ///\
Line 465 ⟶ 3,437:
\\\/ \\\/ \\\/ \\\/ \\\/ \\\/ \\\/
///\ ///\ ///////////////\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\\\\\\\\\\\\\/ \\\/ \\\/ \\\/ \\\/</pre>
</pre>
 
===simpler, shorter===
This is a version of the above REXX program (with a minor bug fixed), text [*] has additional spacing.
<br>the input text has additional spacing between the &nbsp; ''letters'' &nbsp; for better readability,
<lang rexx>/*REXX pgm draws a "3D" image of text representation ("*" MUST be used).*/
<br>the letter &nbsp; '''E''' &nbsp; (in the input text) was shortened,
Line.1 = '*****'
<br>the output doesn't have extraneous leading blanks,
Line.2 = '* *'
<br>the output doesn't have trailing blanks,
Line.3 = '* * ***** * * * *'
<br>the input text can be any consistent non-blank character except the forward slash &nbsp; (<big>'''/'''</big>) &nbsp; or backward slash &nbsp;(<big>'''\'''</big>).
Line.4 = '***** * * * * *'
<syntaxhighlight lang="rexx">/*REXX pgm draws a "3D" image of text representation; any character except / and \ */
Line.5 = '* * *** * *'
Line#=7; @.61 = '*@@@@ * * * * * *'
Line @.72 = '*@ @ * ***** * * * *'
Lines = 7 @.3 = '@ /*number of@ lines of text@@@@ for 3D.*/@ @ @ @ '
do j @.4 =1 for Lines'@@@@ @ /*build@ the@ artwork for the text.*/@ @ '
Line.j @.15 = changestr(' ',@ @ " "Line.j,@@@ @ ' @ ')
Line @.j.26 = Line.j.1 '@ @ @ @ @ @ @ '
Line.j @.17 = changestr('* ',@ @ @@@@ Line.j.1,@ @ '///')"@ " @ '
do j=1 for #; Linex=left(strip(@.j.2),1) = changestr('*', Line.j.2, /* [↓] display '\\\'the (above)" "text lines.*/
$.1 = changestr( " " , Line@.j.1, = changestr('/ ', ) Line.j.1, ; '/\') $.2 = $.1
Line.j$.21 = changestr('\ ', x , Line$.j.21, '\///' )" "
$.2 = changestr( x , $.2, end '\\\' )" /*j*/"
$.1 = changestr( "/ ", $.1, '/\' )
$.2 = changestr( "\ ", $.2, '\/' )
do k=1 for 2; say strip(left('',#-j)$.k,"T") /*the LEFT BIF does indentation.*/
end /*k*/ /* [↑] display a line and its shadow.*/
end /*j*/ /*stick a fork in it, we're all done. */</syntaxhighlight>
{{out|output|text=&nbsp; when using the internal default input:}}
<pre>
////////////\
\\\\\\\\\\\\/
///\ ///\
\\\/ \\\/
///\ ///\ ////////////\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\\\\\\\\\\/ \\\/ \\\/ \\\/ \\\/
////////////\ ///\ ///\ ///\ ///\ ///\
\\\\\\\\\\\\/ \\\/ \\\/ \\\/ \\\/ \\\/
///\ ///\ /////////\ ///\ ///\
\\\/ \\\/ \\\\\\\\\/ \\\/ \\\/
///\ ///\ ///\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\/ \\\/ \\\/ \\\/ \\\/
///\ ///\ ////////////\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\\\\\\\\\\/ \\\/ \\\/ \\\/ \\\/
</pre>
 
=={{header|Ruby}}==
do k=Lines by -1 to 1; m=Lines-k+1 /*indent the artwork*/
<syntaxhighlight lang="ruby">text = <<EOS
do n=1 for 2; Line.m.n = insert('', Line.m.n, 1, k-1, ' '); end
#### end /*k*/#
# # #
# # #
#### # # ### # #
# # # # # # # #
# # # # # # #
# # ### ### #
#
#
EOS
 
def banner3D_1(text, shift=-1)
txt = text.each_line.map{|line| line.gsub('#','__/').gsub(' ',' ')}
offset = Array.new(txt.size){|i| " " * shift.abs * i}
offset.reverse! if shift < 0
puts offset.zip(txt).map(&:join)
end
banner3D_1(text)
 
puts
# Other display:
def banner3D_2(text, shift=-2)
txt = text.each_line.map{|line| line.chomp + ' '}
offset = txt.each_index.map{|i| " " * shift.abs * i}
offset.reverse! if shift < 0
txt.each_with_index do |line,i|
line2 = offset[i] + line.gsub(' ',' ').gsub('#','///').gsub('/ ','/\\')
puts line2, line2.tr('/\\\\','\\\\/')
end
end
banner3D_2(text)
 
puts
# Another display:
def banner3D_3(text)
txt = text.each_line.map(&:rstrip)
offset = [*0...txt.size].reverse
area = Hash.new(' ')
box = [%w(/ / / \\), %w(\\ \\ \\ /)]
txt.each_with_index do |line,i|
line.each_char.with_index do |c,j|
next if c==' '
x = offset[i] + 2*j
box[0].each_with_index{|c,k| area[[x+k,i ]] = c}
box[1].each_with_index{|c,k| area[[x+k,i+1]] = c}
end
end
(xmin, xmax), (ymin, ymax) = area.keys.transpose.map(&:minmax)
puts (ymin..ymax).map{|y| (xmin..xmax).map{|x| area[[x,y]]}.join}
end
 
banner3D_3 <<EOS
#### #
# # #
# # #
# # #
#### # # #### # #
# # # # # # # #
# # # # # # # #
# # # # # # #
# # ### #### #
#
#
EOS</syntaxhighlight>
 
{{out}}
<pre>
__/__/__/__/ __/
__/ __/ __/
__/ __/ __/
__/__/__/__/ __/ __/ __/__/__/ __/ __/
__/ __/ __/ __/ __/ __/ __/ __/
__/ __/ __/ __/ __/ __/ __/
__/ __/ __/__/__/ __/__/__/ __/
__/
__/
 
do i=1 for Lines ////////////\ /*show//\ the artwork. */
say Line.i.1 \\\\\\\\\\\\/ \\\/*top layer. */
say Line.i.2 ///\ ///\ /*shadow layer.///\ */
\\\/ \\\/ \\\/
end /*i*/</lang>
///\ ///\ ///\
'''output''' when using the default input
\\\/ \\\/ \\\/
<pre style="overflow:scroll">
////////////\ ///\ ///\ /////////\ ///\ ///\
'''output'''
\\\\\\\\\\\\/ \\\/ \\\/ \\\\\\\\\/ \\\/ \\\/
///\ ///\ ///\ ///\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\/ \\\/ \\\/ \\\/ \\\/ \\\/
///\ ///\ ///\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\/ \\\/ \\\/ \\\/ \\\/
///\ ///\ /////////\ /////////\ ///\
\\\/ \\\/ \\\\\\\\\/ \\\\\\\\\/ \\\/
///\
\\\/
///\
\\\/
 
////////////\ ///\
\\\\\\\\///\\\\\///\ ///\/
///\/ ///\/ ///\/
///\/ \\///\/ \\ ///\/
///\ ///\ ///\\\/ ///\ ///\ /////\ ///\ ///\ ///\ ///\
///\///\\\/ ///\/ \\///\/ ///\\\\\///\\\\\\\\\\/ \\\/ //\\\/ \\\/ //\\\/
///\/\///\ ///\/ ///\/\ ///\ / ///\/ \///\ ///\\\/ ///\
///\/ \///\ ///\/ ///\/ \\\\\\\\\\\\\\///\/ \\///\/ \\\/ //\\\/ \\\/ \\\/
///\/ \///\ \///////\ / /////////\ \\/ ///\\\/ ///\
\\\/ \\\/ \\\\\\\/ \\\\\\\\\/ ///\\\/ \\\/
///\ ///\ ///\ ///\\\/ ///\ ///\ ///\
\\\/ \\\/ \\\/ \\\/ \\\/ \\\/ \\\/
///\ ///\ ///////////////\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\\\\\\\\\\\\\/ \\\/ \\\/ \\\/ \\\/
</pre>
 
'''Another version:''' like a 3D solid.
<syntaxhighlight lang="ruby">enc = "9 8u18 2u1\n8 1s 6u1 b16 1s sb\n6 2 s1b4u1s sb13 3 s1\n5 3 s3 3s 11 3 s1\n4 2 s1us3u1su2s 2u4 2u3 2 s1us3u4 2u6 2u1\n4 1s 6u1sbubs2 s1b 2 s1b2 1s 6u1 b2 1susb3 2 s1b\n2 2 s1b2 3u1bs2 8 s1b4u1s s4b 3 s1\n 3 s3b 2 9 s3 3s 3 b2s 1s\n 3s 3 b1 2 s2us4 s1us2u2us1 s3 3 b1s s\nsu2s 2 4 b6u2s 1s7u1sbubs6 1bub2 1s\nbubs6 1bubs2 1b5u1bs b7u1bs8 3 s1\n42 2u2s 1s\n41 1s3u1s s\n41 1b3u1bs\n"
def decode(str)
str.split(/(\d+)(\D+)/).each_slice(3).map{|_,n,s| s * n.to_i}.join.tr('sub','/_\\')
end
puts decode(enc)</syntaxhighlight>
 
{{out}}
<pre>
________ __
/ ______ \ / /\
/ /\____/ /\ / / /
/ / / / / / / / /
/ /_/___/_/ / __ __ / /_/___ __ __
/ ______/\_\/ / /\ / /\ / ______ \ /_/\ / /\
/ /\ ___\/ / / / / / / / /\____/ /\ \ \ \ / / /
/ / /\ \ \ / / / / / / / / / / / / \ \ \/ / /
/ / / \ \ \ / /_/_/ / / / /_/___/_/ / \ \ \/ /
/_/ / \ \ \ \______/ / /_______/\_\/ \_\ /
\_\/ \_\/ \_____\/ \_______\/ / / /
__/ / /
/___/ /
\___\/
</pre>
 
=={{header|Rust}}==
<syntaxhighlight lang="rust">pub fn char_from_id(id: u8) -> char {
[' ', '#', '/', '_', 'L', '|', '\n'][id as usize]
}
 
const ID_BITS: u8 = 3;
 
pub fn decode(code: &[u8]) -> String {
let mut ret = String::new();
let mut carry = 0;
let mut carry_bits = 0;
for &b in code {
let mut bit_pos = ID_BITS - carry_bits;
let mut cur = b >> bit_pos;
let mask = (1 << bit_pos) - 1;
let id = carry | (b & mask) << carry_bits;
ret.push(char_from_id(id));
while bit_pos + ID_BITS < 8 {
ret.push(char_from_id(cur & ((1 << ID_BITS) - 1)));
cur >>= ID_BITS;
bit_pos += ID_BITS;
}
carry = cur;
carry_bits = 8 - bit_pos;
}
ret
}
 
fn main() {
let code = [
72, 146, 36, 0, 0, 0, 0, 0, 0, 0, 128, 196, 74, 182, 41, 1, 0, 0, 0, 0, 0, 0, 160, 196, 77, 0,
52, 1, 18, 0, 9, 144, 36, 9, 146, 36, 113, 147, 36, 9, 160, 4, 80, 130, 100, 155, 160, 41, 145,
155, 108, 74, 128, 38, 64, 19, 41, 73, 2, 160, 137, 155, 0, 84, 130, 38, 64, 19, 112, 155, 18,
160, 137, 155, 0, 160, 18, 42, 73, 18, 36, 73, 2, 128, 74, 76, 1, 0, 40, 128, 219, 38, 104, 219,
4, 0, 160, 0
];
 
println!("{}", decode(&code));
}</syntaxhighlight>
 
{{out}}
<pre> ####### ##
/##___/## /##
|## |## ## ## ###### ######
|####### /## /## ##___/ /_/##/
|##__/## |## |##//##### |##
|## L/## |## |## L___/## |##
|## L/##L/###### ###### L/##
L/ L/ L____/ /____/ L/ </pre>
 
=={{header|Scala}}==
{{libheader|Scala}}
<lang Scala>def ASCII3D = {
===Java style===
<syntaxhighlight lang="scala">def ASCII3D = {
 
val name = """
*
** ** * * *
Line 532 ⟶ 3,686:
"""
 
// Create Array
 
//
def getMaxSize(s: String): (Int, Int) = {
// Create Array
var width = 0
//
var height = 0
 
def getMaxSize( s:String ) : (Int,Int) = {
val nameArray = s.split("\n")
height = nameArray.size
var width = 0
nameArray foreach { i => width = (i.size max width) }
var height = 0
 
(width, height)
val nameArray = s.split("\n")
}
 
height = nameArray.size
val size = getMaxSize(name)
nameArray foreach {i => width = (i.size max width)}
var arr = Array.fill(size._2 + 1, (size._1 * 3) + (size._2 + 1))(' ')
 
(width,height)
//
// Map astrisk to 3D cube
//
val cubeTop = """///\""" //"
val cubeBottom = """\\\/""" //"
 
val nameArray = name.split("\n")
 
for (j <- (0 until nameArray.size)) {
for (i <- (0 until nameArray(j).size)) {
if (nameArray(j)(i) == '*') {
val indent = nameArray.size - j
arr(j) = arr(j) patch ((i * 3 + indent), cubeTop, cubeTop.size)
arr(j + 1) = arr(j + 1) patch ((i * 3 + indent), cubeBottom, cubeBottom.size)
}
}
}
val size = getMaxSize( name )
var arr = Array.fill( size._2+1, (size._1*3)+(size._2+1) )( ' ' )
 
//
// Map Array to String
//
//
// Map astrisk to 3D cube
var name3D = ""
//
val cubeTop = """///\"""
val cubeBottom = """\\\/"""
val nameArray = name.split("\n")
 
for for( j <- (0 until nameArrayarr.size) ) {
for (i <- (0 until arr(j).size)) { name3D += arr(j)(i) }
name3D += "\n"
for( i <- (0 until nameArray(j).size) ) {
if( nameArray(j)(i) == '*' )
{
val indent = nameArray.size - j
arr(j ) = arr(j ) patch ((i*3 + indent), cubeTop, cubeTop.size)
arr(j+1) = arr(j+1) patch ((i*3 + indent), cubeBottom, cubeBottom.size)
}
}
name3D
}
 
println(ASCII3D)</syntaxhighlight>
//
===Idiomatic===
// Map Array to String
Cleaner code.
//
<syntaxhighlight lang="scala">import scala.collection.mutable.ArraySeq
var name3D = ""
 
object Ascii3D extends App {
for( j <- (0 until arr.size) ) {
def ASCII3D = {
val picture = """ *
for( i <- (0 until arr(j).size) ) { name3D += arr(j)(i) }
** ** * * *
* name3D +=* "\n" * * * * *
* * * * * * *
* * *** * ***
* * * * * * *
* * * * * * *
** ** * * *** * *
*
*""".split("\n")
 
var arr = {
val (x, y) = // Get maximal format and create a 2-D array with it.
(picture.foldLeft(0)((i, s) => i max s.length), picture.size)
ArraySeq.fill(y + 1, (x * 3) + (y + 1))(' ')
}
 
//
// Map asterisks to 3D cube
//
val (cubeTop, cubeBottom) = ("""///\""", """\\\/""") // "
 
for {
y <- 0 until picture.size
x <- 0 until picture(y).size
if picture(y)(x) == '*'
indent = picture.size - y
} {
arr(y) = arr(y) patch ((x * 3 + indent), cubeTop, cubeTop.size)
arr(y + 1) = arr(y + 1) patch ((x * 3 + indent), cubeBottom, cubeBottom.size)
}
// Transform array to String
arr.map(_.mkString).mkString("\n")
}
name3D
}
 
println(ASCII3D)</lang>
}</syntaxhighlight>
{{out}}
<pre>
 
///\
//////\ //////\ ///\ ///\/ ///\
Line 606 ⟶ 3,788:
\\\\\\/ \\\\\\/ \\\/ \\\/ \\\\\\\\\/ \\\/ ///\/
\\///\
\\\/</pre>
 
=={{header|Seed7}}==
<syntaxhighlight lang="seed7">$include "seed7_05.s7i";
 
const array string: name is [] (
" *** * ***** ",
"* * * ",
"* *** *** **** * ",
"* * * * * * * * ",
" *** * * * * * * * ",
" * ***** ***** * * * ",
" * * * * * * ",
" * * * * * * ",
" *** *** *** **** * ");
 
const proc: main is func
local
var integer: index is 0;
var string: help is "";
var string: line is "";
var string: previousLine is "";
var integer: pos is 0;
begin
for index range 1 to length(name) do
help := replace(name[index], " ", " ");
line := "" lpad length(name) - index <&
replace(replace(help, "*", "///"), "/ ", "/\\");
if previousLine = "" then
writeln(line);
else
for pos range 1 to length(line) do
if line[pos] <> ' ' then
write(line[pos]);
else
write(previousLine[pos]);
end if;
end for;
writeln;
end if;
previousLine := "" lpad length(name) - index <&
replace(replace(help, "*", "\\\\\\"), "\\ ", "\\/");
end for;
writeln(previousLine);
end func;</syntaxhighlight>
 
{{out}}
<pre>
/////////\ ///\ ///////////////\
///\\\\\\\\\\/ ///\/ \\\\\\\\\\\///\/
///\/ /////////\ /////////\ ////////////\/ ///\/
///\/ ///\\\\\\\\\///\ ///\\\\\\\\\///\ ///\\\\\\\\\///\/ ///\\\\/
\\/////////\ ///\/ ///\/ ///\/ ///\/ ///\/ ///\/ ///\/
\\\\\\\\///\ ///////////////\/ ///////////////\/ ///\/ ///\/ ///\\\\/
///\/ ///\\\\\\\\\\\\\/ ///\\\\\\\\\\\\\/ ///\/ ///\/ ///\/
///\/ ///\/ ///\/ ///\/ ///\/ ///\\\\/
/////////\\\\/ \\/////////\ \\/////////\ \\////////////\/ ///\/
\\\\\\\\\/ \\\\\\\\\/ \\\\\\\\\/ \\\\\\\\\\\\/ \\\/
</pre>
 
=={{header|Sidef}}==
{{trans|Ruby}}
<syntaxhighlight lang="ruby">var text = <<'EOT';
 
***
* * * **
* * *
* * * *** **
*** * **** * * *
* * * * ***** *
* * * * * *
* * * * * *
*** * **** *** *
EOT
 
func banner3D(text, shift=-1) {
var txt = text.lines.map{|line| line.gsub('*','__/').gsub(' ',' ')};
var offset = txt.len.of {|i| " " * (shift.abs * i)};
shift < 0 && offset.reverse!;
(offset »+« txt).join("\n");
};
 
say banner3D(text);</syntaxhighlight>
<pre>
__/__/__/
__/ __/ __/ __/__/
__/ __/ __/
__/ __/ __/ __/__/__/ __/__/
__/__/__/ __/ __/__/__/__/ __/ __/ __/
__/ __/ __/ __/ __/__/__/__/__/ __/
__/ __/ __/ __/ __/ __/
__/ __/ __/ __/ __/ __/
__/__/__/ __/ __/__/__/__/ __/__/__/ __/
</pre>
 
=={{header|SQL}}==
<syntaxhighlight lang="sql">select ' SSS\ ' as s, ' QQQ\ ' as q, 'L\ ' as l from dual
union all select 'S \|', 'Q Q\ ', 'L | ' from dual
union all select '\SSS ', 'Q Q |', 'L | ' from dual
union all select ' \ S\', 'Q Q Q |', 'L | ' from dual
union all select ' SSS |', '\QQQ\\|', 'LLLL\' from dual
union all select ' \__\/', ' \_Q_/ ', '\___\' from dual
union all select ' ', ' \\ ', ' ' from dual;</syntaxhighlight>
This works in Oracle. For other databases, try it without "from dual".
{{out}}
<pre>
S Q L
------ ------- -----
SSS\ QQQ\ L\
S \| Q Q\ L |
\SSS Q Q | L |
\ S\ Q Q Q | L |
SSS | \QQQ\\| LLLL\
\__\/ \_Q_/ \___\
\\
 
7 rows selected.</pre>
 
=={{header|Tcl}}==
<langsyntaxhighlight lang="tcl">package require Tcl 8.5
 
proc mergeLine {upper lower} {
Line 645 ⟶ 3,944:
{ * *** *}
}
printLines $lines</langsyntaxhighlight>
{{out}}
<pre>
Line 655 ⟶ 3,954:
///\/ /////////\ ///\/
\\\/ \\\\\\\\\/ \\\/
</pre>
 
=={{header|UNIX Shell}}==
{{works with|Bash|4}}
<syntaxhighlight lang="sh">#!/usr/bin/env bash
mapfile -t name <<EOF
Aimhacks
EOF
 
main() {
banner3d_1 "${name[@]}"
echo
banner3d_2 "${name[@]}"
echo
banner3d_3 "${name[@]}"
}
 
space() {
local -i n i
(( n=$1 )) || n=1
if (( n < 1 )); then n=1; fi
for ((i=0; i<n; ++i)); do
printf ' '
done
printf '\n'
}
 
banner3d_1() {
local txt i
mapfile -t txt < <(printf '%s\n' "$@" | sed -e 's,#,__/,g' -e 's/ / /g')
for i in "${!txt[@]}"; do
printf '%s%s\n' "$(space $(( ${#txt[@]} - i )))" "${txt[i]}"
done
}
 
banner3d_2() {
local txt i line line2
mapfile -t txt < <(printf '%s \n' "$@")
for i in "${!txt[@]}"; do
line=${txt[i]}
line2=$(printf '%s%s' "$(space $(( 2 * (${#txt[@]} - i) )))" "$(sed -e 's, , ,g' -e 's,#,///,g' -e 's,/ ,/\\,g' <<<"$line")")
printf '%s\n%s\n' "$line2" "$(tr '/\\' '\\/' <<<"$line2")"
done
}
 
banner3d_3() {
# hard-coded fancy one
cat <<'EOF'
______________ ___________ ___________ ____ ____␣
/ /\ / |\ /| \ |\ \ |\ \
/_____________/ /| /___________|| ||___________\| \___\ | \___\␣
| \ / |/ \ / | | | | | |
| ________ | | ________ | | _________| | | | | |
| | |___| | | | |____| | | |_______ | | |____| | |
| | / | | /| | / | | | | \ | | | \ | |
| |/_____| |/ | |/_____| | | |________\| | |______\| |
| / /| | | \ | |
| ______ \ / | _______ | \_________ | | ________ |
| | |___| | | | | | | _________/| | | | | | |
| | / | | | | | | | | || | | | | | |
| |/_____| | /| | | | | |_________|/ | | | \ | |
| |/ | | | | | | | | | \| |
|_____________/ |___|/ |___| |_____________/ \|___| |___|
EOF
}
 
main "$@"
</syntaxhighlight>
{{Out}}
<pre> __/__/__/ __/
__/ __/ __/
__/ __/ __/
__/__/__/ __/__/ __/__/__/ __/__/__/
__/ __/ __/ __/ __/ __/
__/ __/ __/__/__/__/ __/__/ __/ __/
__/ __/ __/ __/__/ __/ __/ __/
__/__/__/ __/__/ __/ __/__/__/ __/ __/
 
/////////\ ///\
\\\\\\\\\/ \\\/
///\ ///\ ///\
\\\/ \\\/ \\\/
///\ ///\ ///\
\\\/ \\\/ \\\/
/////////\ //////\ /////////\ /////////\
\\\\\\\\\/ \\\\\\/ \\\\\\\\\/ \\\\\\\\\/
///\ ///\ ///\ ///\ ///\ ///\
\\\/ \\\/ \\\/ \\\/ \\\/ \\\/
///\ ///\ ////////////\ //////\ ///\ ///\
\\\/ \\\/ \\\\\\\\\\\\/ \\\\\\/ \\\/ \\\/
///\ ///\ ///\ //////\ ///\ ///\ ///\
\\\/ \\\/ \\\/ \\\\\\/ \\\/ \\\/ \\\/
/////////\ //////\ ///\ /////////\ ///\ ///\
\\\\\\\\\/ \\\\\\/ \\\/ \\\\\\\\\/ \\\/ \\\/
 
______________ ___________ ___________ ____ ____␣
/ /\ / |\ /| \ |\ \ |\ \
/_____________/ /| /___________|| ||___________\| \___\ | \___\␣
| \ / |/ \ / | | | | | |
| ________ | | ________ | | _________| | | | | |
| | |___| | | | |____| | | |_______ | | |____| | |
| | / | | /| | / | | | | \ | | | \ | |
| |/_____| |/ | |/_____| | | |________\| | |______\| |
| / /| | | \ | |
| ______ \ / | _______ | \_________ | | ________ |
| | |___| | | | | | | _________/| | | | | | |
| | / | | | | | | | | || | | | | | |
| |/_____| | /| | | | | |_________|/ | | | \ | |
| |/ | | | | | | | | | \| |
|_____________/ |___|/ |___| |_____________/ \|___| |___|
</pre>
 
=={{header|Visual Basic .NET}}==
{{trans|C#}}
<syntaxhighlight lang="vbnet">Module Module1
 
Sub Main()
Console.WriteLine(" ___ ___ ___ ________ ___ ___ ________ ___ ________ ________ ________ ___ ________ ________ _______ _________
|\ \ / /|\ \|\ ____\|\ \|\ \|\ __ \|\ \ |\ __ \|\ __ \|\ ____\|\ \|\ ____\ |\ ___ \|\ ___ \|\___ ___\
\ \ \ / / | \ \ \ \___|\ \ \\\ \ \ \|\ \ \ \ \ \ \|\ /\ \ \|\ \ \ \___|\ \ \ \ \___| \ \ \\ \ \ \ __/\|___ \ \_|
\ \ \/ / / \ \ \ \_____ \ \ \\\ \ \ __ \ \ \ \ \ __ \ \ __ \ \_____ \ \ \ \ \ \ \ \\ \ \ \ \_|/__ \ \ \
\ \ / / \ \ \|____|\ \ \ \\\ \ \ \ \ \ \ \____ \ \ \|\ \ \ \ \ \|____|\ \ \ \ \ \____ __\ \ \\ \ \ \ \_|\ \ \ \ \
\ \__/ / \ \__\____\_\ \ \_______\ \__\ \__\ \_______\ \ \_______\ \__\ \__\____\_\ \ \__\ \_______\ |\__\ \__\\ \__\ \_______\ \ \__\
\|__|/ \|__|\_________\|_______|\|__|\|__|\|_______| \|_______|\|__|\|__|\_________\|__|\|_______| \|__|\|__| \|__|\|_______| \|__|
\|_________| \|_________|
")
End Sub
 
End Module</syntaxhighlight>
{{out}}
<pre> ___ ___ ___ ________ ___ ___ ________ ___ ________ ________ ________ ___ ________ ________ _______ _________
|\ \ / /|\ \|\ ____\|\ \|\ \|\ __ \|\ \ |\ __ \|\ __ \|\ ____\|\ \|\ ____\ |\ ___ \|\ ___ \|\___ ___\
\ \ \ / / | \ \ \ \___|\ \ \\\ \ \ \|\ \ \ \ \ \ \|\ /\ \ \|\ \ \ \___|\ \ \ \ \___| \ \ \\ \ \ \ __/\|___ \ \_|
\ \ \/ / / \ \ \ \_____ \ \ \\\ \ \ __ \ \ \ \ \ __ \ \ __ \ \_____ \ \ \ \ \ \ \ \\ \ \ \ \_|/__ \ \ \
\ \ / / \ \ \|____|\ \ \ \\\ \ \ \ \ \ \ \____ \ \ \|\ \ \ \ \ \|____|\ \ \ \ \ \____ __\ \ \\ \ \ \ \_|\ \ \ \ \
\ \__/ / \ \__\____\_\ \ \_______\ \__\ \__\ \_______\ \ \_______\ \__\ \__\____\_\ \ \__\ \_______\ |\__\ \__\\ \__\ \_______\ \ \__\
\|__|/ \|__|\_________\|_______|\|__|\|__|\|_______| \|_______|\|__|\|__|\_________\|__|\|_______| \|__|\|__| \|__|\|_______| \|__|
\|_________| \|_________|
</pre>
 
=={{header|Wren}}==
This uses the 3D ASCII letter font [https://github.com/arpan98/3dwrite/blob/master/3d_font.txt here].
<syntaxhighlight lang="wren">var w = """
____ ____ ____
|\ \ |\ \ |\ \
| \ \ | \ \ | \ \
\ \ \\ / \\ / /|
\ \ \V \V / |
\ \ /\ / /
\ \____/ \____/ /
\ | | /| | /
\|____|/ |____|/
""".split("\n")
 
var r = """
_______ ____
|\__ \ / \
|| |\ \/ ___\
\|_| \ /|__|
\ \ //
\ \ \
\ \____\
\ | |
\|____|
""".split("\n")
 
var e = """
___________
/ _____ \
/ /_____\ \
|\ _____/|
| \ /|____|/
\ \ \/_______/\
\ \_____________/|
\ | | |
\|____________|/
""".split("\n")
 
var n = """
_____ _______
|\__ \/ \
|| |\ __ \
\|_| \ /| \ \
\ \ \/\ \ \
\ \ \ \ \ \
\ \___\ \ \___\
\ | | \| |
\|___| |___|
""".split("\n")
 
for (i in 0..8) {
System.print("%(w[i]) %(r[i]) %(e[i]) %(n[i])")
}</syntaxhighlight>
 
{{out}}
<pre>
____ ____ ____ _______ ____ ___________ _____ _______
|\ \ |\ \ |\ \ |\__ \ / \ / _____ \ |\__ \/ \
| \ \ | \ \ | \ \ || |\ \/ ___\ / /_____\ \ || |\ __ \
\ \ \\ / \\ / /| \|_| \ /|__| |\ _____/| \|_| \ /| \ \
\ \ \V \V / | \ \ // | \ /|____|/ \ \ \/\ \ \
\ \ /\ / / \ \ \ \ \ \/_______/\ \ \ \ \ \ \
\ \____/ \____/ / \ \____\ \ \_____________/| \ \___\ \ \___\
\ | | /| | / \ | | \ | | | \ | | \| |
\|____|/ |____|/ \|____| \|____________|/ \|___| |___|
</pre>
 
=={{header|XPL0}}==
Here's XPL0's "cheap hack." (Hats off to D!)
<langsyntaxhighlight XPL0lang="xpl0">include c:\cxpl\codes;
 
proc DrawBlock(X, Y);
Line 685 ⟶ 4,192:
];
];
]</langsyntaxhighlight>
 
{{out}}
Output:
<pre>
///\ ///\ /////////\ ///\ ///////\
Line 707 ⟶ 4,214:
</pre>
 
=={{header|ZX Spectrum BasicYabasic}}==
<syntaxhighlight lang="yabasic">
We have used an extended (non-ASCII) character in this example to produce an inverted space symbol (143 on the spectrum character table), for simplicity. We could substitute another character, and change the handler to cause a colour switch using a traditional space (ascii 32), but the output would still look the same.
// Method 1
// r$ = system$("explorer \"http://www.network-science.de/ascii/ascii.php?TEXT=${delegate}&x=23&y=10&FONT=block&RICH=no&FORM=left&STRE=no&WIDT=80&TEXT=Yabasic\"")
 
// Method 2
<lang zxbasic>10 LET s$="BASIC": REM our language name
// print
20 DIM b(5,5):REM our bigmap characters
// print " _| _| _| _| "
30 FOR l = 1 TO 5: REM 5 characters
// print " _| _| _|_|_| _|_|_| _|_|_| _|_|_| _|_|_| "
40 FOR m = 1 TO 5: REM 5 rows
// print " _| _| _| _| _| _| _| _|_| _| _| "
50 READ b(l,m)
// print " _| _| _| _| _| _| _| _|_| _| _| "
60 NEXT m
// print " _| _|_|_| _|_|_| _|_|_| _|_|_| _| _|_|_| "
70 NEXT l
// print
 
// Method 3
100 PAPER 0: REM black background
clear screen
110 INK 2: REM our shadow will be red
120 CLS
130 LET r=9: REM shadow will start on row 5
140 LET c=2: REM shadow will start at column 2
150 GO SUB 2000: REM draw shadow
160 INK 6: REM our forground will be yellow
170 LET r=10: REM foreground will start on row 6
180 LET c=3: REM foreground will start on column 3
190 GO SUB 2000: REM display the language name
 
dim d$(5)
999 STOP
 
d$(0) = "X X X XXXX X XXX X XXX "
1000 REM convert to binary bigmap
d$(1) = " X X X X X X X X X X X X"
1010 LET t=n: REM temporary variable
d$(2) = " X XXXXX XXXX XXXXX XXX X X "
1020 LET g$="": REM this will contain our 5 character binary bigmap
d$(3) = " X X X X X X X X X X X"
1040 FOR z=5 TO 0 STEP -1
d$(4) = " X X X XXXX X X XXXX X XXX "
1050 LET d$=" ": REM assume next digit is zero (draw a space)
1060 IF t>=(2^z) THEN LET d$=CHR$(143): LET t=t-(2^z): LET sf=1: REM 143 is a block
1070 LET g$=g$+d$
1080 NEXT z
1090 RETURN
 
long = len(d$(0))
2000 REM display the big letters
2010 FOR l=1 TO 5: REM our 5 rows
2020 PRINT AT r+l-1,c;
2030 FOR m=1 TO 5: REM bigmap for each character
2040 LET n=b(l,m)
2050 GO SUB 1000
2060 PRINT g$;: REM 5 character bigmap
2070 PRINT " ";: REM space between each letter
2080 NEXT m
2090 NEXT l
2100 RETURN
 
sub write(dx, dy, c$)
9000 DATA 30,17,30,17,30: REM B
local x, y
9010 DATA 14,17,31,17,17: REM A
9020 DATA 15,16,14,1,30: REM S
for y = 0 to 4
9030 DATA 31,4,4,4,31: REM I
for x = 0 to long
9040 DATA 14,17,16,17,14: REM C</lang>
if mid$(d$(y), x, 1) = "X" print at(x + dx, y + dy) c$
next x
next y
end sub
 
write(2, 2, "\\")
{{omit from|GUISS}}
write(1, 1, "#")
print</syntaxhighlight>
 
=={{header|zkl}}==
{{trans|Common Lisp}}
<syntaxhighlight lang="zkl">#<<<
"
xxxxxx x x x
x x x x
x x x x
x x x x
xxxxx x x xxxx
"
#<<<<
.replace(" "," ").replace("x","_/").println();</syntaxhighlight>
{{out}}
<pre>
 
_/_/_/_/_/_/ _/ _/ _/
_/ _/ _/ _/
_/ _/ _/ _/
_/ _/ _/ _/
_/_/_/_/_/ _/ _/ _/_/_/_/
 
</pre>
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